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Remj

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Everything posted by Remj

  1. I had played several times to that point with different characters, to test if it was just a damaged save file. Same error. It would stop where the person walks up to the shrine/stone. The first time unmuted, after he walked up, there were sparkles, and then he walked back away from the shrine. I aborted, went back to my original character. It didn't work. It still stalled at the same place. I closed out the game, restarted the save file, I got sparkles and it continued on. The un-mute wasn't 100%, but it worked on both saves. (I removed the mute before starting the software.) Maybe it was only a workaround for OSX, I don't know. Good luck!
  2. EDIT: Workaround - if you have this same problem, un-mute the sound before starting this cutscene. (I did try to upload my zipped Player.log file, but I kept seeing "This upload failed".) My game gets to the same point where it stops doing anything - exiting the first dungeon, watching the short cutscene where the guy tells the others they need to respect the first person's sacrifice...after closing the conversation screen, it just sits there. Environment is still blowing leaves, the robes of the figures twitch in the wind, their daggers gently bob up and down. Command-f still worked, I set anti-aliasing set to 0 just before watching the scene. (And I've also done it without setting the anti-aliasing at the start of that area.) I'm playing the GOG version. I'm running an early 2008 Mac Pro tower. Processor 2 x 2.8 GHz Quad-Core Intel Xeon Memory 4 GB 800 MHz DDR2 FB-DIMM Graphics ATI Radeon HD 2600 XT 256 MB Software OS X 10.9.5 (13F34) The Player.log file clip when it stops doing things: Tier1Preorder cannot be loaded because the asset bundle type is not supported! (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
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