Jump to content

Akimbo

Members
  • Posts

    58
  • Joined

  • Last visited

Posts posted by Akimbo

  1.  

    Showing your age Crucis? :)

    Seriously can't we create a forum for the oldies, no children allowed, say an age restriction of 40 or so!

     

    Yeah, I probably am.  Sue me for being .... over 40 ... and liking this sort of game.  :grin:

     

    I should say that I recognize a few other people here whose handles I recognize from back then.  Gromniir.  Wanderon.  And some others a bit more vaguely.  There are plenty of people who liked the DnD IE games from back then.  And heck, it wouldn't surprise me if some of those are old enough to have played the even older SSI gold and silver box DnD computer games as well.

     

     

    Wow, Wanderon is on these forums? Obi-Wanderon, now that is a name I haven't heard in a very long time...

  2.  

    I don't mind min/max, but when people get insulting to others who don't subscribe to the same gameplay style it's a little sad.

     

    Back on topic, I think the "correct" answer would actually be "both".

     

    You use the Arbalest vs high DR opponents or for the initial alpha-strike. You'd use the warbow vs. lower DR enemies, or with some levels under your belt, it'd be possible to replace the Arbalest with a Warbow altogether assuming you can set up sneak attacks constantly, use DR debuffs and know where to find the good bows early on.

    • Like 1
  3.  

    Seems to be a lot of people who confuse PoE with DnD still.

     

    It's not about confusing the two.  It's about believing that some of the design choices (relative to attributes) seemingly made for the sake of differentiating PoE from DnD were and are wrong.

     

     

    I don't disagree entirely. I was thinking more about the stereotypes that seem to be thought of here on the forums. Such as people disputing that Barbarians shouldn't have high Intellect, because they're Barbarians.

     

    Also, people refer to might purely as a Physical trait, whereas might can refer to intellect just as readily as physical might. Not sure what the actual description for might is in-game, but a lot of opinions seem to be based on the old DnD style tropes.

     

    PoE may not have got attributes entirely right, and they're clearly based on DnD foundations, but I appreciate them more than I do DnD's system.

  4. I would, also, love to see dual-wielding pistols in the game. I don't see why you can't have both styles, one for accuracy (two-handed) and one for the purposes of dual-wielding for more overall damage output. I'm assuming they decided to go the two-handed-by-default route because of the dual-wielding (melee) mechanics not being entirely compatible.

     

    Since they're basic firearms that load via the muzzle, you need two hands to reload one efficiently. This is why in real life people would wear a brace of pistols, so you could load several and unload them (relatively) quickly in turn. This is effectively what quick-switching weapon sets allows you to replicate in game.

     

    The idea of dual wielding pistols is cool, but not really viable if you think about the mechanics and would also be somewhat overpowered as far as balance goes, which is likely the reason they were changed.

  5. can't find the answer - does the talent "bloody slaughter" affect magic attacks? i mean like fireball etc?

     

    If it affects any spells I have a feeling it will only be the ones which are treated like missile attacks, e.g. Necrotic Lance. IIRC, there was a thread which had a list of spells which worked with Penetrating Attack, so I assume it's possible some will work with this too.

  6.  

    Retalitaion do not work with Draining. If it would, my bard with 2x retalitaion items would never lost even 20% HP since he would heal himself like crazy. Draining proc with Carnage weapons I think when you attack with this weapon, since each mobs hit then by Carnage is consider hit by your weapon.

     

    I've definitely seen the opposite statement on these boards.

     

     

    Retaliation is seperate from melee attacks entirely (i.e. it doesn't use your weapon stats), thusly it doesn't proc anything from your weapons and it doesn't proc draining. Though it DOES count as a melee attack so something like Carnage WILL proc from it.

     

    Riposte on the other hand does count as a full melee attack and so WILL proc draining.

  7.  

     

    What tanks you got ? What Talents , weapons they use ? I assume both of your tanks has Hold The Line ? Both with +Guarding weapons ? because if not then nothing to be surprised about 

     

    This tends to happen with only one opponent, they ignore engagement with my Chanter who is beating their heads in with Tidefall and they just wander off to attack my back lines. Since my ranged Chanter (I have two) is running the frost traps phrase I back off the target, the enemy is slowed/chilled and they get cut down by my melee Chanter...but they don't turn around to engage.

     

    p.s. I don't use engagement talents/weapons. I micro my melee fighters to keep engagement. This doesn't happen a lot, but it's been very noticable from some of the undead enemies. (Usually the vampires, however their name is spelt.)

     

    your melee characters will get atacked by the mobs no matter what , it just how the game works i think and it makes sense :

    Why would enemy bash a tank when squishy rogue is hiting them in the back , meanwhile going for backline wouldnt make much sense as they would need to get trough tanks and all the cc , just turning and attacking that annoying melee guy is realistic and sensible . 

