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Morgaine

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  1. Hey all, I have the problem with the pet of my ranger a lovey wolf whose portrait has gone white and doesnt appear even after I checked the integrity of the game cache so I post my output_log.txt here (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Global variables restored (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Asset not found at path: Art/Character/Male/Textures/Body/CL/CL08/m_Belt_Wide01_V02 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Asset not found at path: Art/Character/Female/Textures/Body/BP/BP02/m_F_Skin_V02 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) CRE_Wolf_Animal_Companion(Clone)_7_7_7 was assigned CRE_Wolf_Animal_Companion(Clone)_7_7_7 (PartyMemberAI)'s slot! Reassigning. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) PROGRAMMER ERROR!! GetDesiredSlot isn't working correctly!CRE_Wolf_Animal_Companion(Clone)_7_7_7 got assigned an in-use slot! (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) UndefinedAbilityProgressionTable cannot be loaded because the asset bundle type is not supported! (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Unloading 5 Unused Serialized files (Serialized files now loaded: 11 / Dirty serialized files: 0) Unloading 26251 unused Assets to reduce memory usage. Loaded Objects now: 95246. Total: 612.598022 ms (FindLiveObjects: 7.194618 ms CreateObjectMapping: 13.778052 ms MarkObjects: 565.216248 ms DeleteObjects: 25.601578 ms) Shroud: Could not find bone defined in "F_HUM_Cape01": Export_Skeleton (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Tier1Backer cannot be loaded because the asset bundle type is not supported! (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Tier2Backer cannot be loaded because the asset bundle type is not supported! (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ------- LOAD TO MAIN MENU -------- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) UnloadTime: 52.119633 ms Checking to instantiate global... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Shader warmup: 126 shaders 403 combinations 0.043s Unloading 2 Unused Serialized files (Serialized files now loaded: 10 / Dirty serialized files: 0) Unloading 4705 unused Assets to reduce memory usage. Loaded Objects now: 89236. Total: 121.540627 ms (FindLiveObjects: 4.826430 ms CreateObjectMapping: 7.320997 ms MarkObjects: 77.737114 ms DeleteObjects: 30.972250 ms) The referenced script on this Behaviour is missing! (Filename: Line: 1788) The referenced script on this Behaviour is missing! (Filename: Line: 1788) Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 69813 unused Assets to reduce memory usage. Loaded Objects now: 14957. Total: 197.494034 ms (FindLiveObjects: 4.691946 ms CreateObjectMapping: 13.233210 ms MarkObjects: 19.555180 ms DeleteObjects: 159.350571 ms) Thanks all

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