whiskiz Posted May 15, 2018 Share Posted May 15, 2018 (edited) The bugs aren’t the problem it’s the game difficulty. Currently it is almost impossible to die on the hardest difficulty POTD. I find it hilarious when people say this. Does no one leave crit path? Does no one explore? I found a three eoten fight when I was level 5, I had only one exceptional weapon, and most of my armor was "fine" level, trust me, I didn't win.Also OP, all these difficulty complainers are specifically saying the hardest difficulty setting in the game needs to be harder. Something the lead Dev admitted before the game was even released. It is a non issue, if you care about playing on the hardest setting (most people dont), wait at least until that gets patched which will probably be soon. It’s ridiculous that people are complaining about the level scaling option not working? It works, just not as well as it should. Also there is a huge difference between "this game is a cake walk and wayyy to easy" and "level scaling doesn't work". Anyone saying you "can't die" in this game is purely full of crap. Indeed, and PotD as well as solo runs usually cater to a tiny percentage of all players, so it makes sense to give such modes lesser priority. I love those modes, but I don't cry for that - I'm tying one hand behind my back with stuff like not rerolling companions and sidekicks, etc. You can make the game very challenging as it stands right now. It's funny because someone made a poll thread to ask if people actually play PotD and 29% said they do/would/will. Almost a third of the playerbase, so please get off your ignorant high-horse. Not to mention all the streamers and stuff that received early access, like Cohhcarnage, instantly started and played on PotD before it was even available. Hell Cohhs Lets Play still be near the top of his list, with PotD in the title(s) if you search on youtube. But you aren't interested in it so nobody must be amirite?? Edited May 15, 2018 by whiskiz Link to comment Share on other sites More sharing options...
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