Feeling the same. If there is an upper cap, it's like something is spiraling out of control and game mechanics can't handle it, which denotes a poor system.
Personally I'm not wild about caps; I don't even like the fact that stats are capped at 35 because it seems like a design flaw in the Deadfire version of resolve that it needs a cap to be functional.
Although am ok with bottom caps. Like: at least 20% of damage always go through. An experienced player will find a way to deal more than threshold; but it might help someone less experienced against blocking in combat when they just can't deal damage and being forced to reload the save.
It seems like in addition to avoiding 0/negative damage, this is also a way for Obsidian to make underpenetration and grazes much more meaningful than in PoE1 (ok, there was no underpenetration, but grazes can become trivialized).
-0.5 from additive graze is less stingy, when you have high MIG, can backstab or deathblow)
Yup. Been suggested: v4 and v5 from here.
Though IMO it would've been a lot easier if Obsidian had just said "screw consistency, we'll make weapon modal penalties/graze/underpenetration multiplicative modifiers"
Although if graze is to be multiplicative, imo crit should be too. If under-penetration is multiplicative, over-penetration should be too.
Edited by MaxQuest, 01 July 2018 - 10:16 AM.