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Critical hits are quite common with high accuracy, so 25% bonus is ok. Also keep in mind, it also increases penetration by 50% (probably leading to overpenetration for another 30% bonus), and many modifiers increase crit damage (or improve normal hits to crits)...

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+25% is a 1.25 multiplier. Am I missing something, or you?

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+25% is a 1.25 multiplier. Am I missing something, or you?

 

It's only a multiplier if you have no other damage bonuses, because its additive with those. For example if you have 18 Might (+24% damage) and are wielding a Fine Weapon (+15% damage) your hits will do +39% (24+15) damage whilst your crits will do +64% damage (24+15+25) which is a relative increase of ~18% (1.64/1.39 x 100), not 25%. The more damage bonuses you have, the smaller the relative increase to damage a crit brings, so with enough damage bonuses crits become pretty unimportant.

 

That said, making crits multiplicative with other damage bonuses would likely result in massively inflated damage numbers from certain classes so I'd prefer to see them remain as they are.

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Critical hits are quite common with high accuracy, so 25% bonus is ok. Also keep in mind, it also increases penetration by 50% (probably leading to overpenetration for another 30% bonus), and many modifiers increase crit damage (or improve normal hits to crits)…

I'd like to see crits be just a little less common and a little more powerful. A slightly higher threshold and maybe an additional 20-30% damage bonus would be about right. As it is, I sometimes crit 4-5 times against the same enemy before they go down, which feels a little weak.

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There is no need to buff crits because crits also give +50% penetration.

Unless you already overpenetrate with a regular hit the extra penetration will usually give you another damage bonus.

If you overpenetrate anyway then you are so powerful that enemies will die fast even if the crit only gives you a small bonus.

Plus there are several things from talents and equipment that give another bonus when you have a crit.

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