(Forum bug is preventing me from uploading a full dxdiag or output_log, but here is what seems to be generated every time I try to save or autosave)
Failed to execute script event script Void Autosave()().
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
at SaveGameInfo.WaitUntilSafeToSaveLoad () [0x00000] in <filename unknown>:0
at GameResources.BuildSaveFile (System.String name) [0x00000] in <filename unknown>:0
at GameResources.SaveGame (System.String filename) [0x00000] in <filename unknown>:0
at GameState.Autosave () [0x00000] in <filename unknown>:0
at Scripts.Autosave () [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
at ScriptEvent.RunScript (OEIFormats.FlowCharts.ScriptCall scriptCall) [0x00000] in <filename unknown>:0
Can't save at all
in Pillars of Eternity: Technical Support (Spoiler Warning!)
Posted
Manual saves aren't doing anything, autosaves aren't being generated at the start of the game.
Here are my specs: