Faith.....Good call
I also thought the Dev's had alot of really good ideas, but put them together in an odd way.
As an example-- playing the Exile as a dark sider on Nar Sheddah getting the message to go to the Exchange meeting at the Jek Jek bar, you get to play the female bounty hunter (who will NEVER be in your party) ane equip her with stuff from your travels.
Another early example is the landing at the pole in Telos. You are going to land anyway, so why shoot the shuttle down? That makes 2 out of 2 shot down landings from the pilot. If it was me, I'd get rid of the jinx, or fly the ship myself.
Having other than main characters doing things was an interesting experiment, but to my game style, really detracted from the enjoyment. I would have prefered to have that as optional extending the game for future play. Speaking of which, having the nasty really nurfs the future play as you can gimp it from the start.
My gaming style has minimal interaction with the party members, so I also was annoyed with the influence being the driver of the party dynamics. Actions speak louder than words, so if they get annoyed, I'd prefer them to leave.I also thought there ware too many party members, and too often having no control over the party makeup.
Best moments in the game....HK47
" It's not entertainment master, it's art"
and
"It makes me proud to be your loyal droid"
When all said and done, I was disapointed and underwhelmed with the game, and don't think I got value for my