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Pepcart

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  1. Made this account to chime in on this topic. I also thought spamming traps in BG2 was overpowered, but I liked the idea of it as an available strategy for starting a fight. I like that they are restricted now, but restricting it to one trap per character seems too harsh in the other direction. I think this should be patched somehow. Spitballing: It's been suggested that more traps can be placed with higher level mechanics. This seems like a solid easy solution. Another way might be to allow higher level mechanics to place a larger total power level of traps. Another restriction could be to give every trap an outer yellow aoe ring and each additional trap's yellow ring must overlap with a previous trap's yellow ring but no trap's inner red circle can ever overlap with another red circle -- you're still making just one trap, it's just more elaborate and requires more space. tl;dr: Unlimited traps is bad. Only one trap per character is bad. Current state of traps: bad.

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