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Area transition icons flicker and are weirdly evasive


IndiraLightfoot

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What the title says. They work, but it often takes some flickering whisks with my mouse to make them do what they want, and half the time this means that I accidentally set them to some open state, and then I have to make a new attempt.

 

Those hit boxes need to be fixed.

*** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***

 

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I had this exact bug and the quick FPS drop bug during the beta patch but I never figured out exactly what was the trigger. The really weird thing is that both went away on their own. Are any of you using a ghostheart ranger in your party? Because all these bugs went away the second I replaced mine (a hireling) with someone else.

 

Edit: Just checked. Put her back into the main party, did a couple of fights and both the performance bug and the blinking area transitions came back after a couple of map changes.

Edited by srlapo
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Are any of you using a ghostheart ranger in your party?

 

I wouldn't have even thought of this, but I'm having this bug and my main is a Ranger Ghostheart.

 

Going back to the main menu and reloading fixes it temporarily but I can't figure out what actually triggers the issue. It usually happens after combat, conversations, or opening and closing a menu. Either way, I'm looking forward to this being fixed because I love this game and aside from the occasional frame rate drops it was working great before today.

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Going back to the main menu and reloading fixes it temporarily but I can't figure out what actually triggers the issue. It usually happens after combat, conversations, or opening and closing a menu. Either way, I'm looking forward to this being fixed because I love this game and aside from the occasional frame rate drops it was working great before today.

 

 

The only thing unique to the Ghostheart is the animal companion, so I would start by looking at that particular feature.

The interesting thing is that in the previous patch I used a  ghostheart ranger both as a hireling and as a main in different playthroughs and never had any problems, so this bug is something new to this patch.

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This happens for me occasionally on the 2.0.1 beta patch, and I am NOT using a ghostheart ranger (or any other type of ranger) in my party.

 

EDIT: I am using two chanters that summon creatures in battle, though, and the thing that distinguish ghostheart rangers from other rangers is that their companion is a summon rather than an omnipresent party member. That's a slim correlation, but not none.

Edited by pi2repsion

When I said death before dishonour, I meant it alphabetically.

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Same here, experiencing area transition icons flicker and FPS drops/stutter.

This began right after I started a playthrough with a Ghostheart Ranger mc.

Weirdly enough, my other 40+ hours saves, that never experienced this problem before, are now affected by the issue.

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I have this problem no matter who is in my party. It's not real bad for me though since I hold the highlight objects button down while trying to leave a map. It seems to help a lot.

 

That's a different bug. The one described here makes the icons flicker even if you hold down tab.

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FYI, I do not encounter the bug if I don't summon the ghost heart pet.

I was able to play for two hours straight yesterday and no issue at all.

 

Whenever I summon the pet 4-5 times, the game starts to freak out.

 

Chanter's summons may be causing the same?

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Well, I cannot say there is a correlation between summoning creatures and this issue, but considering that my output_log is over 1gb with mostly following error logged, there could be something there :)

 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:get_gameObject ()
  at Game.StatusEffectManager.HandleOnCharacterDestroyed (UnityEngine.GameObject character) [0x00000] in <filename unknown>:0 
  at Onyx.OnyxEvent`1[unityEngine.GameObject].Trigger (UnityEngine.GameObject arg1) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Game.UIDebug:DisplayOnScreenWarning(OnScreenWarning, Single)
Game.UIDebug:LogOnScreenException(Exception, Department, Single)
Onyx.OnyxEvent`1:Trigger(GameObject)
Game.CharacterObjectManager:DestroyCharacter(GameObject)
Game.CharacterObjectManager:DestroyCharacter(GameObject, Single)
Game.Health:Unsummon()
Game.AIController:KillSummonedCreatures(Boolean)
Game.AIController:OnyxDisable()
Onyx.OnyxBehavior:OnDisable()
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same here, flickering area-exit-toggles as well as flickering mag-glass. ghostheart-barb (MC) as well.Only workaround so far, completely shutting down the game and relaunching it, once the steam-sync is done. Frankly paying 70 € to having to restart every other encounter so far is not that much enjoyable to me. might start a tally to show the amount of ACK! to you folks.

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i think this is related to the gigantic output_log (and fps drop) that occurs over time.

 

to clear it - exit the game completely, find the output_log (instructions in this forum for reporting a bug will tell you how) and delete it. it is probably > 1 GB in size. relaunch the game.

 

that works for me. have to do it every 30-45 minutes (and my recycle bin fills up with 1GB output_log files. so empty that bin and hopefully you have lots of hard drive space)

Edited by thelee
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