
streeniv
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KoToR 3: Ideas and Suggestions
streeniv replied to hattifnatt's topic in Star Wars: General Discussion
hmph i thought having a jedi council would be awesome but now that i think about it more i think it'll go along w/ the k2 story much better w/ no jedi council. i mean when you think about the sith empire and weakened, very vulnerable republic and no jedi..... that's just gonna make an awesome story and one heck of a comeback if you're playing LS. oh btw, i'll ask again but GOTO said that the republic would fall in 6 months (i think) and either go to the jedi or sith, so is the true sith empire gonna attack 6 months after the events in k2??? -
KoToR 3: Ideas and Suggestions
streeniv replied to hattifnatt's topic in Star Wars: General Discussion
some ideas for gameplay: maybe instead of enemies that are shooting at you and standing out in the open, they could stay closer to the walls or crouch behind debris to fire out you. it'd be cool if in the next game you had like a force throw power and you could move the debris thats guarding a bunch of mercenaries and they scatter to find new cover. whenever you start out as a jedi in the next game only neutral powers should be available on the selection screen and as you gain LS/DS points and/or are trained by your new master, new powers in that certain category will become available to you. instead of gaining a new class at level 15 it should depend on how many LS and DS points you rack up. After so many DS pts are gained only DS or neutral answers during convos are available. If you become higher than a prestige class in the next game there should be a point where you have so many DS pts that you cannot go back to LS at all UNLESS there is a critical moment in the game where an ally or your master tries to bring you back or convert you. same thing goes if being LS. If you do reach that point where you cannot go back or even after the few critical moments to change back have not turned you then you should have new feats and powers open to you for be loyal to your particular side of the force. Also you should not have to be LS or DS. i was disappointed in the game when i tried to stay neutral i found that i couldnt even become a neutral prestige class or even a LS or DS prestige class. Staying neutral should have corresponding powers and feats also. maybe taking those selfish convo choices could have Scoundrel pts or somethin? -
KoToR 3: Ideas and Suggestions
streeniv replied to hattifnatt's topic in Star Wars: General Discussion
umm...if there isnt supposed to be a jedi council in the next game then there shouldnt be a sith academy anywhere in the galaxy, right? when i say a sith academy im not talking about the actual sith, not only are all the jedi dead but the "fake" sith, the dark jedi that dont belong to the true empire are dead too. so if you're going to start off as a sith it'll have to be a true sith in their empire beyond the outer rim. right? -
KoToR 3: Ideas and Suggestions
streeniv replied to hattifnatt's topic in Star Wars: General Discussion
im interested to know if most people in this forum want to: start off as a new character at level 1 and what class? soldier, scout, scoundrel, a jedi class or a prestige class? OR start off as the exile where you left off at level thrity? i was thinking maybe instead of starting out a DS or LS or 2 separate places maybe starting at the same point and having a convo about the exile and revan in the beginning and the choices or questions you ask in the convo will determine what has actually happend and what party members, actions and options you will have the oppurtunity to have later on. For example if you have a convo about Onderon and figure out that the exile helped Queen Talia win the Civil War then maybe she will be a party member later on or one of her advisers is sent w/ you under her orders and if the exile helped General Vaklu then maybe his new colonel (since Tobin is dead) could be a sent to aid you under Vaklu's orders. i cant see vaklu ever giving up power and joining your character but i can see talia being an adviser to a new queen or somethin and going w/ you. umm did Goto say that the republic will collapse in 6 standard months, i dont remember. and that eiher the sith or republic will control it. so will the events in kotor3 only be 6 months after the end of kotor2 when the sith begin attacking then? -
KoToR 3: Ideas and Suggestions
streeniv replied to hattifnatt's topic in Star Wars: General Discussion
yeah that sounds reasonable kreia did mention the jedi temple on coruscant about the room of a thousand fountains. so i dont think jedi temple on coruscant is destroyed. it makes sense to concentrate there and they'd be protected by the republic gov't too. -
KoToR 3: Ideas and Suggestions
streeniv replied to hattifnatt's topic in Star Wars: General Discussion
