Jump to content

Welcome to Obsidian Forum Community
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

Wish PoE wizards were like DnD wizards

deadfire pillars eternity spells magic wizard

  • Please log in to reply
23 replies to this topic

#21
lonelornfr

lonelornfr

    (2) Evoker

  • Members
  • 79 posts
  • Pillars of Eternity Backer
  • Deadfire Backer
  • Fig Backer

 

I still wish they would have kept poe 1's casing system, with per rest spells, it feels weird to me to be able to cast so many spells every encounter. And yet sometimes i wish i could cast more spells of a particular level in a fight.

 

I'd rather say that playing a wizard and not casting spells is much more weird.

 

 

Well, you would not not cast spells in PoE 1, especially later on with the per encounter spells. But you could not go all out in every fight (or you could but then you'd have to rest a lot).

I view spells more as a strategical resource that you have to use wisely when you need them, i guess that's from my old D&D days.



#22
gerardbois

gerardbois

    (0) Nub

  • Initiates
  • 4 posts
  • Pillars of Eternity Backer
  • Deadfire Backer

The thing I like about wizards/druids/priests in this game is that every one of their spells can be used in every fight without ever resting once.  The only need to rest comes from using empower.  It feels like every formerly Vancian caster has 2 spell mastery spells of each level now.  In the first game I would never use the per rest spells or abilities unless I was fighting one of the hardest boss fights in the game or something equally challenging that would require me to burn resources.  I would use the absolute crap out of the per encounter spells and abilities though, and that goes for caster and non-caster.  I like how almost everything is per encounter now. 

I totally agree ! I hate to be forced in thinking "oh I could finish that fight quickly but let's save some spell for later..." It's not fun !

Less filler combat, make every encounter hard and give the player the full potential of their characters at every combat ! Great change they made !
In the first POE, i just used cypher as caster in my team because you could use them all the time.


  • Wormerine likes this

#23
tinysalamander

tinysalamander

    (5) Thaumaturgist

  • Members
  • 476 posts

Well, you would not not cast spells in PoE 1, especially later on with the per encounter spells. But you could not go all out in every fight (or you could but then you'd have to rest a lot).
I view spells more as a strategical resource that you have to use wisely when you need them, i guess that's from my old D&D days.


I do the same thing in any game where spells are a very limited resource, including mana-based systems. Outside of boss fights unless I've found some roundabout way to recover something I'm going to spend I don't. It feels weird to me, and I don't think that works really well in PC-based games. At least it doesn't for me.

 

Which doesn't usually stop me from playing those games, but still I think that things can be improved somehow. At least with mana-based system you can have some sort of auto-recovery with time, although I'm not sure I actually played any that did it (nothing comes to mind at the moment).


Edited by tinysalamander, 14 May 2018 - 12:55 PM.


#24
Penguin_of_Doom

Penguin_of_Doom

    (0) Nub

  • Initiates
  • 3 posts

I can't say i love the current system for grimoires.

I'm playing an evoker and for every single grimoire i find i can't even cast half of it because of forbidden schools and spells i already have.

If i can't learn the spells properly at least let me make a custom grimoire with spells i don't know.







Also tagged with one or more of these keywords: deadfire, pillars, eternity, spells, magic, wizard

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users