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The quest is done pretty shicily, but I don't get too annoyed by such things. It's meh,yeah - but everybody is allowed to have a bad day or two, even designers. ;)

 

I think this particular quest annoyed the completionist in me. Now I can't finish all the quests in an agreeable manner, which is why Maia's quest disturbs me as well. Perhaps I can rationalise it to myself in the end, like I can when my goody-two-shoes paladin slaughters her way through any ship-like thing that might bring an extra copper coin or two  ;)

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The quest is done pretty shicily, but I don't get too annoyed by such things. It's meh,yeah - but everybody is allowed to have a bad day or two, even designers. ;)

 

I think this particular quest annoyed the completionist in me. Now I can't finish all the quests in an agreeable manner, which is why Maia's quest disturbs me as well. Perhaps I can rationalise it to myself in the end, like I can when my goody-two-shoes paladin slaughters her way through any ship-like thing that might bring an extra copper coin or two  ;)

 

 

earlier I had accidentally disabled personality/reputation indicators and racked up a rationality score of 1 on my priest of wael, which is a disfavored reputation. you better believe i found an in-character justification for that.

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I was disappointed at the lack of different ways to solve this.

And lack of dialogue to tell what I want to say, not only this quest. Don't tell me infinite choice, certain dialogue is within reasonable range.

 

For example, when I "buy slave" in Crookspur island, my goal is to save him first before too late and developer knew it since there is option to release him. But when Serafan question me, I cannot explain my plan, I just admit slaving!

 

 

Argh, this has bothered me since release. They could improve it a little bit by at least adding in a redundant [LIE] dialogue option (no need for new VO) somewhere in the questline.

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The vanilla game suffers from a lot of shoehorned choices or lack there of. For example, not being able to give Bezas notes to the ranga if you destroy the pillar is an egregious oversight.

Edited by Verde

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I actually don't mind that I was forced into the moral dilemma so much as I wish I could have at least talked to their Ranga about this.  At that point, I would rather have had the game explicitly force me to make the decision.  Given the choice, and here's how I'll live with it, guilty until proven innocent.  From O.J. to Zimmerman, I've been pissing off people on both sides, but sacrificing one innocent in order to save the nation sacrifices the nation. Maybe a bit flamboyant and a tad hyperbolic, but I'll live with that just like I'm okay with sending Rongi to his death for what he did in order to save Tamau, a truly wretched character, for what he did not.  In my mind, I appealed to everyone and he or she refused to listen.  Eventually, society will break down from hunger and decay and, hopefully, the survivors will learn.  If not, they will die.  If so, they will also die.  Just later.  If you hate nihilism, believe in something beyond yourself.  If not, then Tikiwara thriving or not doesn't matter anyway.


After our bodies fail and memory fades, only our ideals will remain.  Did you fight for yours?

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