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Madness1011

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  1. Manual saves aren't doing anything, autosaves aren't being generated at the start of the game. Here are my specs: Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.150202-1526) Language: English (Regional Setting: English) System Manufacturer: Gigabyte Technology Co., Ltd. System Model: P55A-UD7 BIOS: Award Modular BIOS v6.00PG Processor: IntelĀ® Core i5 CPU 750 @ 2.67GHz (4 CPUs), ~2.3GHz Memory: 4096MB RAM Available OS Memory: 4092MB RAM Page File: 3367MB used, 4813MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DX Setup Parameters: Not found User DPI Setting: Using System DPI System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled DxDiag Version: 6.01.7601.17514 32bit Unicode (Forum bug is preventing me from uploading a full dxdiag or output_log, but here is what seems to be generated every time I try to save or autosave) Failed to execute script event script Void Autosave()(). System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object at SaveGameInfo.WaitUntilSafeToSaveLoad () [0x00000] in <filename unknown>:0 at GameResources.BuildSaveFile (System.String name) [0x00000] in <filename unknown>:0 at GameResources.SaveGame (System.String filename) [0x00000] in <filename unknown>:0 at GameState.Autosave () [0x00000] in <filename unknown>:0 at Scripts.Autosave () [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0 at ScriptEvent.RunScript (OEIFormats.FlowCharts.ScriptCall scriptCall) [0x00000] in <filename unknown>:0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) NullReferenceException: Object reference not set to an instance of an object at SaveGameInfo.WaitUntilSafeToSaveLoad () [0x00000] in <filename unknown>:0 at GameResources.BuildSaveFile (System.String name) [0x00000] in <filename unknown>:0 at GameResources.SaveGame (System.String filename) [0x00000] in <filename unknown>:0 at UISaveLoadSave.OnButtonClicked (UnityEngine.GameObject sender) [0x00000] in <filename unknown>:0 at UIMultiSpriteImageButton.OnChildClick (UnityEngine.GameObject go) [0x00000] in <filename unknown>:0 at UIEventListener.OnClick () [0x00000] in <filename unknown>:0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:ProcessTouch(Boolean, Boolean) UICamera:ProcessMouse() UICamera:Update() (Filename: Line: -1)
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