Jump to content

Recommended Posts

Does Mechanics work for finding items like in POE1, or in POE2 is it a combination of Stealth & Mechanics that works to find hidden items?

 

Cheers

Share this post


Link to post
Share on other sites

Perception does this now.


For something being 'for free', 'straight after leaving port maje' there sure is a lot of specific investment and required stopovers.

Share this post


Link to post
Share on other sites

Yes, it's perception now and to find all hidden objects and traps by end game one will need a score of 20 perception (buffed).

Share this post


Link to post
Share on other sites

Yes, it's perception now and to find all hidden objects and traps by end game one will need a score of 20 perception (buffed).

 

Ah. Not sure i like this change even though it technically makes sense now.

Share this post


Link to post
Share on other sites

still need mechanics to remove them and stealth aids in discovery too doesn't it ? Isn't stealth also the "search" function or at least it improves it? (find more in stealth mode than non stealth with the same perception)


Nomadic Wayfarer of the Obsidian Order


 

Not all those that wander are lost...

Share this post


Link to post
Share on other sites

It doesn't seem like it. Perception seems to be the only thing that matters for discovering things (traps, secrets).

IMHO, it's a good change because it was kind of stupid to play in stealth + fast mode turned on all the time in the first game. It is more natural when the party moves about like normal people instead of everyone sneaking in plain sight everywhere.

 

Stealth now only seems to matter for stealth/sneak attacks, of course, as well as being an option in some scripted scenes. And you can also solve some quests in a "sneaky" way if you have a character with good stealth skills.

Edited by Moriendor
  • Like 1

Share this post


Link to post
Share on other sites

Huh! I guess I was so used to using stealthy everywhere in PoE1 I was doing ti automatically and thus never noted the difference. I'll have to check that out - it will be great to be able to just walk up to someone and talk and not risk pick pocketing them because I forgot to turn stealth off!  :lol:


Nomadic Wayfarer of the Obsidian Order


 

Not all those that wander are lost...

Share this post


Link to post
Share on other sites

Having stealth activated is no longer necessary to spot things, thank Wael.

My god, thank you for this info. I just assumed I was finding them outside of stealth because I was 2 levels (or perception) higher than the secret needed to be spotted. Like in PoE I.

 

No more slow mode for me!

  • Like 1

If my post hasn't been edited yet, I'm still looking to find the error I made typing it.

Share this post


Link to post
Share on other sites

tupid to play in stealth + fast mode turned on all the time in the first game. It is more natural when the party moves about like normal people instead of everyone sneaking in plain sight everywhere.

 

Stealth now only seems to matter for stealth/sneak attacks, of course, as well as being an option in some scripted scenes. And you can also solve some quests in a "sneaky" way if you have a character with good stealth skills.

 Couldn't agree more. I prefer that stealth takes a more scripted role, besides the new change to stealth detection is great albeit a touch irrelevant (I would be in favour of increasing minimum sneak required to stealth effectively).

Edited by jomoroon

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

×
×
  • Create New...