
Baki
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20 WeaponDmg vs 40 WeaponDmg 10DR 0 Dmg Mods 0 Accuracy Mods Old Way: 20 Base -> 3.5 Dmg 40 Base -> 17 Dmg Comparision 17/3.5=4.85 <- The Weapon with 40 Damage is 4.85 times better. New Way: 20 Base -> 5 Dmg 40 Base -> 18.5 Dmg Comparision 18.5/5=3.7 <- The Weapon with 40 Damage is 3.7 times better. 4.85/3.7= 1.31 -> the old calculation favors the higher weapon damage by 31% -> 31% inaccurate. thats nearly 1/3. clearly significant imo. this would get worse if we had a situation with high dmg mods and critchance.
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but you use total dmg mod? what we currently do is: BaseDmg*TotalDmgMod-DR and we should do ChanceGraze*BaseDmg*TotalDmgModGraze-DR + ChanceHit*BaseDmg*TotalDmgModHit-DR + ChanceCrit*BaseDmg*TotalDmgModCrit-DR Let me do it with numbers: 10 Weapon Base Dmg, no Dmg Mod (Dmg Mod=1), No Accuracy Mod, DR 3 currently we calculate the total dmg mod first. 0.35*0.5+0.5*1=0.675 Then we calculate the Dmg: 10*0.675-3=3.75 But what we should do is: 0.35*(10*(1-0.5)-3) + 0.5*(10*(1+0)-3) = 4.2
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i think we should change how we handle accuracy in the sheet lets say we have these stats: Avg base weapon damage: 10 Dmg Mod from might etc: 100% DR of the target 10 5% Miss 35% Graze 50% Hit 10% Crit then the avg dmg would be 0.35*10*(1+1-0.5)-10 +0.5*10*(1+1)-10 +0.1*10*(1+1+0.5)-10 We cant just calculate an accuracy mod of 0.685 and use that as a factor like we currently do.
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57.65 is too far from 60 imo. ~2.35/14=16.8% deviation Edit: oh, 74/1.24 is actually 59.68 GJ MaximCat! also, you are welcome to do the data cleanup yourself fraps and virtualdub are everything you need. Another edit: i added MaximKat's attack speed findings in the sheet. Also edited Melee Fast and Arbalest Dmg (Patch)
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okay, this time with locked framerate Base AT 52 REC 74 REL 98 Only Chant (Rec x1.2, REL x2) AT 52 REC 60 -> 74*(1-0.2)=59.2 REL 51 = 98*(1-0.5)=49 Only Armor (Rec -50%) AT 52 Rec 112 -> 74*(1+0.5)=111 Rel 98 Only Dex (AT, REC, REL 24%) AT 44 -> 52*(1-0.24)=39.52 <- wrong REC 60 <- 74*(1-0.24)=56.24 <- wrong REL 81 <- 98*(1-0.24)=74.48 <- wrong Only Pen Shot (Rec -20%) AT 52 REC 89 -> 74*(1+0.2)=88.8 REL 98 ALL AT 44 -> 52*(1-0.24)=39.52 <- wrong REC 90 -> 74*(1-0.24+0.2+0.5-0.2)=93.24 <- wrong REL 43 -> 98*(1-0.5-0.24)=25.48 <- wrong, maybe multiplicative stacking? Any suggestions?
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do you have the "lock frame rate while recording" option on ? because if your game runs at say 45 and you record at 30 it will be highly inaccurate so either lock it in fraps or in drivers yep EDIT: wait.. i had the videop capture settings on 30 fps but the framerate was not locked.. okay, all again :D @kmbogd: nope, ill try to figure out the ranged stuff first