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erutan

Initiates
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Everything posted by erutan

  1. I'm trying out a hit and run rogue (wood elf, dex region, drifter). The idea is to micro melee, but be effective at range if need be. While a bit of a min-maxer at heart, I do enjoy having some RP aspect to things, and given how this system works (no wrong build, just different yet viable on their on niche ones) I thought instead of worrying about how low/high a specific value is to look at things holistically instead of ZOMG 3 INT = stoopidz. Attributes: Might: 18 Con: 5 Dex: 18(+2) Per: 15(+1) Int: 3 Res: 16 Note, I went with the two points in con to be a bit less squishy and to offset the low fortitude a bit. Feel free to distribute to Perception for the interrupt+deflection (enough reflex as is heh). Offensively the focus is on killing as swiftly as possible (high damage/speed), at the cost of focusing on impairing the target (low duration of effects). From a RP perspective this is sort of a Malazan style Cotillion/Dancer assassin - there's a sense of compassion in a sense. Killing needs to happen, but get it over with and try not to have people suffer. Plus there'll be mages/chanters adding in status effects for Sneak Attack to fire off. Probably an average speed weapon in MH then stilleto in off. Defensively that skill and agility lends itself to being pretty good at avoiding specific attacks, and excellent at sidestepping area of effect attacks that don't have much intent behind them. A somewhat fragile frame lends itself to a smaller health pool, and there's not much fortitude (+4?) for physical defenses and there's a direct vulnerability to directly aimed spells (-2 will?). However as a "mage killer" this is sort of fun - she can escape/vanish if necessary, and having high interrupt + dps + attack speed along with that heavy ranged opener sort of balances that out priority wise.
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