umm wait a sec, you say we dont even know if the exile's companions are alive or not but when you talk to kreia about the future she tells you: mira will die on a forgotten world saving innocents mical will stand on the jedi council handmaiden will take up the role of historian like atris OR she will be a killing machine or something visas will go back to her homeworld and look upon it like she was supposed to OR let vengeance go and follow the path you've set for her atton will always be a fool OR he will be a predator and kill people to feed his hunger or somethin im not sure if there was anything about hanharr the only ones kreia didnt know about were bao-dur and the droids, and you did see a holovid of him on malachor talking to his droid ALSO, she said that these were the Lost Jedi, that they will be what the future is built on or something along those lines. i dont know what you got from that but i think that means they're gonna start a new, better jedi order. one that isnt so arrogant and uncaring. As for there being no other jedi, there are other force sensitive people in the galaxy that the jedi will find and recruit and build the new order on. and what has bastila been doing for the last 5 years??? im sure she was doing something to create a new council. i mean thats supposed to be her job, keeping the republic strong, and the jedi do keep the republic strong when they arent hung up on themselves. she was prolly finding jedi artifacts or working to build a new order or somethin. i do not think kotor2 was about killing the jedi. i think it was more about finally getting rid of the old, arrogant, unwise, weak and uncaring jedi order, and starting a new, better one. -
KoToR 3: Ideas and Suggestions
streeniv replied to hattifnatt's topic in Star Wars: General Discussion
to add to Dakari's statement - 7 years after ROTJ Luke establishes the Jedi Academy on Yavin by himself. if you looked on star wars map you would understand my idea, that the planets Dantooine, Mon Calamari, Telos and Yavin are all spread out and there are 1 or 2 masters in charge of each training ground and responsible for recruiting jedi in that territory. And if it is 5 years between the 2 games thats 5 years of no war. The Jedi and Republic have had some time to "catch its breath". 5 years after ROTJ, even tho the New Republic/Rebel fleet is still very vulnerable it still can take on Admiral Thrawn and the Remnant w/ the clones. I never said the republic fleet in the next game was going to be rebuilt or invincible, its still going to be vulnerable and stretched thin. I'll admit that my idea for the Sith attacking the capitol was a really bad idea. does anyone agree w/ the Dark Jedi character and no Sith character tho? -
KoToR 3: Ideas and Suggestions
streeniv replied to hattifnatt's topic in Star Wars: General Discussion
if you're gonna start out at level 30 as the exile you're going to learn stronger force powers: DS powers: force throw: you can choose an object in the environment (canister, footlocker, bag, etc.) and force throw it at an opponent. force strike: you can choose 3 objects in the environment to throw at an opponent simultaneously and they can be stunned. force bombardment: you can choose up to 5 objects to throw at an opponent or 2 life forms to throw at them, rendering all the life forms stunned. force choke: the opponent is raised off his feet into the air and is choked for a few seconds. force crush: 2 opponents are raised into the air and are dealt a lot of damage (just like in kotor 2) force destruction: the dark jedi raises both hands in the air and 3 or 4 opponents are raised off the ground, force crushed, and then flown across the room into walls rendering them unconscious (if not already dead). force lighning force storm force chaos: the Dark Jedi can use both hands to shoot lightning at foes directly in front of them, but only stops when the their force is depleted OR the jedi has immunity activated. If the jedi does have immunity activated the dark jedi's force is depleted to fuel the jedi's force and health. force confusion force manipulation: the Dark Jedi can take control of up to 2 opponents for a short time. They will act as party memebers in combat but will not be equipable. The Dark Jedi can then direct them to fight foes and open locked containers or doors if they have key cards. They will not be regain their will or turn on the Dark Jedi until the time is up and then they will die. LS powers: force disarm: the jedi can disarm either 2 opponents w/ blasters or 1 opponent w/ a lightsaber. force resist: the jedi can stop dark force energy. lightning will hit a lightsaber, 2 objects will be tossed to the side, and the opponent's choke and manipulation powers will be ineffective. force immunity: the jedi can absorb dark force energy. lightnining will be absorbed by a free hand to fuel the jedi's force energy and health, all objects will be tossed to the side and the jedi will absorb force energy if choked or manipulated. Dark Side Reflection; the jedi can reflect DS powers. lightning will be absorbed through one hand and shot back w/ the other, objects will change direction and thrown at the opponent and the opponent will be pushed back when attempting to choke or manipulate the jedi. feel free to comment or add to any of my previous ideas or this one... -
