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Aquiantus

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  1. In the Options menu, the "Auto-Level Up" option did not have an x next to it prior to the turning Atton into a Jedi. I just looked at it had an x next to it. I then unchecked the x next to it, and tried to reload previous saved games that I had not leveled up characters in and there are none. There were a ton of those I had saved, so I could fully upgrade T3-M4 with maximum Intelligence when I had the 20 in Repairing and Computer Use. I no longer have saves that I had originally saved them as, it Auto-leveled everything up and completely altered every saved game I had.
  2. Kotor 1 wasn't like that. If I had not leveled up Bastila from lvl 6 to 7 I could save the game, and reload and re-level her up to lvl 7 again and again. In this game it WAS the same way, I could reload a saved game and level someone up a different way. Say I saved Atton at lvl 5 with one level up to lvl 6. I could reload that save, and it would NOT have auto-leveled him up already and I could then level him up to level 6. All my saves have been corrupted now, the ones that were level 3 or level 6 have all been auto-leveled up to levels 13 ect ect.
  3. All my saves have had the party members auto-leveled up automatically before reloading the saved games. I had been saving levels to make Atton and he was only a lvl 6 scoundrel, I turned him into a Jedi Sentinel, and it auto-leveled him up to 13 scoundrel and lvl 1 Sentinel. I promply reloaded my quick save, prior to the Atton talk to level him up instead of relying on Auto-level. I figured I would like to pick the skills and feats if it wouldn't let me save the levels. I did so and it already had Atton Auto-leveled to 13 instead of lvl 6 Scoundrel. All other characters have been auto-leveled aswell on every save, like T3 whom was level 3 still, the Handmaiden who was level 6 ect ect. I feel very devestated by this bug.
  4. This is beta, it needs some testing. But this is what it does Kotor 2 Changes 1. Increased Encounter Difficulty for normal and hard. 2. Base Attacks for non-combat classes have been reduced to so they should have 15 bab instead of 20 bab at level 20. This change reflects the information on page 56 & 57 of the Kotor 1 manual for Sentinels and Consulars. 3. Removed the starting 6 combat feats of Critical, Aimed Shot, Flurry, Rapid Shot, Power Attack, Power Blast. 4. Jedi Sentinel, Consular and Gaurdian should have 3 starting feats instead of 1. This is a bonus of +2 extra feats to balance the removal of the 6 combat feats(Change #3). 5. Increased treasure scale. This should improve treasures found dramatically. 6. Characters not starting as Jedi will not have the Weapon Profeciency Lightsaber Feat upon becoming a new Jedi. They will have to use one of the 2 bonus feats to learn it. Installation Instructions 1. Unzip the 6 files into the LucasArts\SWKotOR2\Override directory. 1a. If you installed it on the C drive then this is the path. C:\program files\LucasArts\SWKotOR2\Override 1b. If you installed it on the D drive then this is the path. D:\program files\LucasArts\SWKotOR2\Override 2. The Override folder may not exist upon install, you may have to create one if it does not unzip to it. Download AqModv1b.zip

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