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RojayNola

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Posts posted by RojayNola

  1. In the event someone else has the issue down the road, the fix was simple - in the GeForce Now application, I chose "open Steam" to launch the game. Doing so allowed me to see the DLC I'd purchased and that Beast of Winter and one other DLC were listed as downloaded but not installed. At first I had to "uncheck" both, then reinstall them, but now Steam does it automatically; it takes about a minute. Launching the game thereafter works like a charm. 

  2. Recognizing that Obsidian has no control over nVidia or the GeForce Now streaming service, I thought I would post here to see if anyone else is experiencing the problem I've experienced. 

     

    It first popped up a month or so ago, I believe after I downloaded and installed one of the free DLCs that added mainly cosmetic items. I'd played with that content, using GeForce Now successfully several times, logging about 8-10 hours total. Then one day I could no longer select the saves created with the DLC content installed. The message "Missing DLC" replaced the option to choose those specific saves.  

     

    I Googled the issue using a few different search terms/phrases and found others had experienced a similar problem with Fallout 4 and The Witcher; there were a few suggested fixes, none of which seemed to work. I tried several things, including starting PoE II from the "manage steam" option in GeForce Now and uninstalling and reinstalling the DLC in Steam. Neither worked immediately, but then suddenly my saves were restored. 

     

    I bought and installed the Beast of Winter DLC and had no problems playing and accessing saves through GeForce Now. Then I finally got around to installing the Deck of Many Things, played for a couple of days, and the issue returned. As of this moment I get the "Missing DLC" message for saves with the Deck of Many Things DLC installed, but can still access saves with Beast of Winter.  

     

    Again, I certainly don't expect Obsidian to do anything about this, and of course I can always just play without the Deck of Many Things content, but if anyone else has experienced the issue and knows how to fix it, I'd be grateful. 

     

    For what it's worth, I've been very happy playing the game using GeForce Now. I'm using an early 2015 Macbook Pro (High Sierra, 2.7 GHz i5; 8GB RAM, Iris 6100), and before using GeForce Now it was barely playable (and sometimes not playable at all) on the lowest settings. I still can't always play with all of the bells and whistles, but it was great to see all of the graphical details I'd been missing. 

     

    I'm going to keep looking for a fix and will post in the GeForce Now and Steam support forums as well. If I come up with anything, I'll relay the information here. 

  3. I had some luck with the initial patch. It's unplayable at this point, though. Input is completely unreliable and there's 7-8 seconds of lag for 2-3 seconds where the game responds to commands. I've enjoyed the hell out of what I got to play, despite the low resolution and intermittent lag issues. But I'm giving up until I can run the game the way the designers intended it to run. My guess is that's a couple of years off. I guess the good news is that I'll get to pick the game up on sale with all of the expansions. 

     

    I hope everyone else had better luck, because it's a well-made and well-written game. 

  4.  

    This bug was reported in beta. So they knew. I feel like releasing it to us is basically another level of beta so they could see how wide-ranging this bug would be.

     

    And no fix until Tuesday? Fantastic.

     

    And no guarantee that even means the Mac bug.

     

    That support link takes me to Page not Found. :(

     

    I think this was the article intended by the link:

    https://support.obsidian.net/article/30-mac-game-crashes-before-character-generation

     

    The article says that they believe the problem is associated with the Intel Iris Pro/HD 5000 chipsets and that they are working very hard on a fix, but no specific timeline. Better/clearer communication on this issue would be appreciated.

     

    Thanks for that link. And I'm with you; a quick comment to this thread to that effect would have been nice. 

  5. Can we get some confirmation from dev's that this is something you can reproduce and fix?

    I'd settle for knowing they can reproduce it, but I'd certainly like to know what's causing it. Did daveh86 nail it? If so, is that fixable in the short term? 

     

    I'm assuming that there are a lot of folks with the same configurations we have that are successfully playing, but is there a way to even estimate that? Is there data from Steam or anywhere else that breaks down players by OS from which we could at least guesstimate how many others are encountering this problem? 

  6.  

    So, I've finally had a chance to dig into the issue. 

     

    And I'm now bearish on getting a quick fix.

     

    The issue seems to be within Unity itself, specifically a thread that's designed to do graphics work having a catastrophic failure. Additionally, this thread dying with a EXC_BAD_ACCESS (a segfault), experience says that this is normally a very low level issue not simply a misconfiguration.  Looking around, I believe that there have been a few reports of similar issues (Hearthstone seemed affected by a similar issue at one point) and the solution to previous similar looking issues on the Unity forums was to upgrade the version of the engine. Upgrading the engine seems like it would be a time-consuming task, as the upgrade has a very good chance of causing flow-on issues.

