This is beta, it needs some testing. But this is what it does
Kotor 2 Changes
1. Increased Encounter Difficulty for normal and hard.
2. Base Attacks for non-combat classes have been reduced to so they should have 15 bab instead of 20 bab at level 20. This change reflects the information on page 56 & 57 of the Kotor 1 manual for Sentinels and Consulars.
3. Removed the starting 6 combat feats of Critical, Aimed Shot, Flurry, Rapid Shot, Power Attack, Power Blast.
4. Jedi Sentinel, Consular and Gaurdian should have 3 starting feats instead of 1. This is a bonus of +2 extra feats to balance the removal of the 6 combat feats(Change #3).
5. Increased treasure scale. This should improve treasures found dramatically.
6. Characters not starting as Jedi will not have the Weapon Profeciency Lightsaber Feat upon becoming a new Jedi. They will have to use one of the 2 bonus feats to learn it.
Installation Instructions
1. Unzip the 6 files into the LucasArts\SWKotOR2\Override directory.
1a. If you installed it on the C drive then this is the path. C:\program files\LucasArts\SWKotOR2\Override
1b. If you installed it on the D drive then this is the path.
D:\program files\LucasArts\SWKotOR2\Override
2. The Override folder may not exist upon install, you may have to create one if it does not unzip to it.
Download
AqModv1b.zip