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Toasty

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Posts posted by Toasty

  1. I was referring to 3D modelling as the hardest computational stuff. If I confused anyone into thinking that I referred to graphic designers, e.g. such that re-decorate rooms, then I apologise. I did think I made that pretty clear, though.

     

    I don't know about you, but I was taught art at kindergarten all the way up until I chose not to further it in favour of the sciences, when I was a teenager. And I was not forced to learn swathes of Art History, just fingerpaint, paint with oils, watercolours, etc or create clay models or whatever.

     

    Graphic designers != room decorators.

     

    Also: 3D modelling is hardly the hardest computational stuff. You hardly need to know any math at all actually. It does the hard stuff for you. The reason people think such mathematical prowess is needed is that back in the early days people had to program their own functions for the 3d.

     

    Nowadays programmers make those functions and actual 3d art is made by artists.

     

    Of course I was taught "art" from kindergarden. But its hardly the art education I was talking about. I was talking about a more traditonal... as in old masters traditional, actually training to draw skillfully. To represent the real world to its fullest.

     

    Bombarding children with multiple mediums, choice, general fine arts concepts, and an easy way out doesn't foster skill per se.

     

    Don't believe the myth that people who can't draw can never draw. Don't believe the myth that its something your born with. Its PRACTICE like anything else.

     

    -toasty

  2. Graphics design is arguably the hardest computational work you can perfrom; it is not easy, so it takes a lot of work. (Most people believe that the more of oneself put into a passtime, the more one will gain from it.)

     

    (and if you are artisitcally gifted, then you will be a rare talent indeed)

     

    Theres a big difference between Graphic Design terminology wise and what is done in games. Sure the words "graphic design" seem like they could apply to any art. But in the business world of art... its a different job designation that implies the design of layout. Box design, magazine design, flyer design... its a layout job. There is also a lot of logo and type design inherent to it. Its a lot of rules and visual logistics which is where the "hardest computational" work probably comes in.

     

    Art for video games is more of an Illustration/Concept Art/3d Animation side of things. This ranges along drawing the original concepts for the game, the art for the box, any drawings for loading screens or in other parts of the game for that matter, the creation of orthagonal model layouts (hard!), and creating the models in a 3d program, and even animating said models. This can all be pretty split up for big companies... or for a small company it could be one guy's job.

     

    I think most people who say they want to go into game art are thinking along the lines of the latter. I'm sure there ARE graphic designers who take part somewhere along the line... but I would say they are probably more on the marketing side of things rather than game creation. I would also guess for smaller companies... the illustrator would pick up the design side of things as design sense is still necessary for good art.

     

    Oh.

    And I would have to disagree with you on that last statement. Whats rare is people who make the realization that drawing is a skill like any other. One that can be trained. People who seem bad can be good with practice. Sure I think some people can be born with a higher tendency to truly look at how things are visually... but if that person didn't do anything about it then it just doesn't matter anyway.

     

    Sort of like anyone can be born with a slight disposition towards being good at math which might make them a good accountant. But unless they practice... nothing will come of it. The reason there is a perceived difference is that math is generally a cut and dry thing to teach so it IS taught at a young age. Drawing could be taught at a young age... but apparently art class has to completely encompass the entire history of art. Trying to foist concepts of "fine art" of on kids at a young age is a good way to make most of them not try at all.

  3. Wow, that has got to be the one of the most helpful posts I've gotten so far and you just joined (this forum) but I have one question what's "Loomis and Bridgeman"?

     

    Loomis and Bridgman are both acclaimed figure drawing artists from years gone by. You can learn a lot by looking at how they do things :wub:

     

    Bridgman can be found in a lot of books in libraries everywhere... Loomis on the other hand, his figure drawing manual can be found entirely online. Search for 'save loomis' and I'm sure you'll find it.

    >_<

    -toasty

  4. ***SOME SPOILERS BELOW***

     

     

    As far as I know, the concept of a wound in the force has never been introduced to Star Wars prior to KotOR2.  Because of that, the earliest you could figure it out was when you speak with Visas and Kreia about Nihilus on the Ebon Hawk, though even then to figure the Exile's secret out would be quite a stretch.

     

    To me the "secret" of your character being a wound in the force wasn't so much a twist as a new development in the story. Kreia ultimately being the enemy would be the "twist" (despite being able to figure it out rather quickly).

     

    IE. It wasn't a "oh I didn't expect that one coming" or... "Oh they tried to fool me there but I figured it out!"

     

    Rather it was a "Oh thats a neat explanation."

     

    So I would still say that he was right in his assessment that both had twists (you=revan and kreia=evil) that were relatively simple to deduce.

     

    -toasty

  5. Well no job is fun, if it is... than it must be something degrading..

     

    anyhoo..

    You should try to get a job that you're comfortable with...

     

    if you're a really social person you might end up as a producer after a decade or more of video game developing.

     

    No job is fun? Personally Im in art school right now. And even though school is apparently never fun... I enjoy doing my (art) assignments. I love drawing and... to be completely honest Im pretty good at it. Im very much planning on heading into the gaming industry and I think I might just be able to do it.

     

    So some advice for those who want to end up on the visual side of things.

     

    Photoshop, maya, painter, etc don't matter as much as say... learning to draw. And don't let others fool you. This is SKILL based and not entirely talent. IE: You can learn to draw if you practice your ass off. Ive seen people I wouldn't even have considered alright in highschool become good. Plus... they are still getting better.

     

    Things to help you learn to draw much quicker than you thought you could:

     

    LIFE DRAWING.

    Drawing from your imagination is great fun... but nothing helps more than getting a solid grasp of describing whats really there. This means still lifes (boring at first... but when you see the results its all the more worth it) and drawing people. Your town more than likely has an art community that gathers at least once a week to draw from a nude model. This may cost money... but its worth it.

     

    STUDY.

    Not your reading and memorization study, but the study of form, line, etc from those who have already done it. Get yourself a copy of Loomis and Bridgeman and start copying. You don't have to show anyone these... this is your personal attempt to see what they did, why they did it, and why it works.

     

    DRAW YOUR ASS OFF.

    Self explanatory.

     

    If your 14 now and start these things now... you could be seriously amazing by the time your in the work force. Sure its hard work... but its for what you love ain't it?

     

    Plus take yourself over to http://www.conceptart.org/forums/forumdisplay.php?f=59

    Its a helpful critique subsection of a great forum specifically for the furtherment of concept art. There are a lot of pros from the industry who post there. Including many of the artists who were behind the art of BG2, IWD... and many many other games.

     

    If you still want to do 3d... you can learn that in college. First comes the basics.

     

    WHew it seems as if I wrote quite the reply without even realizing it :-

     

    -toasty

  6. Where were all those strong females in KOTOR when we needed them.

     

    It gotta be Gaider who cut them!

     

    And Yoshimo isn't as important as Bastila. He has importance of Zaalbar actually

     

    Im curious. Are you male or female?

     

    To me it seems like you are a guy trying to champion a cause for women that they don't even see as a problem. Got a little of the "gotta protect the ladies" syndrome? A little over compensation for a slight sexist view that woman can't protect themselves?

    :lol:

     

    Oh crap! Am I in the same boat by trying to protect the ladies from YOU? :ermm:

     

    :lol:

     

    Maybe all this talk of sexism should just be dropped cause theres no real evidence of it.

     

    -toasty

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