Please hear me out. Mr. Feargus, Mr. Avellone, if you're listening, then great. Here's my two cents for a cool idea. Don't know if it's too late to implement for the development team, but nonetheless, here goes.
Think back to Star Wars Episode V: The Empire Strikes. Remember how Vader (a.k.a. Anakin) beat the crap out of his prodigy son Skywalker at the end of the film where Luke loses his hand?
Well, during that battle sequence Vader was constantly hurling projectiles at his son pummeling the living daylights out of him. Vader threw everything but the kitchen sink, including metallic crates, shrapnel, and other random debris. Now wouldn't that be a cool element/force power to add into KotOR2:TSL?
Let's call it Force Telekinesis. It could be one of the upper level force powers that you can acquire later in the game as your jedi/character becomes more powerful. Let's say around level 15 or so. Throughout the original KotOR there were always various boxes/crates/lockers, etc... that you could open to obtain items. How about placing these types of objects throughtout the game so that the player can manipulate them if so chooses using the new "Force Telekineis" force power during random AI encounters?
Wouldn't it be cool to be able to fling metal boxes, etc... at an enemy and watch them fly through the air and get knocked down and/or out during combat? Then you could just run up to them and whack away with your lightsaber, hence adding to the overall slice 'n dice gameplay experience?
Just a thought. Enjoy.
Vaderbaby (a.k.a. KotOR junkie)