     

    And thats why no matter how much you micro : Hold The Line + Guarding Weapons are non negotiable for tanks 

     

     

    They're totally negotiable.

     

    My point is they ignore engagement, even when they are being directly attacked by my melee character. They then walk into my back lines, trying to hit a ranged character, while my melee character follows them, hitting them in the back until they die.

  8. What tanks you got ? What Talents , weapons they use ? I assume both of your tanks has Hold The Line ? Both with +Guarding weapons ? because if not then nothing to be surprised about 

     

    This tends to happen with only one opponent, they ignore engagement with my Chanter who is beating their heads in with Tidefall and they just wander off to attack my back lines. Since my ranged Chanter (I have two) is running the frost traps phrase I back off the target, the enemy is slowed/chilled and they get cut down by my melee Chanter...but they don't turn around to engage.

     

    p.s. I don't use engagement talents/weapons. I micro my melee fighters to keep engagement. This doesn't happen a lot, but it's been very noticable from some of the undead enemies. (Usually the vampires, however their name is spelt.)

  9.  

     

     

    This build sacrifices too much. You're over-tanking. Having a meat-sack who can't do anything other than get hit isn't really helpful.

    I disagree with all my heart. One of those in front and five glass cannons in the back. I "sacrifice" even more on my fighters.

     

    You better listen to Akimbo because he speaks truth.

     

     

     

    Seems to me that Akimbo isn't playing on PotD, where the damage your fighter tank puts out is completely negligible. On everything up to hard, yeah.. no need to minmax. No need to even create your own fighter because Eder can tank just fine.

     

     

    If you build a character like a tank in the OP, then your fighter will put out negligible damage on any difficulty level.

     

    It's still overkill, even on PoTD to build a tank like that.

    Might            10 
    Constitution     10  
    Dexterity        3  
    Perception       15 -5
    Intelligence     3  -12
    Resolve          15 -5
    
    22 points saved cost = -10 deflection -Duration on skills that don't matter so much.
    
    Using a Wild Orlan we get -
    
    Redistributed:
    
    Might            18 (+1 from location included) 
    Constitution     10  
    Dexterity        17 
    Perception       15 
    Intelligence     3 
    Resolve          15
    
    If you want the deflection, but don't want to entirely gimp might:
    
    Redistributed #2:
    
    Might            17
    Constitution     8  
    Dexterity        10
    Perception       20
    Intelligence     3
    Resolve          20 (+1 from location included)

    That said, is it wrong to build an entirely tank focused character, with 5 glass cannons?

     

    No, of course not. I just think that it's overkill to do so and personally prefer a stat allocation like one above.

     

    p.s. It's also funny that you assume I'm not playing on PotD :)

  10. Graze* the word is "Graze"...not "Grace".

     

    On topic:

     

    This build sacrifices too much. You're over-tanking. Having a meat-sack who can't do anything other than get hit isn't really helpful.

     

    With all the deflection talents you can pick up, you'd probably be better off dropping PER and RES to around 15 each, Dump INT (The duration increase isn't that useful for a Fighter), possibly dump CON (If you're taking all tank talents, you should be avoiding most hits), raise Might and Dex.

    • Like 3
  11.  

    Solo tests class to its limits. Its not like slacking in party having tank to aggro mobs so you will not get targeted or priest to babysit your ass to heal you. It is therefore pretty much relevant what the limits are as they inform on the class. In party of 6 there is little point to "optimize" anything because its not needed. In party of 6 there is no way to tell the said limits.

     

     

    What does Obsidian Lamp do? Summons 5 other characters you build to your liking though IE mod? lol

    3 teleporting shades is close to that , solo play tests cheese to its limits nothing to do with actual class NOTHING , no wizard will be played like solo character in proper party and again ill repeat solo is biggest cancer devs could add to this game , and they did it , inject their own creation with cancer how fcked up that is

     

    Soloing IE games has been around since BG so...

     

    More on topic: Just can't see the point in trying to melee as a Wizard, their buffs aren't good enough and in the time it takes to buff, the fight will usually be half over.

  12. Ok, thanks for the advice :)

    But fully buffed a Wizard gets +11 damage reduction, +20 deflection, +20 con, +20 dex, +10-20 all saving throws, + 20 accuracy, +100 endurance, +15 all elemental DR, +50% attack speed. Surely this would make them powerful in important fights for the 30-60 seconds the Wizard has these up? I am making my whole build around it. So if you think this wouldnt work could you elaborate abit further?

     

    A wizard with all buffs up, will outperform a barb or fighter in melee combat by a LONG shot, at least on paper? 

     

    Note that I do not intend to tank but play as a melee dps "striker". 

