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mazeltov

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Posts posted by mazeltov

  1. The disadvantages of flaws are so enormous and their upside so tiny that I rejected every single one on Supernova. Except +25% shock damage, which I also came to regret later when corp troopers with ghostbuster guns were melting my 3k HP like it was butter. Was playing a strictly melee character.

    Most of the good perks are in the first tier anyway. Tiers 2 and 3 might have two good perks each. No reason to collect more perk points.

  2. 2H melee tank on Supernova with max STR/TEM, everything else average. Heavy armor, lots of regen, and respectable damage between high Strength and Power Attacks. Main companion is Ellie for team survivability, with Max/Nyoko as ranged DPS. A key consideration for companions is that they have ranged ultimates; companions like Parvati with melee ultimates pull themselves out of cover and risk permadeath as a result.

  3. Btw why vessels can be terrified? Maybe I’m affected by traditional dnd undead settings but it’s just weird these mindless creature can be charmed or terrified......

     

    It's strange how things like skellies are usually immune to mind-affecting stuff, but turn/rebuke/command undead always seemed like mind-affecting abilities to me. Raise your holy symbol and skellies go scurrying in "fear."

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  4. I think a better strategy is to mix in buffs and nerfs in equal measure; that way you switch up the meta and allow use of powers that previously saw no play because they were just underpowered. With only nerfs, the bad skills still won’t be used and instead we will just be making builds using existing powerful combinations that managed to evade the nerf bat and are only slightly worse than ones that saw the lime light before.

     

    Sure. That's the way Balance Man proceeds over a looong time frame. Remember how long it took to get PoE 1 to its 3.0 state, and how many things were nerfed, buffed, and nerfed again along the way? Whole attributes and skills (e.g. Athletics) completely changed in function over geological balance iteration cycles. The same thing happened with New Vegas over a time span of years.

     

    Launch was really the beginning of open beta for this game, and the work of polishing it up is only now under way.

  5. A bleak walker mercenary from the living lands, upgraded to minor noble in the Dyrwood. Became a holy slayer of Berath after Eothas stomped on everything she and her fallen comrades had fought to create.

     

    DoC breastplate + that Falcon's (sp) helm is a very attractive combo! Looks well armored, but not over armored; appropriate for a tropical setting, I think. Conquistador-ish.

  6. Shieldbearer Pally main tank, Eder tanky DPS Swashbuckler, Maia Ranger musketeer, Tekehu support/DPS Druid, Xoti support Priest.

     

    Was able to talk my way around many fights, including boss fights, with a triple 18 spread of dialogue attributes on the MC. The fights that did occur were straightforward tank and spanks for the most part.

     

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    My second playthrough party, planned for when the big patch drops, has a Bleaker/Devoted pistolero leading with all four sidekicks bringing up the rear. No pesky companion dispositions to get in the way of evil actions and quest resolutions!

  7. Looking at a log from the final fight (vs. RDC), Ishiza was grazing the boss for 17 Slashing, counting the passive damage amps on top of +45% damage scaling from being level 16. Average base damage roll was around 12. Ishiza has low Might, so that hurts his damage a bit, and he has a highish base armor of 8. If the devs took a short cut and stuck a creature version of armor on pets, that could be why their action times suffer. As it stands they seem pretty effective as damage supplements and as off tanks, and of course as extra bodies they get better the more buffs your party throws around.

  8. Of the four I brought along, Xoti was my fav (she's the new Eder). Lots of setting and story interaction, interesting tormented personal storyline, funny battle barks. And I like her cute southern accent.

     

    I felt Eder wasn't very effective this time around. He kept emphasizing his old shtick, but it's kind of played out now and Shorty covers a lot of the same ground. Plus Eder's more jaded and that makes his aw shucks persona a bit less genuine.

     

    The others companions I used, Tekehu and Maia, mostly for the purposes of setting interaction, were serviceable 7/10 characters who each had their unique upsides, performed well in their roles, and responded predictably and sensibly to the situations we ran across in the Deadfire. Would definitely recommend them for anyone who wants a dedicated factional representative of Huana/RDC in their party.

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