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skylift

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  1. Something that I feel KotOR II was lacking was dynamic character development. We have this really cool influence system which lets us turn our companions to the light side or seduce them to the dark side. Yet no matter how we change them, they still act the same. Visas could be turned completely to the light, yet you would still gain influence with her when you slay an innocent or threaten a farmer. Atton or the Handmaiden could be seduced far into the dark side yet when a minor dark act is committed, they chastise you and you lose influence. Now the characters are developed wonderfully in their singular way, but what I feel would really add to a sequel would be having your companions personality alter according to the choices and decisions you make and convince them to make. To me it seems kind of silly to turn them to the light or dark without having them act out their new path accordingly.
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