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Craptrain

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Posts posted by Craptrain

  1. ^ It's a good point. Managing six low-medium maintenance characters in an IE game can be surprisingly micro-intensive. Timing attacks, abilities, spells, buffs, potions etc.

     

    One of my initial problems with PoE is what I'll call Ability Shock. Five characters, all of whom appear to have the same level of powaz as a medium level IE game spellcaster. It can be a handful to manage, not least with speed of combat, dog-piling etc.

     

    I'd like one or two low maintenance classes at least, personally. A nice selection of low-maintenance modal, and lots of passives can still allow you to customise that character.

    This was always my view on the game.  I looked at it as not controlling a single character, but controlling an entire party.  In fact, I rarely plan a single character and instead plan parties that I think are fun.

     

    With players like me in mind, having a number of lower maintenance classes is certainly a positive.

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