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captainjandor

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  1. For the record, I don't feel the need to get XP for combat, and haven't for years, in CRPGs and P&P. Mass Effect 2 didn't give XP for kills; you got it for completing quests and assignments/missions. Worked out great (for me anyway). I bring up Mass Effect 2 (and the whole series really) because they were ALL about the combats. And it didn't matter that you didn't get 36 xp for this mook you shot in the face, because who gives a ****? It was fun to shoot mooks in the face! And they were between you and your objective, so ya know. Contrast that to something like Arcanum (one of my favorite games ever), where you not only got XP for kills but for damage dealt, and it really squashed playing characters that weren't focused on dishing out the hurt. Which is a shame because the game had MANY tools for getting along without combat; you just never leveled up fast enough to acquire them. As long as the advancement is coming at a reasonable pace I don't see the problem. If combat is fun, you'll do it when you want to. if it's not, well, would it matter if you got XP for kills if the combat wasn't FUN? And if all XP coming from quests encourages people to use alternate means to solve problems, all the better! Heck, it might even work out great for replay because you could theoretically skip lots of fights with beetles to get to the plot points faster and NOT suffer for it (by being under-leveled for the fights you care about)! Anyway, to the OP, I think the man made some good points. And I myself REALLY hope they update the BB soon to get rid of these bugs so I can properly evaluate the games systems.

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