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Entity_210

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  1. You dont need to I was able to find AND fix the problem in the ritlead.dlg The ROOT issue is the following: The dialogue below is spoken by the Sith Captain or Head MAster Jedi AND is the the Speciic Script that does NOT fire correctly. {Arg! As one of the Sith is consumed by the Dark Side backlash} a_ritual_sc_1 <---- Script not being run properly. WHAT I did to WORK around this issue was to READD the same scipt in the very next dialogue line spoken You are too late. We have done what needed to be done. Soon Onderon shall fall, and with it, the Republic shall die. a_ritual_sc_1 <----- Added here now this kinda messes up the dialogue slightly and you rally should just pick the last option to fight right away to avoid the glitch however BY readding the scrpt a second time at this point that guy is nuked and I am able to continue. I am enclosing the dialogue file here for anyone else that runs into the same issue I did. Just put the file in your override directory and you are good to go. you only need this file IF you get problem I had and cant leave the area until all the guys are dead. Anyway thanks to all who tried to help me resolve this issue. here is the file .... NOTE this is NOT a zip file. RENAME the .ZIp to .Dlg and put into your overrrsie directory. Again this file is not compressed. I had to do this to upload it to this web page ritlead.zip
  2. the other charcters are not L50 however. I used them as well and had the same issue. It is not the level of the chars but the script in the trigger or area file not executing properely. According to the known bugs page cut scenes being RUSHED before completion IE the guy standing who is supposed to be fried BEFORE the fight with the REMAINING 3 dark is DIRECLTY responsible for this issue. see the link below. Known bugs for Kotor 2 MY characters are not at fault and the game supports up to and including Level 50 characters. NO more though. I did at one point think they could be the cause but very early on in my analysis ruled out his issue due to reading others somewhat similar issues in different areas of the game as well as my own testing of lower level characters. I WISH that was the cause its easy to fix. Unfortunately it is not the root cause. THe root cause is with the cut scene rushing by or not allowing the fisdt script to not execute properly and hence the guy remains alive in the room and I remain stuck in the game unable to complete it ever. This again is a known bug which I have the misfortune to run into. Its effect is to prevent me from finishing the game ever. I would like to at least once. This is why I am looking for a temporary work around until the alleged patch comes out to supposedly "fix" this booboo.
  3. I tried from the beginning and it does not work ever. I started the gam from scratch 3 times and did lots of reloads IE starting to travel to planet. No good. I need a way to get that guy to die. I went in with a differeent crew also. Atton as lead and hanharr and goto. Also tried Hanmaiden lead hk47 and mandalore. I am hosed. I need instructions on how to kill that guy using the ingame "`" cheat prompt. OR a script that will terminate him correctly.
  4. I have fixed this issue myself See the Last post in this thread by me for the fix and what was the ROOT cause. Entity210 ============================================== If anyone can tell me how to bypass this "BS" in the Freedon Nadd Tomb section of the Kotor 2 game, I would GREATLY appreciate it. Here are the Details. Software ======== PC version Kotor 2 Hardware ========= INtel Pentium 4 Cpu 3.6 Ghz Ati Radeon X800 XT Graphics Card SB Audigy 2 Sound Card 4 Gig Motherboard ram 4 Terabytes Hd Storage Issue: ======== I Cant Complete the Freedon Nadd Tomb to go onto the second phase to onderon to beat and kill kavar. I Cant Leave the Tomb OR Kill the Dark Jedi Master. Background =========== I am "TRYING" to complete the second visit to dux where your party is split up into 2 groups. Each time I have tried this section, My choice for the group on Duxn was Visas as the Group Leader Main character (Level 50) Mandalore as second choice (Level 50) Handmaiden as third choice (My PC is Male) (Level 50) I played the game entirely Darkside. I Never ever got any lightside points. I enter the Freedon Nadd Tomb room (aka 411dxn.are file ) I easily defeat the 3 dark Jedi but the last guy WONT die and I cant kill him. I cant enter conversation with him either. He has the special Lighting FX still functioning and he stil has a small amount of Hit poins left. I have all the items from this room IE Freedon Nadds Saber and the 2 handed dark saber. I try to Leave the Area and I get the message posted to the screen "I cannot leave the battle at this time." I want to continue the game BUT this is a SHOW stopper BUG and I dont know what to do. I have tried work arounds such as putting Blank compiled ncs files in the overide directory ( the "k_411_hb.ncs" and the "k_411_enter.ncs" files ) but this did not work. I tried modifing the "Are" file by removing the onenter and onheartbeat scripts and putting that new file in the override directory but no luck. As far as ExecuteScript function is concerned I dont know what to do. I need Game flags set so I can 1) Leave area properly 2) start second phase The scripts I "feel" that MAY and I stress the word MAY be causing the problem are: a_leave_411.ncs a_unlock_door.ncs k_411_enter.ncs k_411_hb.ncs tr_leave_411.ncs tr_ritual_sc_2.ncs I even know from the NOTES section in the 411dxn.Are file the following Field Data: Exit_Door 40 - Play dialogue when you first enter 45 - End fight with Ritual Guys 46 - They all dead now 60 - For the Cutscene with the Door Opening My issue is with the TAG "EXIT_Door" and FORCING it to work even though the Last Ritual Jedi is still Alive. WHAT I want. ============ A way to continue the game. I dont know if teleporting will work. Dont have the script for it and I dont know if the game flags will be set properly to allow me to continue IF I do use teleport. Using ExecuteScript function - ie Use "~" and type ingame on screen ExecuteScript("a_leave_411", OBJECT_SELF); to me is kinda useless at the moment unless I have a script the will "WHACK" or nuke that Last Ritual Jedi with the Lighting effect still active. Can anyone help me with this so I can contiune the game. This is one showstopper bug. Is there a cheat I can do to Kill the last Ritual Jedi Or FORCE dialogue with him ???? Or is there a Script to bypass the "I cannot leave the battle at this time." Message. I can even send you a save game zipped if you want to test this for yourself. I have 3 screen shots. Two screen shots shot the the final Dark Jedi MAster (ritual) standing with a very small amount of hit points and lighting effect flowing either to some point in the corridor entrance or over the tomb area. The Last Screeen shot is the Posted message to the screen "I cannot leave the battle at this time." Whatever the solution that is offered, your help will greatly be appreciated. Entity210
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