-
Posts
40 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Posts posted by siril_dana
-
-
Ok, so, you still can't center the camera to a character with shortcuts, or I don't know how to do it. I still find the transition circles super anoying. Besides individual stealth and the stealth circles I think everything else is enjoyable.
Edit: I forgot, still can't split party when entering a house... lame!
-
The game plays really well for me, now you can select character with hotkeys, thats really nice. I notice you still can't do individual stealth, the whole group must walk if one character is walking, also you can't split party... I hope the realice the importance of that. More opinions coming as I play more!
-
I miss the wagon weel and the door icon.
-
I like arrows.
-
This is really important! For me.
-
I support the capability to split the party on a given primary map. It gives the player numerous additional role-playing options without requiring any writing or quest design on the developers' part. The player's rogue can head out into the night while the party is "resting" at the inn and steal from the locals (and might be forced to confront them himself if he gets caught). Characters can be set to stand guard when an NPC is being confronted by the rest of the party. A paladin in the party can make a heroic sacrifice to hold off the attackers while the rest of the party escapes (this can be a fitting way to dump a character from the party "in story"). And so on. This type of player-driven gameplay is completely in the spirit of the role-playing experience and should be permitted here IMO.
I do those types of things when playing the IE games, so I don't consider the suggestion one of those "It sounds cool, but players don't really play like that" things, which do come up often in game design.
I like the way you explain it.
-
Base walk is too slow and stealh circle is very frustrating
Walking is very important for climate RPG and I hope that I will not must run like a child inside buildings
I agree.
-
I hope the take notice on this, the devs.
-
Good question!
- 1
-
I don't even know how to make one! I'm a lame forum user
Thanks for the tip though! -
I like it very much, specially the combat music.
- 1
-
Yes using stealth but the stealth circles makes walking hard to the eye.
-
^we do, but until a dev pops in with a 'yay' or 'nay' , there's not much to add to the discussion.
Splittable parties are a good idea.
Nobody disagreeing = thread not active.
I see.
-
This would be nice!
-
Care about this!
-
Maybe the engine can't handle it, but since the IE could, I don't know why this is not in UE. Maybe a dev can answer this to me if its not too much to ask.
-
At least a little longer!
-
Another thing that bothers me is that in stealth mode you see enemys everywhere, the element of surprise is gone when exploring.
-
Nobody cares about this
-
I find out that there is a way to quickly go to the desire character by double cliking their portrait, I still think a hotkey would be most welcome...
-
Once I turn the Hud off, I can't turn it on, even the cursor disappears!
-
I think the Stealth button should only stealth the characters you have selected, YMMV.
Yes!
-
The stealth circles currently in the beta are temporary art. Kaz and I were discussing how these should look in the final build just the other day. There will be more discussions in the near future when Josh returns from Europe. Please discuss and share your ideas.
I think that the toogle should be for walking/running and the stealth system activates separate from than (including stealth animation for characters).
-
Lets say that I want to explore a town, you send your party to diferent areas of this town, one to the top, another to the middle and so on. There is no way to make a fast center on a character you want with hotkeys, assuming that you use the default, if you press namber one two times (one to select the character, a second time to go where he is) in your keyboard it should center the screen in your main character. You can't do this as it is right now. Lets say that you are in the edge of the town already explore and you want to go to the other side, so you click the destination, you have to follow your characters manualy with the mouse or arrow keys, my sugestion is that if you press and hold the key of the character you want to follow, the camera automatically follows that char. Also, a repeated thing that bugs me: when one character visits the inn, other go to a shop and so on (currently you can't, if you enter a building everybody must go with in), please revisit this!
- 2
The single thing that would make you happier with POE.
in Backer Beta Discussion
Posted
bigger maps!