PIRI 28 Posted May 14, 2018 Share Posted May 14, 2018 In current state, that's additive +25% bonus from crit looks laughable so, how do u think, should critical changed to multiplicative modifier? Quote Link to post Share on other sites
Infiltrator_SF 117 Posted May 14, 2018 Share Posted May 14, 2018 It doesn't look laughable when you stack it with all the other bonuses like assassinate, stealth, gambit etc. Crit also extends the duration of accompanying effects. Quote Link to post Share on other sites
pstone 55 Posted May 14, 2018 Share Posted May 14, 2018 Critical hits are quite common with high accuracy, so 25% bonus is ok. Also keep in mind, it also increases penetration by 50% (probably leading to overpenetration for another 30% bonus), and many modifiers increase crit damage (or improve normal hits to crits)... Quote Link to post Share on other sites
omgFIREBALLS 870 Posted May 14, 2018 Share Posted May 14, 2018 +25% is a 1.25 multiplier. Am I missing something, or you? Quote Out With The Good: The mod for tidying up your Deadfire combat tooltip.Waukeen's Berth: Make all your basic purchases at Queen's Berth. Link to post Share on other sites
JerekKruger 3,526 Posted May 14, 2018 Share Posted May 14, 2018 +25% is a 1.25 multiplier. Am I missing something, or you? It's only a multiplier if you have no other damage bonuses, because its additive with those. For example if you have 18 Might (+24% damage) and are wielding a Fine Weapon (+15% damage) your hits will do +39% (24+15) damage whilst your crits will do +64% damage (24+15+25) which is a relative increase of ~18% (1.64/1.39 x 100), not 25%. The more damage bonuses you have, the smaller the relative increase to damage a crit brings, so with enough damage bonuses crits become pretty unimportant. That said, making crits multiplicative with other damage bonuses would likely result in massively inflated damage numbers from certain classes so I'd prefer to see them remain as they are. 1 Quote Link to post Share on other sites
Purudaya 568 Posted May 14, 2018 Share Posted May 14, 2018 Critical hits are quite common with high accuracy, so 25% bonus is ok. Also keep in mind, it also increases penetration by 50% (probably leading to overpenetration for another 30% bonus), and many modifiers increase crit damage (or improve normal hits to crits)… I'd like to see crits be just a little less common and a little more powerful. A slightly higher threshold and maybe an additional 20-30% damage bonus would be about right. As it is, I sometimes crit 4-5 times against the same enemy before they go down, which feels a little weak. Quote Link to post Share on other sites
Madscientist 649 Posted May 14, 2018 Share Posted May 14, 2018 There is no need to buff crits because crits also give +50% penetration. Unless you already overpenetrate with a regular hit the extra penetration will usually give you another damage bonus. If you overpenetrate anyway then you are so powerful that enemies will die fast even if the crit only gives you a small bonus. Plus there are several things from talents and equipment that give another bonus when you have a crit. Quote Link to post Share on other sites
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