Well, I'm nowhere near completing Deadfire yet, but my quick thoughts for PoE3:
- Location: Back to the typical Medieval Europe setting. I need more wilderness and more snow environments
- More meaningful maps (so far, most Deadfire maps seem small, minus Neketaka and the 4 level dungeon I came across)
- Bigger dungeons. Give me something with some meat on it, like Endless Paths
- Go back to letting me choose spells to put in a grimoire
- I enjoy the naval battle/ship stuff, but it's kinda a one off. Not needed for next game
- Get elves and dwarves involved more. I'm already getting tired of the Vailians and Aumaua/Huana
- Keep the Ranger class!
- Bring back PoE's level up design as apposed to Deadfire's skill tree
- Need more spells
- Ability to name pets
- Keep the stealth stuff coming. More ideas and options would be welcome
- Keep the reputation wheel and all the rep and ability stuff in the dialogue. Really helps out when choosing what to say and how I want to roll play
- Would really love PoE3 to be the Baldur's Gate 2 of this generation. Let's go out with a bang. 150+ hours, sweet dragon battles, tons of maps. Let's go all out, Obsidian!
I'll edit my post if/when I think of more.
I like what you're saying here, Jayngo, though not 100%.
1. I like the reputation wheel.
2. I'm not fond of the abilities trees. It's not the content of the abilities trees. It's the fact that It's annoying has hell having to hover the cursor over every friggin' single circle trying to figure out what each ability icon is. Give me back a text based list!!! I can read through a text list like ten or more times faster than having to hover over each of the damned icons!!!
3. Rangers: Please make ranger pets into an at-creation optional thing, rather than a mandatory thing. And come up with some other ability that rangers who choose to be pet-less will get instead of a pet. Also, add more non-pet related Ranger abilities.
4. Bigger dungeons. Absolutely YES!!! They don't have to be quite as deep as the Endless Paths, but big nonetheless. I'm reminded of the great big dungeon in the IWD1 free add-on Tales of the Loremaster. That was a great dungeon as well!!!
5. Setting. I don't need it to be back to a true Medieval Europe setting, but it'd be nice if it was something different from the Dyrwood and Deadfire. I don't know that I was a fully arctic setting either though. OTOH, is there enough meat on the bone for a White That Wends setting? I have to admit that I like more rural settings more than urban ones. Some people seem to have a need for a big city. I don't. I don't know if this is because these people live in cities themselves or not. (I've wondered if the relative dislike of Xoti and her accent comes from players who are city dwellers who have an ingrained dislike of people they see as hicks and rednecks, and they see Xoti this way.)
A White That Wends setting would get you plenty of Pale Elves. A Naasitaq setting would get you plenty of dwarves. And there might be something to be said for a Living Lands setting with its wide variety of weather, etc.
6. Stronghold. I'd be happy of the PC's "stronghold" was a pleasant cabin in the woods. Or if there was a city, perhaps a nice little townhouse. Nothing that needs any serious managing.
7. Weapons. I'd like to see a very wide variety of weapons, with plenty of choices of each type. I do like how anyone (aside from a Devoted) can use any weapon with proficiency. And that taking the proficiency only gives the character access to the weapon's special ability.
Speaking of weapons, I really wish that they'd give quarterstaves another look. I don't like that they're essentially slow, reach weapons. When I think of quarterstaves, i think of a weapons that doesn't have particularly special reach because you hold it in the middle. And I don't think of it as a particularly slow weapon. i tend to think of it as a relative quick weapon compared to other 2 handed weapons because it's mostly made out of wood rather than steel, plus you're holding it at its center of gravity, not at an end.
And I'm with the previous poster who suggested adding 2H great axes and 2H great hammers (or whatever they should be called). I'd also like to see more Eastern style weapons. I know that some "eastern" weapons are mostly the same as medieval European weapons, but not all. I think that having a Katana in the game, whether it gets called that or not, would be nice, perhaps as some sort of 2H weapon that doesn't necessarily hit as hard as a greatsword or estoc, but might be faster, more capable of crits, and slashing only. Sort of like a saber but requiring 2H to properly wield, and thus more damaging than a saber (or perhaps only more damaging if you had the 2H weapon style).
8. More spells? Personally, I don't really care for more spells myself. The variety of spells is already so great that it's confusing knowing what to take and use without adding even more to the confusion.
9. Subclasses. I don't mind the concept of subclasses. Not at all. But I really would like to see more depth and lore added to some of them.
10. Sub races. I'd love to see more subraces added to the game. But I do get the feeling that the reason we don't see more is that, at least for some subraces, it might require adding more animation models, at least for those that don't already exist. That said, would it be all that difficult to add in those models for the Avian and Marine GL's, since there are already NPCs that are of those races, and models for them already exist?
It'd also be nice to see a little wider array of past professions, as well as not having so many of the existing ones limited to 1 or 2 cultures. And for what little it's worth, is there really any reason for there to be a Raider and a Mercenary profession? Seems to me that they're so similar in nature that they could be combined into a single common slot.
I think that it'd be nice to add a third subrace to those races that have only two at the moment. This could include Aumaua, Dwarfs, Elves, and Orlans.
Anyways, that's all I have for now.