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Fixes to the Patch Beta Build


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#21
Zamh

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No word on the aloth/pallegina imports still being bugged? my aloths quest log states that he's the grand master of the leaden key yet his dialogue is about dismantling them... pallegina is also banished:/ 


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#22
Timboslice

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Any word on the poor performance on 1080 ti's? I'm not the only one who is having the issue and Cdiaz said he was working on it.



#23
Raspada

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So Vela is there in the beginning after I save import. However, after I get my ship and Serafen joins, I see her talking to him, but if I zone out she's nowhere in the ship anymore. She also isn't an available crew member to use.

 

Is that normal?



#24
Stiler

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Eder still says he went to find his parents after this patch.

 

This is with the pre-made "Benevolent soul" history as well as a created history which had eder's faith restored.

 

I started a new game just to make sure and he still says that too.



#25
Origame

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-Watchers who took the baby orlan in Pillars 1 will now see her in Vilario's Rest.

Is she seen only before ship repair? Cant find her on ship in current save =(

 

I went back and searched the entirety of Vilerio's Rest for her in my save. She isn't there either. Guess this fix doesn't apply to ongoing saves... and that really bites, seeing as I'm already 30+ hours into the game and there's no way I can restart now.

 

I'm really disappointed. It feels like a punishment for backing the game and playing it on Day 1.

 

Importing story fix worked, Vela does show on beach before ship repair, but where to find her later?

Guess i just need to redo character on easy and find her.

She is definitely not on ship!


Edited by Origame, 12 May 2018 - 12:59 AM.


#26
Bamboodel

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Tried the patch on my current saved game, Vela was nowhere to be found.
Created a new game, found her on the beach, kept on playing until you have access to the ship and she has now disappeared again.



#27
_teknikz

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The beta patch prevents me from using DSR to downsample. I can select other resolutions but it will stay 1080p regardless. Opted out and i can downsample again. It also lowers my fps on the world map which hovers around 40-50 and drops further whenever i move the camera. 

 

That also stops happening when i opt out and is locked at constant 60 fps in the release version. 


Edited by _teknikz, 12 May 2018 - 01:26 PM.


#28
Yenkaz

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Tried the patch on my current saved game, Vela was nowhere to be found.
Created a new game, found her on the beach, kept on playing until you have access to the ship and she has now disappeared again.


She seems to move at random to talk with companions and other crew members.

#29
ladyerror

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Is there an ETA on a fix for the issue some of us having where the game freezes on entering the Engwithan dig site sub-level? I've seen it mentioned here, on reddit, and on the steam forum, and hitting a hard progression block less than two hours in is a real bummer.

 

People found a workaround in this thread:

https://forums.obsid...-causes-freeze/

 

And Caleb said in another thread that they are looking into it:

https://forums.obsid...withan-digsite/



#30
Bamboodel

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She seems to move at random to talk with companions and other crew members.

 

Just checked again just to make sure, left the area and came back multiple times, switched party members around, still not there sadly.
Was reading about this on reddit and apparently for some people it now works and for others it doesn't. Probably related to some other choice if I had to guess.

Edit: After picking up Serafen she now shows up... Guess he's needed for her to show up for some reason.


Edited by Bamboodel, 12 May 2018 - 12:15 PM.


#31
Dezmelda

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The new beta patch build works on my MacBook!! I am able to get past the black screen after being sucked through the adra!


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#32
Zestyn

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I met Aloth for the first time on the one save I had with the fixed Eder. His import is working properly. He was set to dismantle the Leaden Key and is all set in that regard. I'm not seeing any other import weirdness, unless Eder isn't supposed to react to anti-Eothasian behavior if he had become mayor.

 

Played about 4 hours, went sailing, did Deadlight, recruited Serafen. No issues in the beta patch, so the build seems stable!



#33
Dena_Grey

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I found a bug: When importing a save where Alot suppressed Iselmyr, Alot says that he learned to co-exist with her.



#34
SonnySahl

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I met Aloth for the first time on the one save I had with the fixed Eder. His import is working properly. He was set to dismantle the Leaden Key and is all set in that regard. I'm not seeing any other import weirdness, unless Eder isn't supposed to react to anti-Eothasian behavior if he had become mayor.

 

Played about 4 hours, went sailing, did Deadlight, recruited Serafen. No issues in the beta patch, so the build seems stable!

 

There seems to be different bugs for everyone, I still can't get Eder to work! he is still night marked, but its fine since I am sure they will fix this in the upcoming patch next week. You might see other mishaps later on in your journey and that is why I will refrain from playing until its resolved.


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#35
Stiler

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I've tried about everything I can think of. Restarted the game, tried both pre-made histories and making my own history, etc. Eder is stuck saying he went to see his parents no matter what choice I pick for him.

 

However in his inventory he has the night market medallion.

 

Really hope they can get this ironed out for those of us who still have him bugged out.


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#36
SonnySahl

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I've tried about everything I can think of. Restarted the game, tried both pre-made histories and making my own history, etc. Eder is stuck saying he went to see his parents no matter what choice I pick for him.

 

However in his inventory he has the night market medallion.

 

Really hope they can get this ironed out for those of us who still have him bugged out.