KoToR 3: Ideas and Suggestions
streeniv replied to hattifnatt's topic in Star Wars: General Discussion
RoadReaction's idea for a villain is pretty good, its on page 7. my ideas: 1. YOU CONTINUE W/ YOUR EXILE CHARACTER. At the start up menu you choose either Dark Jedi or Light Jedi, no classes and no Sith, "you are not truly Sith". You start out at level 30 and you can choose 6 powers and 10 feats. You are automatically given the Force Crush or Enlightenment Power. 2. If you choose a Dark Jedi you are the head of a Dark Jedi Temple on Malachor. If you choose a Jedi you start out as a member of the Jedi Council on Coruscant. 3. You are in a chamber either at your Dark Jedi base or the Jedi Temple and your first task is constructing a new lightsaber where you are given hilt and color options (only warm colors if sith, only cool colors if jedi). You are wearing either a Dark Jedi or Jedi Master Robe. 4. You are reminded that you are supposed to choose an Apprentice or Jedi Padawan from among the ranks. 5. You are told by the Jedi Council (Bastila, Mical and others) OR your DS Advisers (Visas Marr, Handmaiden, Atton?, new character) that distress signals have been coming/intercepted from planets w/ the recently constructed jedi training grounds of the republic. 6. The distress signals are coming from the Enclave on Dantooine, Sancutary on Yavin, Institution on Mon Calamari and the Polar Base on Telos. The Jedi Council/Advisers and you agree that you should investigate this w/ your new padawan/apprentice. You depart w/ your NEW ship. (2 different ones for jedi/dark jedi). 7. The true Sith have finally begun their attack on the Jedi and the galaxy. They do not rely on warships or assasins. ALL of these new sith are force sensitives. They have lightsabers and are just as knowledgable about the force as you are so they have the same powers and skills. They also will have a new, terrifying look. They use state-of-the-art starfighters to quickly and quietly land on planets and storm the jedi training grounds. 8. Juhani is the Jedi Master in charge of Dantooine Mira and Jolee are Masters on Yavin IV (Mira is on Yavin only if you're LS) Bao-Dur and Handmaiden are the Masters on Telos (Handmaiden only if you're LS) Bastila and Mical are on the council on Coruscant Visas is the Master in charge on Mon Calamari, if exile is LS Atton is on the Jedi Space Station in the InnerRim which will be accessible after the other four planets dealt w/. Atton will be there only if exile is LS. 9. If you are a Jedi you are going to these places to rescue Jedi and holocrons, not to take back the training grounds b/c there are too many Sith and the council has told you to wait so they can think of a strategy to stop them(hmm..Mandalorian Wars). If you are a Dark Jedi you are going to these places to figure out where they are striking from, how they are so powerful and to possibly capture these grounds while the jedi and sith are fighting. If you are a Dark Jedi you will get the chance to kill these Jedi Masters and maybe convert one or two. 10. After these four planets are captured by the Sith, the Jedi have no choice but to fall back to the InnerRim. The Republic is defenseless b/c no soldier can stand against the Sith and (this would be a cool cutscene) if the Republic tries to shoot one of the captured training grounds to get rid of the them, the Sith will use the force to destroy the crew or control them. (Palpatine & clones ep.3). If you are a Dark Jedi you return to Malachor to find that the Sith have killed many of your Dark Jedi Followers and have tricked you, they lured you from your DS world and now they've taken control of it too. You have no choice but to take one of the ships orbiting Malachor (if thats your DS base) and w/ your Followers and Companions, plan your next course of action. Your vessel would be an old Sith cruiser like that of Darth Nihlus and it is now your base of operations. 11. After the 4 planets are dealt w/ there are 3 more training grounds closer to the core. A Jedi Space Station somwhere in the Inner Rim, a Jedi Academy on Alderaan, and the Jedi Temple on Coruscant. You arrive at the Space Station in your small ship, to find it deserted. As you are looking around you hear an explosion that rocks the station. You run up to the deck above the hangar where your ship is, to find it has exploded and the hangar is on fire. You arent alone..... You have no choice but to find a new ship and guess what it is.......the Ebon Hawk! You cant get rid of it. So for the rest of the game you're on the Ebon Hawk. You return to Coruscant on the Ebon Hawk or to your Sith Vessel. 12. Coruscant is the last or second to last planet to reach. If you were a Dark Jedi there were a few Jedi Masters that escaped from you and went back to defend Coruscant. Bastila, Mical and Handmaiden def need to be on Coruscant at the end. Mira dies on Yavin ("she will die on a forgotten world" or somethin like that) trying to save padawans from the Sith if you're LS or from you if you're DS. 13. Coruscant's space is well defended w/ Republic warships and starfighters. The Sith leave their DS worlds and captured planets to invade Coruscant and the Jedi Temple. They easily get past the blockade. If you're DS, however, you're gonna need help getting your remaining DJ Followers past the blockade (they can't all fit in the Ebon Hawk and your Sith Vessel is no longer able to withstand a fullscale battle). This is where you can ally w/ Czerka corporation and Mandalorians. If you help them w/ some things they will provide ships and weapons for you to run the blockade and get to the Temple. If you're LS, the jedi you rescued will help to defend the Temple. 14. Somewhere in the midst of this is the Sith Master who is doing all this and Revan. This is where a big twist could be added at the end regarding the Sith Master and Revan. -
