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Ideas for a quick and dirty PoE3

the most premature thread ever made

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#41
warbaby2

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Well, if Obsidian follows the typical RPG grand campaign tropes, there really are only two things they can do from here, IF they wanna hold on to this main character, that is:

 

Planar travel or an oriental/asian inspired setting.

 

As for the next "gimik": Dunno, managing your own kingdom?


Edited by warbaby2, 15 May 2018 - 11:43 AM.


#42
MindWeb

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My main hope is that they go back to hub areas and dungeons instead of an open world map. I feel like a lot of Deadfire's content is fetch quests and dungeons with no real story or meaning, just scattered on islands.

 

It felt like I was wasting my time with filler content at times instead of doing actual interesting stuff.

 

Also want to put in a vote for Ixamitl Plains because my Watcher is from there and I really like Orlans.

 

EDIT: This is super minor but I'd like to be able to just click a button in character creation to make it automatically make your character look like your portrait. I believe they said they were planning on not adding many portraits for the very purpose of letting your character look much closer to them, but I still had trouble getting it to look like my portrait.

 

EDIT 2: Also I feel like the plot of this game was pointless, the Watcher really accomplishes nothing. They could've had Eothas destroy the Wheel as the opening of the game, and then the plot deals with the fallout of that and people discovering the gods aren't real. I feel like this is going to be the plot of PoE3 though, so this was more of a filler setup game inbetween.


Edited by MindWeb, 16 May 2018 - 12:24 AM.

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#43
Crucis

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Well, I'm nowhere near completing Deadfire yet, but my quick thoughts for PoE3:

 

- Location: Back to the typical Medieval Europe setting. I need more wilderness and more snow environments

- More meaningful maps (so far, most Deadfire maps seem small, minus Neketaka and the 4 level dungeon I came across)

- Bigger dungeons. Give me something with some meat on it, like Endless Paths

- Go back to letting me choose spells to put in a grimoire

- I enjoy the naval battle/ship stuff, but it's kinda a one off. Not needed for next game

- Get elves and dwarves involved more. I'm already getting tired of the Vailians and Aumaua/Huana

- Keep the Ranger class!

- Bring back PoE's level up design as apposed to Deadfire's skill tree

- Need more spells

- Ability to name pets

- Keep the stealth stuff coming. More ideas and options would be welcome

- Keep the reputation wheel and all the rep and ability stuff in the dialogue. Really helps out when choosing what to say and how I want to roll play

- Would really love PoE3 to be the Baldur's Gate 2 of this generation. Let's go out with a bang. 150+ hours, sweet dragon battles, tons of maps. Let's go all out, Obsidian!

 

I'll edit my post if/when I think of more.

 

I like what you're  saying here, Jayngo, though not 100%. 

 

1.  I like the reputation wheel.

 

2. I'm not fond of the abilities trees.  It's not the content of the abilities trees.  It's the fact that It's annoying has hell having to hover the cursor over every friggin' single circle trying to figure out what each ability icon is.  Give me back a text based list!!!  I can read through a text list like ten or more times faster than having to hover over each of the damned icons!!!

 

3.  Rangers:  Please make ranger pets into an at-creation optional thing, rather than a mandatory thing.  And come up with some other ability that rangers who choose to be pet-less will get instead of a pet.  Also, add more non-pet related Ranger abilities.

 

4.  Bigger dungeons.  Absolutely YES!!!  They don't have to be quite as deep as the Endless Paths, but big nonetheless.  I'm reminded of the great big dungeon in the IWD1 free add-on Tales of the Loremaster.  That was a  great dungeon as well!!!

 

5.  Setting.  I don't need it to be back to a true Medieval Europe  setting, but it'd be nice if it was something different from the Dyrwood and Deadfire.  I don't know that I was a fully arctic setting either though.  OTOH, is there enough meat on the bone for a White That Wends setting?  I have to admit that I like more rural settings more than urban ones.  Some people seem to have a need for a big city.  I don't.  I don't know if this is because these people live in cities themselves or not.  (I've wondered if the relative dislike of Xoti and her accent comes from players who are city dwellers who have an ingrained dislike of people they see as hicks and rednecks, and they see Xoti this way.)

 

A White That Wends setting would get you plenty of Pale Elves.  A Naasitaq setting would get you plenty of dwarves.  And there might be something to be said for a Living Lands setting with its wide variety of weather, etc.