 

It should all be fixed in the next patch. If story and choices matters to people I advice them to refrain from playing until that patch



#37
sonycman

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The AI script editor still bugged in latest beta release (73).

Not all changes are saved after editing, for example - could not move Death Ring spell to another condition (Self: Enemies in melee range > 0 without Not) on my Aloth wizard, it deletes but didn`t shows up in the new place!



#38
SummerAnne58

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Hello fellow Watchers! 

 

As you may know, we put out a new Patch Beta branch that has our latest fixes for anyone who wants to take advantage of those fixes sooner rather than later.  Your save files will work for this branch, so there is no need to start a new game unless you desire to do so.  Please feel free to continue to post any bugs you may notice that have not already been reported.  Your help finding bugs and giving us feedback has been tremendously helpful and has helped make Pillars of Eternity II: Deadfire  to be an amazing game!

 

These are the update notes for Beta Build 71.

 

Major Fixes

  • Fixed mouse functionality issue for users who had their Windows language setting on something other than English.
  • Crew members on Story difficulty can now be killed if they mutiny.
  • Watchers who are hostile to the pirates of Fort Deadlight will find the door to the Court open to prevent the NPCs keeping them in combat without being able to be engaged.
  • Watchers are now able to subdue Scyorielaphas even if all the wards are destroyed.
  • Change to the Pillars 1 history creator now removes options from the list once a choice has been made to prevent confusion.

Companions/Crew

  • Eder's end game state from Pillars 1 has been fixed.
  • Watchers who took the baby orlan in Pillars 1 will now see her in Vilario's Rest.

Audio

  • Various VO fixes to the Vox Machina voice sets.

Miscellaneous

  • Various Credit fixes.

 

These are the update notes for Beta Build 73.

 

Major Fixes

  • Watchers were unable to set or save cloned AI behaviors properly for some classes.  This put the game into a bad state that would delete quick saves upon area transition.

Audio

  • Various VO fixes to Xoti and Vox Machina voice sets.

Miscellaneous

  • Various Credit fixes.

These are the update notes for Beta Build 78 - Mac Only.

 

Major Fixes

  • Potential Shader fixes that were causing black screens on Mac's with Intel integrated graphics cards.
    • Please let us know if this issue is still occurring on your machine (and what graphics card you have) or if you spot this happening in a particular scene. We have fixed (globally) all instances issue of this we could find, but we are sending this fix to the beta branch before exhaustively testing every scene in the game.

 

Are these all fixes or just highlights? Aloth, Pallegina and dispositions are still broken right? Anyone who cares about the narrative still can't really play.



#39
Uhhoh

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For me, the custom world-state variant of Eder is still bugged. I have him selected to be part of the Night Market, but the game is treating him as though he went to visit his parents in Aedyr.

 

He does have the Night Market amulet though, so I'm not sure if the entire character quest is bugged or just dialog.



#40
Yenkaz

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Hello fellow Watchers! 

 

As you may know, we put out a new Patch Beta branch that has our latest fixes for anyone who wants to take advantage of those fixes sooner rather than later.  Your save files will work for this branch, so there is no need to start a new game unless you desire to do so.  Please feel free to continue to post any bugs you may notice that have not already been reported.  Your help finding bugs and giving us feedback has been tremendously helpful and has helped make Pillars of Eternity II: Deadfire  to be an amazing game!

 

These are the update notes for Beta Build 71.

 

Major Fixes

  • Fixed mouse functionality issue for users who had their Windows language setting on something other than English.
  • Crew members on Story difficulty can now be killed if they mutiny.
  • Watchers who are hostile to the pirates of Fort Deadlight will find the door to the Court open to prevent the NPCs keeping them in combat without being able to be engaged.
  • Watchers are now able to subdue Scyorielaphas even if all the wards are destroyed.
  • Change to the Pillars 1 history creator now removes options from the list once a choice has been made to prevent confusion.

Companions/Crew

  • Eder's end game state from Pillars 1 has been fixed.
  • Watchers who took the baby orlan in Pillars 1 will now see her in Vilario's Rest.

Audio

  • Various VO fixes to the Vox Machina voice sets.

Miscellaneous

  • Various Credit fixes.

 

These are the update notes for Beta Build 73.

 

Major Fixes

  • Watchers were unable to set or save cloned AI behaviors properly for some classes.  This put the game into a bad state that would delete quick saves upon area transition.

Audio

  • Various VO fixes to Xoti and Vox Machina voice sets.

Miscellaneous

  • Various Credit fixes.

These are the update notes for Beta Build 78 - Mac Only.

 

Major Fixes

  • Potential Shader fixes that were causing black screens on Mac's with Intel integrated graphics cards.
    • Please let us know if this issue is still occurring on your machine (and what graphics card you have) or if you spot this happening in a particular scene. We have fixed (globally) all instances issue of this we could find, but we are sending this fix to the beta branch before exhaustively testing every scene in the game.

 

Are these all fixes or just highlights? Aloth, Pallegina and dispositions are still broken right? Anyone who cares about the narrative still can't really play.

 

 

If you're talking about the Kind Wayfarer ending, it's not a bug, it's a retcon. KF ending now = soldier ending.






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