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dkbrk

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  1. After clearing the ground floor of the Lighthouse Ruin in Ondra's Gift, I found the door leading to the starcase to the next floor appeared to be open but was impassable. Activating the door produces the opening sound, though it does not animate; this renders the door passable. As I left the area to rest and only discovered this on returning, I do not have a save directly before this bug occured. https://www.dropbox.com/s/i7k5q3bthbbvjv3/lighthouse_door.zip?dl=0
  2. Output log: https://www.dropbox.com/s/g7jlq7r5ffw71al/output_log.txt?dl=0 I didn't go back to an old save for the log, but the skeletons are still appearing, so I hope that's ok. Also, I forgot to mention I had a problem Raedric's Hold shortly before the "zombification"; I would kill Raedric but Kolsc wouldn't appear. After repeating the battle several times I managed to complete the quest. I'm not sure if this is relevant.
  3. I used the chanter spell "If their Bones Still Slept Under that Hill, None Can Say" in a number of battles. I found that the summoned skeletons persisted after battle and would follow the party through scene transitions. At this point, I was unsure whether this was intended behaviour; the skeletons could still be commanded as usual. After being knocked out several times, a skeleton could die and would no longer follow. Invoking the spell again would dispel the previous skeletons and the behaviour would repeat. After a particular fast-travel, I believe it was from Gilded Vale to Caed Nua, the skeletons did not appear with my party. Instead, I found them standing around on the map, seemingly at random locations. They are friendly, but cannot be commanded. As far as I can tell, they follow my party everywhere, through every scene transition, spawning somewhere on every map. I tried killing the skeletons, they can be attacked but do not retaliate. After being knocked out several times they would die, but apparently turn up again as I have always been followed by at least one skeleton. I once observed, after having killed one such skeleton, its bones lying on the ground in the next map I entered. Sometimes the skeletons spawn in walls. This occured a while back in my playthrough, however I am submitting three savegames: Raedrics Keep, I believe before the skeletons became "zombies". Brighthollow, shortly after the zombification Odda's House, much later in the game. At this point I am haunted by just one skeleton, which is mostly transparent. I had difficulty attaching files to this post, so I have placed them on Dropbox: https://www.dropbox.com/s/oxbrggf1czkt1kp/2015-03-28_00002.jpg?dl=0 https://www.dropbox.com/s/a6160mn6ktt799i/zombie_skeleton_savegames.zip?dl=0

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