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Posts posted by Eduku
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Once you use Disunity to extract asset bundles and add files to the extracted bundle, how do you create a new asset bundle from that?
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Okay, I must be an idiot because I can't for the life of me figure out how to use the asset editor. I open up the Test2 folder as a Unity Project, but the 'Pillars of Eternity Editor' button at the top as shown in the first post of this thread never shows up? I someone could point a complete modding noob in the right direction it would be much appreciated.
Are you using Unity Pro 4.6? Unfortunately, Unity 5 exports assetbundles in a way that PoE can't parse, so this editor is only designed to work with 4.6.
Yeah Unity Pro 4.6, the version recommended by the asset editor download page.
Are you getting any error messages in the console?
Oh wait, I just redownloaded the asset editor from the same page, loaded it up via Unity and suddenly it works as intended. Strange...
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Okay, I must be an idiot because I can't for the life of me figure out how to use the asset editor. I open up the Test2 folder as a Unity Project, but the 'Pillars of Eternity Editor' button at the top as shown in the first post of this thread never shows up? I someone could point a complete modding noob in the right direction it would be much appreciated.
Are you using Unity Pro 4.6? Unfortunately, Unity 5 exports assetbundles in a way that PoE can't parse, so this editor is only designed to work with 4.6.
Yeah Unity Pro 4.6, the version recommended by the asset editor download page.
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Okay, I must be an idiot because I can't for the life of me figure out how to use the asset editor. I open up the Test2 folder as a Unity Project, but the 'Pillars of Eternity Editor' button at the top as shown in the first post of this thread never shows up? I someone could point a complete modding noob in the right direction it would be much appreciated.
Modding thread: Asset Editor
in Backer Beta Discussion
Posted
Yep, that's what I've been doing. Still looking around to see if there's a less cumbersome way of doing it.