KoToR 3: Ideas and Suggestions
streeniv replied to hattifnatt's topic in Star Wars: General Discussion
some ideas for companions in the next game: LS companions: starfighter pilot - not carth or atton, more of a wedge type of character in the original three episodes, a good guy and an excellent pilot, focuses on blaster pistol whill - yoda's species, not necessarily a jedi tho (altho i cant see one of them using a huge blaster rifle, lol) queen talia - that'd be cool if you went back to onderon and now she was a senator or adviser to the new king or queen(episode 2 amidala) and she decided to go w/ you. (only briefly on onderon, they really need to work on the different planets). focuses on melee weapons. i think she'd also be a cool character b/c she wouldnt be like any other companion from k1 or k2. maybe a love interest if you're a male character.....it'd def be a change from bastila or handmaiden. jal shey/zeison sha/baran do/gray jedi/matukai - a character from one of these sects would be pretty cool. bothan - this was mentioned before and i think it was a great idea. prolly be your skills people and def stealth (bothan spies) padawan - choose him/her on coruscant. should def be able to be an alien. you should be able to walk around and get to know them and then go tell a master which padawan you want or something. this would be your first companion. DS companions: trandoshan - they enslave wookies and stuff. i think it'd be a nice touch to have a new alien on your team. maybe later they could betray you (if you're the exile) for killing the slavers on nar shadaa (maybe they were related or somethin) falleen - this was mentioned by the person who suggested the bothan, also a great idea. this companion would have to be really arrogant and really good in battle. he/she would have to have a high charisma and if they were in your party during an argument w/ a person of the opposite sex they should be able to help you out and resolve it. mercenary/bountyhunter - someone more subtle and quiet than canderous and mandalore. more of a jango fett type but not a mandalorian. maybe he could also be a gray jedi or something too. it'd be cool if he was force sensitive but he wouldnt let you train him right away but he could still do little stuff like force persuade and opening doors using the force. focuses on blaster pistols. sith woman - someone kinda like komari vosa in bounty hunter or the character in the clonewars tv show that works for dooku, completely crazy, but wants to learn more about the force from you. sith apprentice - if the sith temple on malachor is up and running (or someone suggested another sith planet that started w/ a Z) you have a few recruits to choose from. like the padawan this would be your first companion. -
KoToR 3: Ideas and Suggestions
streeniv replied to hattifnatt's topic in Star Wars: General Discussion
your character should be able to construct a unique lightsaber hilt which exemplifies their fighting style. the hilt should not only add bonuses to certain attrributes or rolls but it should also be activated in a different way and maybe the character gains special feats based upon the hilt. curved hilt (dooku) - this should add big bonuses to attack, damage and dexterity but a penalties to blaster bolt deflection. and if you use one in each hand there should either be no penalty or even a bonus due to fast style. the attacking should be completely different from any other style with a lot of stabs and quick cuts and the way your character guards themselves w/ the lightsaber from other melee attacks should be different. silver jedi lightsaber (obi-wan)- this one is pretty well balanced. bonuses to attack and damage when fighting non-lightsaber wielding enemies and a big bonus to blaster bolt deflection. at a major disadvantage tho when fighting an opponent w/ a curved hilt. they'll have to make up for it by using the force in combat. penalties are added when wielding one in each hand. the attacking should involve a lot of spinning and swings to keep your opponent on the defense but leaves you open to attack as well. black sith lightsaber (vader's) - this adds big bonuses to damage, attack and strength but penalties to dexterity, defense and blaster bolt deflection. this one counters the curved hilt by using raw strength and power to smash through opponents but leaves them vulnerable at times. in jedi academy there was a lightsaber hilt that was thin on both ends but got wider in the middle... maybe this one could add big bonuses to dexterity and defense and blaster bolt deflection b/c its smaller and easier to manuever w/ but penalties to strength and ability to hit. if there is one in each hand, bonus to hit but more of a penalty to strength. just an idea... -