     

     

     

     

    That is no good very bad news. I very much appreciate you digging into the problem, but I also very much hope you are wrong. 

  7. I wonder what percentage of mac players are experiencing this problem? Those of us who've responded to this thread are using a wide range of models. Does anyone see a common thread?  

     

    Edit: this is new. I just decided to try and run the game again, and instead of hanging at the same place, it crashed to desktop. However, this time, the audio didn't cut in and out, and the game seemed to run more smoothly. The only thing I did differently was to leave the game on "relaxed" difficulty instead of a higher setting. 

  8. Most of you are running High Sierra right ?

    El Capitan (10.11.6) here, and I've noticed a half-dozen or so other folks with the same Macbook - early 2015, 2.7 GHz Intel Core i5, 8G ram and Intel Iris Graphics 6100 1536 MB. 

     

    Like some others, I tried lowering the graphics settings, restarting, and disabling some audio options without any change. 

     

    This laptop ran PoE1, albeit with some performance issues, and the introductory videos and first scene on the adra path ran choppily. The audio cut in and out, for example.  

    • Like 2
  9.  

     

     

    Baldur's Gate (the city) had significantly more content than Defiance Bay. The temples, the Museum, the multiple inns, the airship caper, the rando mage fight in the mage shop, the orphan with creepy people watching, the thieves guild, the sewers, the seven suns, the warehouses in the docks, the dead kid quest.... I have to say that Pillars just didn't match it in Defiance Bay.

     

    I liked Defiance Bay well enough, but it needed more NPCs, locations, and sidequests.

    It's been a long time since I played BG, but that's my memory too. I liked PoE, and I'm looking forward to the 2nd half of the expansion as well as a sequel, but I'm not sure I'd compare PoE to either BG or BG2.

     

    But the real reason I responded is to call not just for Vancian magic, but for original AD&D MATERIAL COMPONENTS. I want to see wizards grinding up gems, burning hair and tracing arcane patterns with exotic materials on the ground. I want incense and candles and powdered motherf***ing NEWT.

     

    You kids have your "mana" and your "cool-downs." I will be here in the corner with an odd look in my eye, rolling a ball of bat guano and sulfur just before I make boom-fire.

    I remember thinking about this when I was originally playing IE games, but even then concluded most people would hate it

    And it is too complicated to implement only as an optional mechanic.

    Could've gone the Ultima route of just consuming reagents. Honestly, it would have deterred rest spamming by having limits on reagents, and you could have limited key reagents thus bringing limits to the wizards higher level spells.

     

    I think a lot of games would benefit from using a reagent/component system.

     

    I was joking. I don't see a realistic way, or the need, to implement the AD&D spell component system into PoE or any other CRPG. 

     

    I was also, as far as you know, joking about being in the corner with a ball of bat guano and sulphur. 

  10. Baldur's Gate (the city) had significantly more content than Defiance Bay.  The temples, the Museum, the multiple inns, the airship caper, the rando mage fight in the mage shop, the orphan with creepy people watching, the thieves guild, the sewers, the seven suns, the warehouses in the docks, the dead kid quest....  I have to say that Pillars just didn't match it in Defiance Bay.  

     

    I liked Defiance Bay well enough, but it needed more NPCs, locations, and sidequests.

    It's been a long time since I played BG, but that's my memory too. I liked PoE, and I'm looking forward to the 2nd half of the expansion as well as a sequel, but I'm not sure I'd compare PoE to either BG or BG2.

     

    But the real reason I responded is to call not just for Vancian magic, but for original AD&D MATERIAL COMPONENTS. I want to see wizards grinding up gems, burning hair and tracing arcane patterns with exotic materials on the ground. I want incense and candles and powdered motherf***ing NEWT. 

     

    You kids have your "mana" and your "cool-downs." I will be here in the corner with an odd look in my eye, rolling a ball of bat guano and sulfur just before I make boom-fire.  

  11.  

    It's one of the most difficult encounters in the game. Wymund is a high level priest, most certainly higher than your party when you first meet him. He has access to some of the most powerful spells in the game such as pillar of holy fire, which can easily end your party. You have to take care of him first via some sort of crowd control spell or ability, then get rid of his entourage and finally take him out for good.

    Actually I find that the larger factor of his difficulty isn't so much his abilities as the position from which you have to start the battle, with all your squishies upfront asking for a beating.

