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Wazgrel

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  1. Wow no exp for monsters? If anything, it's going to be a great experiment. I'm interested in trying such system out and seeing how it affects the gameplay. On one hand you have a game where you don't have to clear out the enitre lairs, commiting a species genocides, in order to gain levels and be competent later in the game. Also it provides a more thought for exploration, like having to decide - is it really worth it checking out that dead end and seeing if there's anything worthy there, risking party memebers and wasting potions. On the other hand removing exp for combat is like taking away one of the main aspects of the RPG. Which is pretty scary. Because if the whole thing doesn't really work or feels funky it might ruin the experience for people. In both cases Obsidian has balls for doing something like it. Super excited for the game. I wish we had a release date though.

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