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Kry

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Posts posted by Kry

  1. https://forum.unity.com/threads/there-is-no-data-folder-failure-in-clarc-unity-3d-on-large-xfs-partition-on-linux.277828/

     

    Right, sorry. I checked the internet, it seems like the OS has a non-reported overflow. There are two workarounds mentioned, one is creating a loop to a smaller partition, and one of the Unity developers created a one-file-patch that needs to be installed.

  2. It won't ever work that way. Since you have the base system installed on an NTFS drive, it expect you to use a non-journaling filesystem. Since it doesn't find one, you get permissions errors. You shouldn't use multiple file systems that way.

     

    What you could do on the other hand is install GOG/Steam on the ext4 partition, and install the game on the same partitiron. That should do the trick.

     

    On the other hand, I find it strange that you could run other games that way...

     

    (Oh, it's not a POE bug btw, but an OS one. As not allowing to change FSs during run could be considered as a bug.)

  3. I'm in Debian 9.4 using X version 7.7. The game does not react at all when I'm pressing space. (It troublesome especially since the pause button become smaller since PoE1...)

     

    xev gives the following:

    KeyPress event, serial 48, synthetic NO, window 0x4200001,
        root 0x10c, subw 0x0, time 14561642, (265,-77), root:(267,357),
        state 0x4000, keycode 65 (keysym 0x20, space), same_screen YES,
        XLookupString gives 1 bytes: (20) " "
        XmbLookupString gives 1 bytes: (20) " "
        XFilterEvent returns: False
    
    KeyRelease event, serial 48, synthetic NO, window 0x4200001,
        root 0x10c, subw 0x0, time 14561748, (265,-77), root:(267,357),
        state 0x4000, keycode 65 (keysym 0x20, space), same_screen YES,
        XLookupString gives 1 bytes: (20) " "
        XFilterEvent returns: False
    
  4. The game freezes at the beginning of the game, when the player character arrives at the machine. When the hooded man concludes his speach, and goes to the machine, the game stops, and nothing happens. There was a similar problem with KoTOR2, where different graphics settings fixed the problem. I tried the same thing here, enabled VSync and Gibs, and the game went on normally. Sadly I don't have a savegame or pictures about it, as it was resolved quite fast without consulting with the forums. I just posted it, so if someone else runs into it, they know a solution for it.

     

    It happened on an ASUS K50I with 4GB RAM and Geforce GT 320M, openSUSE 13.2, Linux kernel 3.16.

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