 

 

6.  Stronghold.  I'd be happy of the PC's "stronghold" was a pleasant cabin in the woods.  Or if there was a city, perhaps a nice little townhouse.  Nothing that needs any serious managing.  

 

7.  Weapons.  I'd like to see a very wide variety of weapons, with plenty of choices of each type.  I do like how anyone (aside from a Devoted) can use any weapon with proficiency.  And that taking the proficiency only gives the character access to the weapon's special ability.

 

Speaking of weapons, I really wish that they'd give quarterstaves another look.  I don't like that they're essentially slow, reach weapons.  When I think of quarterstaves, i think of a weapons that doesn't have particularly special reach because you hold it in the middle.  And I don't think of it as a particularly slow weapon.  i tend to think of it as a relative quick weapon compared to other 2 handed weapons because it's mostly made out of wood rather than steel, plus you're holding it at its center of gravity, not at an end.

 

And I'm with the previous poster who suggested adding 2H great axes and 2H great hammers (or whatever they should be called).  I'd also like to see more Eastern style weapons.  I know that some "eastern" weapons are mostly the same as medieval European weapons, but not all.  I think that having a Katana in the game, whether it gets called that or not, would be nice, perhaps as some sort of 2H weapon that doesn't necessarily hit as hard as a greatsword or estoc, but might be faster, more capable of crits, and slashing only.  Sort of like a saber but requiring 2H to properly wield, and thus more damaging than a saber (or perhaps only more damaging if you had the 2H weapon style).

 

 

8. More spells?  Personally, I don't really care for more spells myself.  The variety of spells is already so great that it's confusing knowing what to take and use without adding even more to the confusion.

 

 

9. Subclasses.  I don't mind the concept of subclasses.  Not at all.  But I really would like to see more depth and lore added to some of them. 

 

 

10. Sub races.  I'd love to see more subraces added to the game.  But I do get the feeling that the reason we don't see more is that, at least for some subraces, it might require adding more animation models, at least for those that don't already exist.  That said, would it be all that difficult to add in those models for the Avian and Marine GL's, since there are already NPCs that are of those races, and models for them already exist?

 

It'd also be nice to see a little wider array of past professions, as well as not having so many of the existing ones limited to 1 or 2 cultures.  And for what little it's worth, is there really any reason for there to be a Raider and a Mercenary profession?  Seems to me that they're so similar in nature that they could be combined into a single common slot.

 

I think that it'd be nice to add a third subrace to those races that have only  two at the moment.  This could include Aumaua, Dwarfs, Elves, and Orlans.

 

 

Anyways, that's all I have for now. 


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#44
Crucis

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Well, if Obsidian follows the typical RPG grand campaign tropes, there really are only two things they can do from here, IF they wanna hold on to this main character, that is:

 

Planar travel or an oriental/asian inspired setting.

 

As for the next "gimik": Dunno, managing your own kingdom?

 

An Arctic setting?  (Could be a little boring visually, but it is "different".) 

 

As for an oriental/asian inspired setting, given that some of Eora's cultures have been a mishmash of Earth cultures, there's no reason that they couldn't come up with a pseudo-Asian culture that was a mashup of, say, Japanese and something screwy, like ancient Egyptian. 

 

Also, do we know if all of Eora has been properly explored?   Are there any significantly large regions that have never been explored?  It seems entirely possible that if the devs wanted to say "yes", there's no reason it couldn't be "yes".  Furthermore, that might even make for an interesting setting.

 

Say that after the events of PoE2, the Watcher and friends go on a "3 hour tour" on the Minnow, er, I mean, the Defiant and get lost in a storm.  And end up ship wrecked on an unknown shore, that just so happens to be of this heretofore unknown Eoran land and culture.  And that the entire story revolves around exploring this new land and eventually ends up with the Watcher having to resolve some great problem.  And perhaps finding a way to get home, wherever "home" may be for a Watcher whose home at Caed Nua has been stomped flat by Eothas and ends up living on a sea-going RV, I mean, sloop.

 

And maybe the game could start with you back in Berath's little room, where she says "Not again!  Just figure out who you are and get outta here!"  :skull:



#45
E.RedMark

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And maybe the game could start with you back in Berath's little room, where she says "Not again!  Just figure out who you are and get outta here!"   :skull:

 

:lol: now..thats how LEGENDE start....on ward! 



