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sixpounder

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  1. Any thoughts on the timeline for this to be looked at? I've had this game on the shelf since the release just waiting for a fix. I really want to get into this game, but the max zoom in buildings is distracting as the OP suggests. Obviously, I could disable trips and just play the game. But, it'd be way cooler if I didn't have to I guess what I'm getting at is: What is the inherent difficulty level of fixing this issue? Is this something that's deeply embedded in the rendering engine? -OR- Is it as simple as flipping a bit and doing some testing to ensure it doesn't break the game? Thoughts? Thanks for the time!
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