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Ace Savoron

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Everything posted by Ace Savoron

  1. Hey, sorry that I kinda started this topic then abandoned it. I was outta town for a few days. Anyways, yes, I am playing through just fine with the oversized HUD. And I wasn't saying that I wanted the FEATURES of the KOTOR 1 HUD back. I like what has been implemented into K2. My point was simply that for me, it is intrusive into my immersive experience in the RPG. I would rather have the screen filled with the visuals themselves, instead of the overlay of the controls. As someone else mentioned, this is especially noticeable during battle, when the health bars of your enemies are displayed. Just so many graphics covering up the actual game itself seems intrusive to me. A lot of people still play around the 800x600 range, so it's probably not a noticable issue for them. But for someone who plays everything with high-res + tiny HUDs in all other games, it just seemed out of place. Thanks to the Dev for the comment of consideration though. Seems that a few of us here would enjoy a fix being implemented. My two cents... --Ace
  2. So essentially, there is no way around this... I am forced to endure the health bar of an enemy filling 1/3 of the screen. I guess at the price of visual quality, I could reduce the resolution, but this makes little sense to me as to why it was mandated as such. Thanks for the input, however, it is appreciated, albeit bad news... --Ace
  3. Hello. I'm not really sure if this is a technical support question, but maybe you guys can point me in the right direction. Just installed this game a couple days ago, and I run all of my games at their highest settings. Yeah, my computer can do that... :D Anyways, I have it set as 1280x1024, 75hz, but IMO, the HUD interface is absolutely intrusive into my game play. I'm used to tiny little icons, but these things are huge. I took a couple screenshots for you to compare: KotOR 1 KotOR 2 Now, both of those shots are UNEDITED. If you look at the dimensions for both, they are 1280x1024. However, as you can see from the shots, the HUD does NOT look like a high-res HUD. On the config screen, I double checked to make sure the 1280x1024 res was selected. I also opened up my *.ini file and changed the Display section to the higher res dimensions, but it seems to have had no effect. Here is my *.ini file (edited to remove the unneccesary lists, indicated by a ...): [Display Options] FullScreen=1 Disable Movies=0 Disable Intro Movies=0 Sort Modules=1 Width=1280 Height=1024 BitsPerPixels=32 RefreshRate=75 [Sound Options]... [Graphics Options] Anisotropy=4 Frame Buffer=1 Grass=1 Soft Shadows=1 Shadows=1 Brightness=57 EnableHardwareMouse=1 FullScreen=1 RefreshRate=75 Width=1280 Height=1024 V-Sync=0 Texture Quality=2 Anti Aliasing=4 [Game Options] UnlockedPlanetSongs=3 Enable Tooltips=1 Keyboard Camera Deceleration=2000.000000 Keyboard Camera Acceleration=500.000000 Keyboard Camera DPS=200.000000 TextureVariation=9 BodyVariation=3 AppearanceType=176 PCGender=0 GameCompleted=0 CurSithLord=0 Hide InGame GUI=0 Use Small Fonts=0 Hide Unequippable=0 Tutorial Popups=1 Subtitles=1 Mini Map=1 Floating Numbers=1 Status Summary=1 Enable Mouse Teleporting To Buttons=1 Mouse Sensitivity=28 Difficulty Level=1 Auto Level Up NPCs=0 Mouse Look=0 AutoSave=1 EnableScreenShot=0 Reverse Mouse Buttons=0 Reverse Ingame YAxis=0 Reverse Minigame YAxis=0 Combat Movement=1 TooltipDelay Sec=1 Disable Movies=0 [config] firstrun=0 [Keymapping]... [Autopause Options] End Of Combat Round=0 Mine Sighted=0 Enemy Sighted=1 Party Killed=1 Action Menu=0 New Target Selected=1 [Movies Shown] Movie10=0 Movie 9=0 Movie 8=0 Movie 7=0 Movie 6=0 Movie 5=0 Movie 4=0 Movie 3=0 Movie 2=0 Movie 1=0 Movie 0=28 Is everyone dealing with this huge HUD, or is it just me. I have a BFG GeFX 5900, and have the same problem with both the Dec. and March drivers. --Ace
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