     

     

    From my experience, by the time you've cast those buffs most fights would already be over; those that aren't would have benefited more from a Wizard doing something Wizardy instead of buffing himself through the roof to only be at the low end of mediocre in melee.

  13. I need to make a level 6 rogue to add to my party and I was wondering what would be optimal. I am making a Hearth Orlan Ranged Rogue so perhaps a kind of bow might be preferable to a gun in order to capitalize on her passive +10% crit chance when attacking an ally's target. On my first trial run I found that she was not very optimal when I just gave her quick switch + armsbearer and gave her a lot of guns, largely because unlike a Ranger she cannot capitalize on easy access to good ranged attacks from the get-go. 

     

    I was considering a hunting bow in order to make the most of her crit-chance, what does everyone else think? I tried arbalests but honestly it seems to take a while for an attack that can miss or bounce off armor more often than not. Would anyone also have a recommendation for talents and abilities I should focus on if I do go the Bow Rogue way? I really just need someone who can pick off those priests behind enemy lines. 

     

    Would a arbalest using Dwarf Rogue be more suitable for late game content? 

     

    Even after the nerf to Arbalests I'd never give mine up for a bow. I use a wood elf rogue, with an arbalest that opens up the fight using hobbling shot. I chunkify most casters instantly with the initial shot (70+ damage regularly). To make the most out of it though, you need the gunner talent and a chanter with the phrase for reload/shot speed.

     

    If you really wanted to use a bow I'd go with the Hearth Orlan (I feel like you'd want more crits with the weaker, but faster weapons) There are some decent bows, there's one on the 4th or 5th floor of the Endless Depths that iirc stuns when you crit. There's also a decent bow available for sale in Copper Lane. There is a better bow available later on in Twin Elms I think, but I haven't seen it yet.

     

    Off the top of my head if you go the bow route, I'd want to pick up:

     

    Hobbling shot

    Dirty Fighting

    Improved Dirty Fighting

    Penetrating Shots

     

    I'd say these were "must haves".

     

    Then there's:

     

    Marksman

    Talent for +6 accuracy depending on which weapon set the bow you want to use is under

     

    I tend to find myself skipping these skills early on though in favour of Gunner since I use slower weapons.

  14. Since carnage makes a "to-hit-roll" and can graze/crit, I think that it can interrupt. It is essentially just a set of free attacks at all those in range. I know for example that it can proc the Tall Grass pike's knockdown on crit ability.

     

    http://pillarsofeternity.gamepedia.com/Combat#Interrupts.2FConcentration

     

    The wiki doesn't explicitly mention carnage, but it does say that "If a character is hit while performing an action such as casting a spell, attacking an enemy, or reloading a weapon, a Concentration roll will occur and, if the roll fails, the action will be Interrupted."

  15. Have you seen how many boss battle guide revolve around using the petrify trap :p

     

    He doesn't mean player use. He means if you're exploring and you see a trap, or rather don't see it. Since endurance regens out of combat, tripping the trap doesn't really have any consequences.

     

    I think the counter to that is:

     

    You lose a tiny bit of xp for not disarming.

    You don't get to keep the trap after disarming it. (So you lose out on money if you just trigger them.)

    You will probably take some health damage as well as endurance damage. May not be much but can still be annoying.

    • Like 2
  16. From my experience, those that you can interrupt are not worth interrupting.

     

    Ogres have low concentration and are very much worth interrupting. Other than that though, I've never really noticed myself interrupting anything that had an effect on the fight.

     

    It's actually better to focus more on stuns or prone-on-crit (Arbalest / Some unique weapons)

  17.  

     

    Well then, it is still blunderbus vs low DT, or arbalest/arquebus/pistol for high DT, depending on your weapon focus. Ruffian gets blunderbus & pistol.

     

    For high accuracy crit builds arbalest & firearms are bad because of -0.3 crit multiplier, so crossbow.

     

    Uhm, for crit builds Arbalest are the best, as they have a passive chance to knockdown on crits. In fact, outside of niche conditions, Arbalest are still the best ranged weapon hands down.

     

    Depends on whether you want CC or damage. Plus there are stun on crit unique bows and ranger has stunning shots.

     

     

    Still never found a use for bows, I am however running a chanter for the reload phrase. Probably explains why :) Those 70+ damage initial hits instantly chunkify a lot of enemies.

  18. Well then, it is still blunderbus vs low DT, or arbalest/arquebus/pistol for high DT, depending on your weapon focus. Ruffian gets blunderbus & pistol.

     

    For high accuracy crit builds arbalest & firearms are bad because of -0.3 crit multiplier, so crossbow.

     

    Uhm, for crit builds Arbalest are the best, as they have a passive chance to knockdown on crits. In fact, outside of niche conditions, Arbalest are still the best ranged weapon hands down.

×
×
  • Create New...