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I was looking through some ability trees and I just couldn't wrap my head around how powerful some abilities were and the tier they were placed at.

Am I missing something here or is this really unbalanced? 

 

Here is a power level 6 ability:

 

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and here is a power level 9 ability:

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One does roughly a 1200 damage in 15 seconds (guaranteed because its raw), the other does a 1/5 of that in twice as much time (possibly even less since its not raw damage), and is a higher tier ability. 

Is there a buff or a nerf required here?

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Cipher can basically just pick their nose until power level 5 when they pick up ring leader.  There's some semi decent spells but nothing like as good as what wizard has access too.  ... and then they hit power level 6 and suddenly it's like heaven for them.

 

They were a late game bloomer in PoE too, I wouldn't mind if they smoothed it out a bit tbh.

Edited by Climhazzard
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Disintegration causes 240 in total. It's just a bad description. But even so, the imbalance is obvious.

 

oh, well that certainly changes the imbalance a lot. Still though, that wizard level 9 skill is is a bit ****. Especially compared to the level 9 cipher ability 100 cuts which does 221 guaranteed damage and can be easily extended. I think there are so many abilities for the wizard they couldn't balance them all out properly

 

 

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You trade double time for debuff 

Its fair trade, as for me?

well, idk about that being a fair trade, that debuff isn't all that great (-5 to constitution. -50% healing), especially when you compare it to a level 2 wizard spell Curse of blackened sight, which provides -5 perception, +50% recovery time, Flanked (-10 deflection), -10 Accuracy, -50% range. Oh and this does it for the same duration, and in an AOE

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well, idk about that being a fair trade, that debuff isn't all that great (-5 to constitution. -50% healing), especially when you compare it to a level 2 wizard spell Curse of blackened sight, which provides -5 perception, +50% recovery time, Flanked (-10 deflection), -10 Accuracy, -50% range. Oh and this does it for the same duration, and in an AOE

 

This is 2 difference debuff, one for dex, other for con, why you compare it? And blind last 20 sec, not 30. 

If you think -25% hp and -50% healing it's not enough, so just dont use it. But repeat, trade double time for debuff its fair trade.

As example, cipher need 10.5 second to land debuff+nuke, when wiz need only 7.5 sec. And cipher must spend 2 points.

Btw, if you mean "cipher OP" - just look at chain, they have 18 sec duration and zero dmg. And show me cipher's version of meteor strike.

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