#46
warbaby2

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An Arctic setting?  (Could be a little boring visually, but it is "different".) 

 

Covered with White March... I doubt the setting has much more to it then we already got, I mean, there even was an ice dragon.

 

Nope, fact is, with PoE1 and WM1+2 they already covered most of what the BG and IWD series did, all that's left for an eventual PoE3 is something "new".


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#47
rjshae

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With the multi-classsing added in, a single-character game seems more feasible now. Perhaps with some variant of first-person perspective in a sandbox setting? It might make for an interesting interlude before a return to the PoE 1&2 format.



#48
Crucis

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With the multi-classsing added in, a single-character game seems more feasible now. Perhaps with some variant of first-person perspective in a sandbox setting? It might make for an interesting interlude before a return to the PoE 1&2 format.

 

 

NOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!

 

Absolutely NOOOOO!!!!!  This type of game is all about playing a PARTY of multiple characters, not playing solo!  Turning PoE3 into a solo game would be the absolutely worst decision possible, and would guarantee that I'd never buy another PoE game.


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#49
warbaby2

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With the multi-classsing added in, a single-character game seems more feasible now. Perhaps with some variant of first-person perspective in a sandbox setting? It might make for an interesting interlude before a return to the PoE 1&2 format.

 

 

NOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!

 

Absolutely NOOOOO!!!!!  This type of game is all about playing a PARTY of multiple characters, not playing solo!  Turning PoE3 into a solo game would be the absolutely worst decision possible, and would guarantee that I'd never buy another PoE game.

 

...suggesting to turn a cRPG series into the same, generic FPS model that pretty much was the standard for RPGs in the last two decades... never wise, especially on a forum full of people that payed to get a classic cRPG made... twice. :D

 

Seriously though, there are enough first and 3rd person, solo RPGs out there, and with Cyberpunk and Skyrim 6 down the line, I think that market doesn't need another contender.


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#50
Kiroen

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Let us drag gods to our level so that we can laugh at their smug faces.



#51
the_dog_days

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With the multi-classsing added in, a single-character game seems more feasible now. Perhaps with some variant of first-person perspective in a sandbox setting? It might make for an interesting interlude before a return to the PoE 1&2 format.

 

I was thinking more of an arpg but as a spin off. I'd also love to see an srpg as a spin off.



#52
master guardian

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They really need a new Narrative director and story writing team. 

 

This was the only issue i had with deadfire the game itself was awesome but the narrative was uninteresting and bland and dull


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#53
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 Yes, planning for PoE5 starts now.... err, I mean 3, PoE3.

 

 The systems are solid and the combat has a good feel to it. Other that re-balancing the higher difficulties, I would be happy to see another game with these systems. The classes and multi class system is surprisingly solid considering how big of a change it was.  I look forward to trying out some interesting builds with it.

 

 I enjoyed the ship combat more than I thought I would (I had never considered a career in piracy - sigh, missed opportunities) and I like that the option to board is always there.  

 

 I would be happy to revisit the Deadfire, but there is also a lot more of the world so, maybe we'll get back to the Deadfire by PoE7 or so. However it goes, I'm going to need another piracy opportunity in the future. 

 

 The companion relationship system is promising. The only issue was that there wasn't quite enough of it. I would like to see the relationships develop more over the course of the game (I had exhausted the possibilities fairly early in my play through and the NPCs didn't have any more to say).

 

 I would like to see more of the watcher story. I promise to suspend disbelief at restarting at level 1 if the devs  promise not to murder my watcher between every game.

 

 I think the writing has improved from PoE1 to White March to Deadfire. For me, a personal story and interesting companion characters are a big part of what makes a game good.  



#54
MindWeb

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 Yes, planning for PoE5 starts now.... err, I mean 3, PoE3.

 

 The systems are solid and the combat has a good feel to it. Other that re-balancing the higher difficulties, I would be happy to see another game with these systems. The classes and multi class system is surprisingly solid considering how big of a change it was.  I look forward to trying out some interesting builds with it.

 

 I enjoyed the ship combat more than I thought I would (I had never considered a career in piracy - sigh, missed opportunities) and I like that the option to board is always there.  