KoToR 3: Ideas and Suggestions
streeniv replied to hattifnatt's topic in Star Wars: General Discussion
i liked the new robes in kotor 2 but they should have left the ones from kotor 1 in too, you know, the ones w/ just the legs and torso part. in the next one they should def have a lot more variety and have more elaborate outfits too. like the star forge robes, those were awesome, but make them accessible earlier in the game, not at the end. they have to do something w/ the armor too. its pretty much all the same w/ just different colors. same w/ the robes. all i saw was the same robe w/ either brown and white, black and gray, green (matukai), or gray. def need more jedi outfits in general, not just robes. they should have more jedi armor or even just casual jedi outfits or something. they shoud try to be really original too. like it would be awesome if your character could find something like the outfit komari vosa had in Bounty Hunter, or something like luke skywalker's plain black outfit. i like the idea of capes too. i think that should be a seperate block tho. so you can customize more, like have mandalorian armor with a black cape or something. -
KoToR 3: Ideas and Suggestions
streeniv replied to hattifnatt's topic in Star Wars: General Discussion
i think your character shouldnt have to be a jedi or sith. if you ever read the captions that go along w/ some of the robes you get, you get some background about the force sensitives who wear them. these guys dont even belong to the jedi order (atleast i dont think they do). there's the Matukai, Baran Do, Gray Jedi, Jal Shey, and Zeison Sha. kreia was neutral for most of the game and so was jolee in kotor 1. your character should be able to choose. that'd be awesome if you could choose to be one of these classes. Matukai - combat-based and more specifically hand-to-hand combat. they're the only ones who can unlock alot more unarmed combat feats and corresponding jedi powers. Baran Do - these guys are supposed to be patient, wise and self relient. (btw, you should really gain xp for passing by enemies unnoticed w/ stealth and talking your way out of situations, esp for ls characters) Gray Jedi - these guys would be like mercenaries or bountyhunters. working for themselves and gaining extra combat feats and stealth feats or something. Jal Shey - these guys are supposed to be intellectual so they'd be your skills people. Zeison Sha - these guys would be combat-based too but not specifically hand-to-hand. i guess i would just try to put the idea out there. -
KoToR 3: Ideas and Suggestions
streeniv replied to hattifnatt's topic in Star Wars: General Discussion
kurtdunniehue and bubblyofart - great ideas about the fighting styles, those ideas should def be incorporated into kotor 3. the fighting gets so boring to watch after a while. i was disappointed they didnt add more stuff like that. -
KoToR 3: Ideas and Suggestions
streeniv replied to hattifnatt's topic in Star Wars: General Discussion
new force powers idea (this is also adding on to my idea to have better animations when using force powers and fighting) DS power force throw: you can choose an object in the environment (canister, footlocker, bag, etc.) and force throw it at an opponent. force strike: you can choose 3 objects in the environment to throw at an opponent simultaneously and they can be stunned. force bombardment: you can choose up to 5 objects to throw at an opponent or 2 life forms to throw at them, rendering all the life forms stunned. get rid of the whole force kill power and... DS power force choke: the opponent is raised off his feet into the air and is choked for a few seconds. force crush: 2 opponents are raised into the air and are dealt a lot of damage (just like in kotor 2) force destruction: 3 or 4 opponents are raised into the air, force crushed, and then flown across the room into walls rendering them unconscious (if not already dead). adding to my force resist/immunity idea: LS power i said before in another post how if a dark jedi uses force lightning on your character and force immunity is activated either your lightsaber will catch it, you absorb it with your hand, or you'll absorb it and shoot it back... if force throw is used against your character and you have force immunity activated you can throw the objects to the side (resist) or throw them back at your opponent (immunity) (yoda and dooku in episode 2) i think force resist/immunity should only be available to light side characters. -
KoToR 3: Ideas and Suggestions
streeniv replied to hattifnatt's topic in Star Wars: General Discussion
