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[Bug?] Taking down the Hangman seems to have locked me into the Principi faction ending...


crawlkill

Question

I'm not sure if this is a bug or not, but the logic of it shook my experience of the last few hours of the game enough that I feel like I should report it.

 

I'd been planning on siding with the Huana, and got everything set up with them--taken down the gunpowder storehouse, secured the queen's alliance with the isolationist/militant tribe. I then set about clearing up unfinished business in the Deadfire. I visited Dunnage and massacred its leadership, then went down to Deadlight and took a cruise back to Dunnage with the new blood's leader. She told me how to summon the Hangman. I wanted to take down that threat, so I went out to sea and took her down. I then went back to Dunnage and promptly slaughtered the **** out of the new leadership--I wasn't interested in siding with the pirates, I just wanted the Hangman off the table, so I could return that sword to the deathguard under Berath's temple and otherwise make the Deadfire safer.

 

I then spent the next three or four real-life hours scouring the map for all of the many side-things I hadn't done. I cleaned out a lot of temples, named a lot of islands, downed a lot of bounties. Then I noticed that Tekēhu had something to say--and he told me that he was surprised I'd allied with the pirates against the Huana?

 

This freaked me out, because my last save pre-Hangman was from hours back. I killed the hell out of those pirates' leaders, and I didn't even engage with their endgame stuff until I'd already locked in all of the Huana endgame requirements. I made for the final island and saw that, yeah, it was Principi ships that showed up to defend me. When I reverted to my save before I took down the Hangman and went to the endgame directly from there--less many hours of side content completed--I got the Huana fleet, like I'd expected.

 

So what's the deal here? It seems like there's no way to take down the Hangman without locking yourself into the pirate ending, even if you annihilate the leaders of both Principi factions along the way? The game didn't communicate this well at all--if I hadn't spoken to Tekēhu, I would probably have put another five hours into finishing off the whole map before realizing that I'd been force-aligned with the pirates because I...uh...took some advice from one then killed her?

 

This seems like a continuity error--at the very least, it seems like if I've fulfilled conditions for both Principi and Huana alignment I could get to explicitly declare which one I want to side with, no?

 

It really sucked to lose all that time I'd invested doing side content to revert to an older save where I could actually side with the faction I'd been pitching for the whole game and hadn't mass murdered.

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I had no such problems. Committed to Huana, went to do the final Hangman stuff and as soon as I approached the channel, the battle started properly. The Principi vessels were there before en masse, visible on the world map.

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