 

 I would be happy to revisit the Deadfire, but there is also a lot more of the world so, maybe we'll get back to the Deadfire by PoE7 or so. However it goes, I'm going to need another piracy opportunity in the future. 

 

 The companion relationship system is promising. The only issue was that there wasn't quite enough of it. I would like to see the relationships develop more over the course of the game (I had exhausted the possibilities fairly early in my play through and the NPCs didn't have any more to say).

 

 I would like to see more of the watcher story. I promise to suspend disbelief at restarting at level 1 if the devs  promise not to murder my watcher between every game.

 

 I think the writing has improved from PoE1 to White March to Deadfire. For me, a personal story and interesting companion characters are a big part of what makes a game good.  

 

My main gripe with the game is the short and underwritten companion quests to be honest. They're promising enough mostly (though Tekehu doesn't seem to even have one, his development is just based on stuff with the Gullet it seems), but they end so quickly and abruptly. At least with Eder and Sagani's quests in the first game it felt like that abruptness and lack of closure was intentional, and it tied into the theme of them. Here it just kinda feels like I did a quick sidequest.

 

I'd prefer less open world stuff with dungeons that have no real story if we got more developed companion quests. Especially if they're more tied into the plot like Durance's.



#55
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http://www.gamebansh.../all-pages.html

Wow! Thank you for that link and info. And yes, it makes so much sense! Now, they have a fantastic tool box full with graphical solutions, moulds and scripts and systems. Why not make some easier money from those assets?

He said if PoE2 was a sales success. It's hard to tell, but the numbers on Steam look less than for PoE1 in the meantime -- any further development on Tyranny was also stopped save for a DLC after that didn't meet expectations. However, there was also that talk about doing a turn based combat game or more like a "Skyrim" type of game in the Pillars universe. Speaking about "easier money" -- that's what they basically did on Icewind Dale at Black Isle back then. Just take existing tech, Bioware's Infinity Engine, don't much iterate upon it, make a more stripped down dungeon and combat based game. You could argue that was similar to what had happened with the Gold Box D&D Games a decade earlier at SSI too. Keep the tech, just release a new adventure.

 

What that means that even at a fraction of the sales of BG, it still brought in the money. However, I have the feeling the full VO and stuff in Deadfire was in parts included after the runaway success of Original Sin 2. Who would have thought that a turn based series would ever outperform something far more visceral? Certainly not anybody at the Codex. :biggrin: I personally hope Obsi can keep doing this, smaller scale projects aside of their Fallout:New Vegas and Pillars:Skyrim, as I've personally both enjoyed PoE and Tyranny overall quite a bit. This includes the prospect of a turn based game -- due to the current mechanics, which in parts seem more suited to that kind of thing, combat can be more micro intensive than it ever much was on any Infinite Engine game.
 


Edited by Sven_, 20 May 2018 - 01:22 AM.


#56
Hebruixe

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Is a poe3 even in the cards? Its pretty unusual for obsidian to stick to something.

 

I think  it's extremely likely they're create another sequel. The real question is whether or not the franchise will continue after that. It depends heavily on how good Pillars 3 turns out, which is uncertain at this point. They might push out a crappy game to get some easy money. Or they might invest in a bigger and better title than ever before. It's up to them, and the long term health of the franchise depends on their decision.



#57
jaganntha

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I don't want POE3, I want another protagonist in this setting, maybe in the living lands or the white that bends or in another time (engwithians time)


Edited by jaganntha, 20 May 2018 - 07:37 AM.


#58
hilfazer

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Reduce durations even more. They're still too long. I can often hit my enemy once while he's debuffed and in some cases even twice.


Edited by hilfazer, 20 May 2018 - 07:55 AM.


#59
Stephen Unsworth-Mitchell

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Personally I go with having some where new for the majority of the game. Oriental would be nice direction.

 

But I throw in a short story that makes you travel back to small selection of POE1 places example stalwart in white marsh and diefience bay. That way you get see what some your choices from first game have done to change places.

 

I have small visit to deadfires maybe city and couple islands that has its own short story. Again you'll see how things changed since you last visited.

 

Main story line would run through new area.

 

As for compainions mostly new compainions maybe bring back one thats been in it from start. one from deadfire rest new.

 

I add more thoughts once we see where the DLCs and balancing take us.







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