Jump to content

Recommended Posts

How would one go about by doing this? Or can someone make a mod that does this for me?

 

I just wanna play a Wizard/X and have the conjured weapons not suck. The dmg and healing from Concelhauts staff is really bad.

Link to post
Share on other sites

try making an override folder in PillarsOfEternityII_Data and put a copy of the abilities.gamedatabundle file located in this directory Pillars of Eternity II Deadfire\PillarsOfEternityII_Data\exported\design\gamedata.

 

then you can edit the abilities.gamedatabundle file you put in the override folder

 

for example, open it with notepad++ and then search for the spells you want to alter (like ctrl-F concelhaut)

 

example for concelhaut parasitic staff (you'll see this code):

 

{
"$type": "Game.GameData.GenericAbilityGameData, Assembly-CSharp",
"DebugName": "Concelhauts_Parasitic_Staff",
"ID": "f16dfb75-6526-46dc-903c-872d9eccb71e",
"Components": [{
"$type": "Game.GameData.GenericAbilityComponent, Assembly-CSharp",
"KeywordsIDs": ["ad3de01a-e7a8-4a5e-9ec3-7d858d1ffea7",
"92121659-013a-42d7-9ee7-7eb05fe34a63"],
"DisplayName": 401,
"Description": 843,
"UpgradeDescriptions": [],
"UpgradedFromID": "00000000-0000-0000-0000-000000000000",
"Vocalization": "GenericSpellCast1",
"Icon": "gui/icons/abilities/wizard/concelhaut_parasitic_staff.png",
"UsageType": "Spell",
"UsageValue": 0,
"AbilityClass": "Wizard",
"AbilityLevel": 1,
"IsPassive": "false",
"TriggerOnHit": "false",
"IsModal": "false",
"ModalGroupID": "00000000-0000-0000-0000-000000000000",
"IsCombatOnly": "true",
"IsNonCombatOnly": "false",
"HideFromUI": "false",
"HideFromCombatLog": "false",
"UniqueSet": "None",
"NoiseLevelID": "82bc1ce9-3a81-41ca-a61a-cc1f73a53de7",
"DurationOverride": 0,
"ClearsOnMovement": "false",
"CannotActivateWhileInStealth": "false",
"CannotActivateWhileInvisible": "false",
"ActivationPrerequisites": {
"Conditional": {
"Operator": 0,
"Components": [{
"$type": "OEIFormats.FlowCharts.ConditionalCall, OEIFormats",
"Data": {
"FullName": "Boolean HasStatusEffectType(Guid, StatusEffectType)",
"Parameters": ["7d150000-0000-0000-0000-000000000000",
"ChangeForm"],
"UnrealCall": "",
"FunctionHash": 998426332,
"ParameterHash": 413157789
},
"Not": true,
"Operator": 0
}]
}
},
"ApplicationPrerequisites": {
"Conditional": {
"Operator": 0,
"Components": []
}
},
"DeactivationPrerequisites": {
"Conditional": {
"Operator": 0,
"Components": []
}
},
"PowerLevelScaling": {
"BaseLevel": 0,
"LevelIncrement": 1,
"MaxLevel": 0,
"DamageAdjustment": 1,
"DurationAdjustment": 1,
"BounceCountAdjustment": 0,
"ProjectileCountAdjustment": 0,
"AccuracyAdjustment": 0,
"PenetrationAdjustment": 0
},
"StatusEffectKeywordsIDs": [],
"StatusEffectsIDs": [],
"VisualEffects": [],
"SelfMaterialReplacementID": "00000000-0000-0000-0000-000000000000",
"AttackID": "ef01fb28-3c28-4672-92c6-06caa12ff964",
"AITargetingConditional": {
"Conditional": {
"Operator": 0,
"Components": []
},
"Scripts": []
},
"AudioEventListID": "5adb80c9-5a7f-4e44-a2de-2e0a7921777e"
},
{
"$type": "Game.GameData.ProgressionUnlockableComponent, Assembly-CSharp"
}]
},
{
"$type": "Game.GameData.GenericAbilityGameData, Assembly-CSharp",
"DebugName": "Concelhauts_Parasitic_Staff_Summon",
"ID": "2ff7c1fb-681e-44e7-83ba-a6db84268ed6",
"Components": [{
"$type": "Game.GameData.GenericAbilityComponent, Assembly-CSharp",
"KeywordsIDs": ["ad3de01a-e7a8-4a5e-9ec3-7d858d1ffea7",
"92121659-013a-42d7-9ee7-7eb05fe34a63"],
"DisplayName": 401,
"Description": 843,
"UpgradeDescriptions": [],
"UpgradedFromID": "00000000-0000-0000-0000-000000000000",
"Vocalization": "GenericSpellCast1",
"Icon": "gui/icons/abilities/wizard/concelhaut_parasitic_staff.png",
"UsageType": "PerRest",
"UsageValue": 1,
"AbilityClass": "None",
"AbilityLevel": 1,
"IsPassive": "false",
"TriggerOnHit": "false",
"IsModal": "false",
"ModalGroupID": "00000000-0000-0000-0000-000000000000",
"IsCombatOnly": "true",
"IsNonCombatOnly": "false",
"HideFromUI": "false",
"HideFromCombatLog": "false",
"UniqueSet": "None",
"NoiseLevelID": "82bc1ce9-3a81-41ca-a61a-cc1f73a53de7",
"DurationOverride": 0,
"ClearsOnMovement": "false",
"CannotActivateWhileInStealth": "false",
"CannotActivateWhileInvisible": "false",
"ActivationPrerequisites": {
"Conditional": {
"Operator": 0,
"Components": [{
"$type": "OEIFormats.FlowCharts.ConditionalCall, OEIFormats",
"Data": {
"FullName": "Boolean HasStatusEffectType(Guid, StatusEffectType)",
"Parameters": ["7d150000-0000-0000-0000-000000000000",
"ChangeForm"],
"UnrealCall": "",
"FunctionHash": 998426332,
"ParameterHash": 413157789
},
"Not": true,
"Operator": 0
}]
}
},
"ApplicationPrerequisites": {
"Conditional": {
"Operator": 0,
"Components": []
}
},
"DeactivationPrerequisites": {
"Conditional": {
"Operator": 0,
"Components": []
}
},
"PowerLevelScaling": {
"BaseLevel": 0,
"LevelIncrement": 1,
"MaxLevel": 0,
"DamageAdjustment": 1,
"DurationAdjustment": 1,
"BounceCountAdjustment": 0,
"ProjectileCountAdjustment": 0,
"AccuracyAdjustment": 0,
"PenetrationAdjustment": 0
},
"StatusEffectKeywordsIDs": [],
"StatusEffectsIDs": [],
"VisualEffects": [],
"SelfMaterialReplacementID": "00000000-0000-0000-0000-000000000000",
"AttackID": "ef01fb28-3c28-4672-92c6-06caa12ff964",
"AITargetingConditional": {
"Conditional": {
"Operator": 0,
"Components": []
},
"Scripts": []
},
"AudioEventListID": "5adb80c9-5a7f-4e44-a2de-2e0a7921777e"
},
{
"$type": "Game.GameData.ProgressionUnlockableComponent, Assembly-CSharp"
}]
}
 
 
 
 
 
 
try changing the values on the highlighted section and see if there's a difference in damage and duration of the spell (haven't tried this yet so i'm not sure if it'll have the desired effect)
  • Like 1

6025422_EFPg_C_v1.png

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...