     

    I lost that fight three times, changing tactics slightly each go-round. Then I realized my best bet was to run like hell out of the room and force the baddies to come to me. Also, I believe I went from level 4 to 5 between the first attempt and the last... 

     

    I left Eder and my fighter PC just outside the door to engage, and used my remaining characters (Kana, Aloth, Grieving Mother and Durance) to wear them down. Durance's buffs (and repulsing seal) and Aloth casting chill fog and fireball, combined with Grieving Mother's mind blades and Kana's summoned phantom (or maybe it was skeletons) were enough to do the trick.   

  12. I kind of like the stronghold. Just rebuilding it is nice because it gives it a sense of ownership. It feels good going back to a home base and it provides extra encounter and extra loot. Defending the base was pretty cool and one of the sellswords there was a good challenge. The bounties are great too.

    That's my take as well. I do wish there was some sign of life running around the place apart from the shopkeepers, but that's a pretty small nit to pick. 

     

    I recognize some of the most frequent complaints have merit - particularly how many loading screens you go through to rest, and the limited value to doing so as compared to inns - but I'd wager that's something they'll change in the expansion/sequel. 

  13. I've had the same issue, twice. I did some searching on this forum and found a few other posts complaining of the issue, but at least one person said that the third time was the charm. Meaning they froze at the same place twice, then tried it again, and the game continued. Not sure why that could be, but... 

     

    Edit: Third time was the charm. I re-loaded instead of "continuing," though I have no idea if that was the issue. Good luck.

  14. Bought the game via Steam, and have only played about 10 minutes, but it runs just fine. I'm about 2 prescriptions for glasses behind where I should be, so please take this with a grain of salt, but it looks great to me. There's nice detail in the environment and fluid motion on the characters. I've had a grand total of one combat so far (I killed a young wolf) and I expect framerates to slow down when spell-effects start flying, but the game is playable. I haven't even fudged with the graphics settings yet. 

     

    Hope that helps. 

  15. Thanks Rojay I will be anxiously awaiting your results!

     

    Thought I'd ask a question before I finally dive in: my setup is just below the minimum specifications according to Steam (I have a 2.3 i5 and as noted above, the integrated 384 MB Intel HD Graphics 3000 - minimum is a 2.53 GHz i5 and ATI Radeon HD 6750M or NVIDIA GeForce GT 330M; 4G of RAM in both cases)

     

    So the question: is the graphics card going to be an insurmountable problem, or can I add RAM (I can put 8G in) and see some improvement that way?  

  16. Still waiting to hear from anyone specifically regarding the Intel HD 3000 -- if manageable performance is possible with the HD 4000 and a processor comparable to mine (i5 2.4Ghz) I'd be tempted to give it a go....

    Still hopeful here as well. I thought I might be able to run it on the PC desktop I bought for my kids last year, but based on the minimum requirements and the posts I've read here, I'm guessing the Macbook is my only real option.

     

    Unless I learn something that convinces me my Macbook won't run it at all, I'll probably buy it next week. To the extent it helps, I'll report back then. If nothing else, I'll be supporting a developer I like and I'll just play the game when I decide to upgrade my computer...

  17.  

    I've read a lot of posts on this topic, as well as the minimum specifications posted on the wiki. I'm optimistic I can at least run the game on the Windows desktop I bought for my kids last year. It's near the bottom of the specs, but having read this thread, I'm also hopeful I can run it on my early 2011 macbook pro, particularly given what Sensuki said about CPU being more important than graphics processing power.

    The macbook only has a 2.3 GHz processor, but I've been thinking about upping the RAM to 8GB anyway, and I suppose that wouldn't hurt performance. I may end up buying it for both platforms...

    You can't go wrong with adding another 4GB to that Macbook :) I have an ancient Macbook from 'late 2009' at home but with an upgraded cpu and 8gb ram it runs like new, :)

     

    You're right, if it allows me to play the game; otherwise I don't need the RAM. Other than some very simple image-editing, the most graphics-intensive application on my computer is probably BG2 EE. Speaking of which, I wonder if the ability to run that game means I can run POE? 

  18. I've read a lot of posts on this topic, as well as the minimum specifications posted on the wiki. I'm optimistic I can at least run the game on the Windows desktop I bought for my kids last year. It's near the bottom of the specs, but having read this thread, I'm also hopeful I can run it on my early 2011 macbook pro, particularly given what Sensuki said about CPU being more important than graphics processing power.

    The macbook only has a 2.3 GHz processor, but I've been thinking about upping the RAM to 8GB anyway, and I suppose that wouldn't hurt performance. I may end up buying it for both platforms... 

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