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TheCommieDuck

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Posts posted by TheCommieDuck

  1.  

    I've been having a bug too that I also think is related to the item.

     

    My int won't go back down and keeps going up by 2... 

     

    http://imgur.com/aNVRvSi

     

    Yeah, I'm guessing that what's happening is that both the Focus gain number and the intelligence are being repeatedly incremented once per encounter.  The intelligence appears to cap out at 35 (at least, my Cipher isn't gaining any more than that), but I suspect that there wasn't a hard ceiling on what your focus gain could be, so the numerical field that stores the value is probably wrapping around or something and breaking things.  If that's actually the case, then wearing it longer should theoretically make your Focus Gain return to normal values, but the Intelligence is still borked. 

     

    I have an idea of how to test this theory.  When I get a chance, I'll perform the following test with a character whose intelligence is less than 35:

     

    1).  Record the intelligence value of the Cipher/Wizard/etc... before placing the Talisman on him/her.

    2).  Place the Talisman on the character

    3).  Enter combat

    4).  After combat, take off the Talisman

    5).  Record the intelligence value of the character afterwards.  Is the value 2 higher than in step 1?

     

    Mine peaked at 42..but it doesn't seem to actually give the AoE bonus, just the will bonus.  :blink:

  2. I seem to have had precisely the same problem occur with "Talisman of the Unconquerable". I haven't seen the drinking horn yet, but is the effect meant to multiply focus gains?

     

    Talisman's Effect in its description reads: "+2 Intellect while Endurance above 50%, x1 Focus Gain while Endurance above 50%" When examined from the character status screen instead of the inventory, the effect becomes: "x1.25 Focus Gain while Endurance above 50%, +2 Intellect while Endurance above 50%"

     

     

    Copied the test in the OP with the talisman. I have no blunderbuss yet, so I used a saber instea and a paralyzed dark spore instead of a lion. My Test adventurer: TEST generated the following results:

    • (No amulet equipped): 2 hits, 1 crit TEST goes from 15 to 25 focus.
    • (Amulet equipped): 3 hits, TEST goes from 15 to 17 focus
    • (Amulet equipped and immediately removed): 1 hit, 1 crit, 2 more hits, TEST goes from 15 to 17 focus.
    • (Amulet equipped and immediately removed, character goes on to fight a second spore): hit, crit, hit TEST stays at 15 throughout
    • (TEST is allowed to level up to 2, purchasing draining whip after last trial. The amulet is not reequipped after leveling up): 1 crit, 1 hit TEST goes from 20 to 19 focus.

     

    I have not yet seen the drinking horn of moderation in game, is the effect a focus multiplier like the amulet? And if so, has anyone obtained the "Brîshalgwin Mindmarker"? If so, does the bug repeat with that? The item is listed on the wiki as another focus gain multiplier and I'm wondering if the problem is universal to all of them.

    Both have the Unconquerable effect, yes.

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