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siril_dana

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Posts posted by siril_dana

  1. I support the capability to split the party on a given primary map.   It gives the player numerous additional role-playing options without requiring any writing or quest design on the developers' part.  The player's rogue can head out into the night while the party is "resting" at the inn and steal from the locals (and might be forced to confront them himself if he gets caught).  Characters can be set to stand guard when an NPC is being confronted by the rest of the party.  A paladin in the party can make a heroic sacrifice to hold off the attackers while the rest of the party escapes (this can be a fitting way to dump a character from the party "in story").  And so on.  This type of player-driven gameplay is completely in the spirit of the role-playing experience and should be permitted here IMO.

     

    I do those types of things when playing the IE games, so I don't consider the suggestion one of those "It sounds cool, but players don't really play like that" things, which do come up often in game design.

    I like the way you explain it.

  2. The stealth circles currently in the beta are temporary art. Kaz and I were discussing how these should look in the final build just the other day. There will be more discussions in the near future when Josh returns from Europe. Please discuss and share your ideas.

    I think that the toogle should be for walking/running and the stealth system activates separate from than (including stealth animation for characters).

  3. Lets say that I want to explore a town, you send your party to diferent areas of this town, one to the top, another to the middle and so on. There is no way to make a fast center on a character you want with hotkeys, assuming that you use the default, if you press namber one two times (one to select the character, a second time to go where he is) in your keyboard it should center the screen in your main character. You can't do this as it is right now. Lets say that you are in the edge of the town already explore and you want to go to the other side, so you click the destination, you have to follow your characters manualy with the mouse or arrow keys, my sugestion is that if you press and hold the key of the character you want to follow, the camera automatically follows that char. Also, a repeated thing that bugs me: when one character visits the inn, other go to a shop and so on (currently you can't, if you enter a building everybody must go with in), please revisit this!

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