i def think kotor 3 should be more epic than the 2nd. kotor 2 was just so boring and not fun or climactic at the end. continuing... LS story idea: if you choose to be a jedi on the start up menu... you are a jedi knight or even a master on the high council. the council votes to send you and your new padawan (who you get to choose) to investigate a distress signal coming from a jedi temple on another planet. when you get there its completely deserted and as your looking around trying to find clues about what happen a bunch of new sith start to attack you. you and your padawan have no choice but to flee to your ship and report back to coruscant. maybe along the way you are shot down and land on a planet before you can report back to coruscant. when you reach coruscant the masters tell you that 3 other jedi temples have sent distress signals and are in trouble. now you may be thinking that if you choose to be a sith and you're the big bad guy than who's gonna be the bad guy if you're good? well maybe if you choose to be a sith you have a very mysterious, powerful and ambitious adviser and while you're away conquering planets he takes control of the sith and if you're a jedi then the Adviser is just the main bad dude. -
KoToR 3: Ideas and Suggestions
streeniv replied to hattifnatt's topic in Star Wars: General Discussion
i think in kotor 3 you should start out as a prestige class, kotor 1 you started out as a soldier/scoundrel/scout, kotor 2 you started out as guardian/consular/sentinel, so it only makes sense that you start out as a prestige class from the start. so when you choose your class on the start up menu your choices will be sith lord, sith marauder, sith assassin, jedi master, jedi weaponsmaster and jedi watchman. and this should be your character from the previous game, if you were a sith it picks off from there, you've started reconstructing the sith empire, but you're no longer relying on soldiers and warships and stuff its all about the force sensitive, light saber wielding dudes, and that's your characters new strategy, quality and stealth over quantity to wage a war on the republic/jedi. DS story idea: ok so if you choose a sith you start at a sith temple somewhere (it'd be nice if it wasnt korriban, im sick of that place) and you then choose a student out of your ranks (and i can be an alien, b/c your main character will prolly be human) and then what you plan to do is hit all the jedi training grounds in the galaxy in order to destroy the jedi and weaken the republic. and you should have a new ship too, like some new sith ship that really sleek and smaller than the ebon hawk. so you can go to dantooine, telos and other planets with jedi training grounds. and coruscant would have to be last b/c its the largest jedi temple and you're gonna need the xp to defeat the masters there anyway. that'd be so awesome to kill bastila, atris, juhani, jolee, disciple, handmaiden on coruscant (or on other planets where there are temples and they are the head of them) before you do that, however, it'd be cool to have your first move be to get some allies. so you could like ally w/ czerka corporation if you're a sith and if you do assignments for them (like assasinating political leaders, enslaving wookies, etc.) they'll develop more of those sleek sith fighters, so you can have more people come w/ you when you conquer planets, like coruscant, when you'll need more to help. they could also develop more weapons or armor for you too. and through deception you could get the mandalorians to help you too, and then afterwards you can choose to slaughter them all or somethin. -
KoToR 3: Ideas and Suggestions
streeniv replied to hattifnatt's topic in Star Wars: General Discussion
Dakari- great idea! i think your player should start on Coruscant as a Padawan or even a master on the jedi council w/ bastila and disciple. i really think there should be no revan in this game, no revealing him/her, just references to him/her or somethin. actually i think revan should really be taking a back seat in the new story. it'd be great to be able to start off as a master and you get to choose a new padawan and the council votes to send you to a planet w/ your padawan to settle a dispute or somethin and while you're there some sith show up or somethin....the plot thickens there have been some ideas to get rid of the turn based combat and upgrade to real time like the jedi outcast videogames. def dont think they should do this w/ kotor 3, this form of combat is pretty unique and fun, it just needs to be tweeked a little bit. like there should def be more animations for every force power you get. like instead of having that lame force resist/immunity power (oh btw, gotta be alot more jedi/sith to fight in the next game) that just put your character in a blue shield for 2 secs, it should be way more cooler. like w/ the first tier, if you activate it and some sith hits you with lightning your lightsaber catches it (like obiwan in attack of the clones) and w/ the 2nd tier you absorb half the force lightning w/ your lightsaber and half w/ one of your free hands and that increases your force points. and for the 3rd tier you can absorb the lightning in one hand and aim it back w/ the other hand. stuff like that would make combat and the entire game sooooo much more fun!