In KOTOR III you should begin your quest as an apprentice to a jedi master. Maybe somewhere along the way the master dies and you take over and get sent out on a quest to deal with any problems on other worlds. Through out your journey to mysterious worlds, you unravel a sinister plot involving the EXCHANGE. You will also meet allies around the galaxy and ultimately train one as your apprentice. The storyline can have your character and your apprentice and any other followers set on a mission to find out the origins of the exchange and the new threat facing the galaxy. You also learn along the way that a new sith threat has risen up in secret and you must now deal with both THE EXCHANGE and the new sith. You will encounter sith lords, EXCHANGE BOSSES, prestiges bounty hunters and all their associatied operating scum. There needs to be another fighting arena like the "dueling ring" in the first KOTOR. I liked the idea in the second KOTOR about have your character being hunted, but that idea wasn't fully developed. KOTOR III needs to develop into something involving the destruction of the exchange around the galaxy and extermination of the new sith threat. Like always you have decisions and dialogue choices. Also for the beginning of the game, when a creating a character, let the player choose all the feats, instead of having the intial ones chosen for them. New upgrades for Vibroblades and lightsabers will be prevalent as well as more upgrading parts and places for them.
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Please feel free to contribute to the ongoing discussion. There is a lot of interest in this topic and keeping input centralised and presented in a clear and articulate manner will have more impact and influence than posting to the contrary
See previous threads:
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Note: As the ongoing discussion has found a new home in C&C and the transfer of Part 11 seems to have become corrupted to a certain extent, a brand new part 12 is here for constructive and respectful participation.