Is it only me, or is Empower mostly useless on anything other than spellcasters? Especially if using spells for damage.
Yes, you can consider Empower being basically a caster ability.
This is not totally right. Empower does boost even weapon-based martial abilities, ~ 50% to the base damage (so it is multiplicative with other bonuses).
People just notice spells a lot more because there are degenerate cases where empowering a damage spell is basically super overpowered (Minoletta's Crushing Missiles is my go-to autowin button on POTD, but e.g. Josh Sawyer pointed out how broken high-PL spells can be when empowered [imho in part because in "normal" gameplay, they never really get much PL-based scaling because they are already high-level, such as meteor shower or cleansing flame, so empowering them puts them way over the top]).
But there are also martial abilities that can be really good when empowered. The special two-handed whispers of the endless paths great sword, when used on an empowered flames of devotion can be really good (boosted base damage, boosted flames damage, boosted penetration, boosted accuracy [increased chance for crit for even more damage], and then again for the whispers of the endless paths' aoe effect).
Similarly, while there are plenty of martial abilities that are underwhelming when empowered, there are plenty of spells where empowering them is really underwhelming. Try empowering Confusion or Repulsing Seal or Concelhaut's Parasitic Staff.
Yes, in theory it can be used for melee too, however it's useless most of the time. Doing 50% more damage to a single target is maybe good for an assassin once in a while, otherwise it makes no difference in a fight. The only utility for melee is to replenish their resources from time to time and not for damage, but for buffs/heals.
Whispers of the endless paths is a joke now - even empowered with the laughable 20% lash is not even close to a simple fan of flames.
No, ALL empowered martial abilities are underwhelming compared to what is available to casters. The fact that are also a few spells which don't benefit too much from empower is irrelevant - even if there's only a single spell which can make a big difference in a fight it's more than enough.
It's possible that for single-class melee, empower is better used for replenishing. But at least for my experience, with multi-class melee (which has ~ 2x resources), thanks to the action economy (you can only do so much), I find myself regularly empowering specific martial abilities, and rarely ever buffs. Even with the nerf, I still empower whispers of the endless paths flames of devotion to good effect in end-game PotD.
Plus, 50% bonus base damage, with bonus accuracy, and bonus penetration on certain martial abilities can be the difference between a dead enemy character and one that is bloodied/near death. In some fights, a dead enemy NOW (or an interrupted enemy NOW if you're trying to land an interrupt) is much more important than being able to replenish your resources later.
And directly comparing whispers of the endless paths on a martial ability to a fan of flames--trying to be charitable here--kind of demonstrates how little you might understand about class balance, because it is much more holistic then that. E.G. a paladin could nuke as well as a wizard, it would be OP, because unlike a wizard, the paladin has a lot more built-in durability. Plus, unlike martial abilities and attacks, spells are counterbalanced by cast times.
Edited by thelee, 08 June 2018 - 08:11 AM.