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Eduku

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Posts posted by Eduku

  1. Yeah, currently the asset editor is changing files in such a way that they come out non functional.  They you need to do edits now is:

     

    1.  Open the File in the Asset Editor

    2.  Do NOT Modify it.  Save it AS  "Uneditied(filename).unity3d

    3.  Make whatever change you wanted to make.  Save it as "Edited(filename.unity3d

    4.  Open both UN an EDITED in a HEX-Editor that has the "Compare" function.

    5.  Compare them using "Precise" and "Differences", finding small sections that are different between those 2 files.  Those are your actual edits.

    6.  Open the ORIGINAL FILE in the Hex editor, and then "Search" for the unedited section of the file that you need to edit.

    7.  Make the appropriate changes in HEX, then save the file ORIGINAL FILE.

     

    If you did everything correct, and changed the correct section of the file using hex, You have now successfully made your changes and they will work in game.

     

    This is what I have been having to do.. one file at a time, to make spells cast-able outside of combat.. its tedious and annoying, but at this point its the only that that works to make changes without corrupting shaders/textures/scripts/etc.

    Yep, that's what I've been doing. Still looking around to see if there's a less cumbersome way of doing it.

  2.  

     

     

    Okay, I must be an idiot because I can't for the life of me figure out how to use the asset editor. I open up the Test2 folder as a Unity Project, but the 'Pillars of Eternity Editor' button at the top as shown in the first post of this thread never shows up? I someone could point a complete modding noob in the right direction it would be much appreciated.

     

    Are you using Unity Pro 4.6?  Unfortunately, Unity 5 exports assetbundles in a way that PoE can't parse, so this editor is only designed to work with 4.6.

     

    Yeah Unity Pro 4.6, the version recommended by the asset editor download page.

     

     

    Are you getting any error messages in the console?

     

    Oh wait, I just redownloaded the asset editor from the same page, loaded it up via Unity and suddenly it works as intended. Strange...

  3.  

    Okay, I must be an idiot because I can't for the life of me figure out how to use the asset editor. I open up the Test2 folder as a Unity Project, but the 'Pillars of Eternity Editor' button at the top as shown in the first post of this thread never shows up? I someone could point a complete modding noob in the right direction it would be much appreciated.

     

    Are you using Unity Pro 4.6?  Unfortunately, Unity 5 exports assetbundles in a way that PoE can't parse, so this editor is only designed to work with 4.6.

     

    Yeah Unity Pro 4.6, the version recommended by the asset editor download page.

  4. Okay, I must be an idiot because I can't for the life of me figure out how to use the asset editor. I open up the Test2 folder as a Unity Project, but the 'Pillars of Eternity Editor' button at the top as shown in the first post of this thread never shows up? I someone could point a complete modding noob in the right direction it would be much appreciated.

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