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Geus

Initiates
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  1. I agree, the ending was disappointing and in hindsight the whole game was a little disappointing. Do't get me wrong, it was still a decent game, worth playing and spending my money on but it has absolutely no replay value. Most disappointing features; *The general storyline; it started of great, then this 'soul' problem got so repetitive and boring to the point i didnt even care what i was supposed to do, defeat or correct anymore The fortress; most useless addition ever to a rpg; i had no 'feeling' with the world as it was and just building this boring 'paper' fortress wasn't helping either. What was the point? Was it a marketing thing? Did anyone ever use it it? *Sidequests are just run around filler assignments On a positive note i liked the graphics, the combat, the little drawn cutscenes but in no way can this game compete with Baldur's gate(1 or 2).

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