Jump to content

Welcome to Obsidian Forum Community
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

Useful Tutorials and Links


  • Please log in to reply
47 replies to this topic

#41
Pebae

Pebae

    (0) Nub

  • Initiates
  • 1 posts

Any tutorial on texture modding? If anyone wants to help more directly I want to mod nude skin and brothel clothes (the black one) texture



#42
house2fly

house2fly

    (8) Warlock

  • Members
  • 1163 posts

What exactly does "neverdropasloot" do? Isn't what drops as loot determined by loot lists? Is that another PoE1 thing?



#43
kilay

kilay

    (5) Thaumaturgist

  • Members
  • 524 posts

and what's about BindDefaultDebugKeys.txt ?

i have added a empty version of it in \PillarsOfEternityII_Data\data\batchfiles\ to avoid the annoying red message about missing file when you try to open the console .
It seems me a batch file but it's a mistery for me how compile it  and what it is supposed to do..

only hints that i've found are here
so i will bet on macros
Thnks

 

Pillars_of_Eternity_II_Deadfire_Screensh



 


Edited by kilay, 21 August 2018 - 08:04 AM.


#44
BMac

BMac

    Programmer

  • Developers
  • 410 posts
  • Lords of the Eastern Reach Backer

are we able to enchant it if we satisfied any soulbound level request (last state) or do we need to make a sort of replacement like you devs did with Modwyr?
So in 2.1.0 are we able to enchant also any soulbounded weapons in each of their soulbound levels?

We don't allow soulbound items to be enchanted at all. That's because all the mods on them are assumed to be from leveling up, and if you unbind the item, it wipes all mods and re-adds the default ones. Replacing the item with a non-soulbound one that can be enchanted would work.

What exactly does "neverdropasloot" do? Isn't what drops as loot determined by loot lists? Is that another PoE1 thing?

Some enemies can drop their inventory and equipment when they die (in addition to any loot lists they are assigned).  That flag prevents certain items from ever dropping this way.  I think it's mostly used for stuff like creature armor and weapons that the player isn't supposed to see, ever.
 

and what's about BindDefaultDebugKeys.txt ?

That's a macro file that we use to run a bunch of BindCommand calls to do thing we use for debugging.  It gets removed from the release build.  I'll put in a bug report for that.
  • kilay likes this

#45
kilay

kilay

    (5) Thaumaturgist

  • Members
  • 524 posts

I've tried to add a new subrace but i got stuck.. (maybe I wrong something)
is possible to add a new SubraceGameData  ? seems to me that also a new code for AppearanceVariationSettingsComponent  and some tweaks to PT_Racial and CharacterCreationSettings are required but my Q is :

are those values hardcoded or  can I try to make a new race reusing character models already inside the game ?
Thnks


Edited by kilay, 24 August 2018 - 12:53 AM.


#46
peardox

peardox

    (5) Thaumaturgist

  • Members
  • 564 posts
  • Location:Manchester, UK
  • Deadfire Backer

I've tried to add a new subrace but i got stuck.. (maybe I wrong something)
is possible to add a new SubraceGameData  ? seems to me that also a new code for AppearanceVariationSettingsComponent  and some tweaks to PT_Racial and CharacterCreationSettings are required but my Q is :

are those values hardcoded or  can I try to make a new race reusing character models already inside the game ?
Thnks

 

I had a fairly smart idea from a rejected (https://poe.peardox.com/modinfo?lid=41)

 

Take a class that tends not to use weapons like Druid

Change the model (Panther?)

Mix in some hireling and mod it (basically we're replacing the hireling)

 

Change abilities to be in-role

You've now got a Panther-Druid hireling

I know it's a cheat but it's an interesting idea

 

I've not thought this thru but THINK it's do-able

 

You can take any hireling and mod it via stringtable to have a new name + dialog chain

 

Same works for companions but I'd leave those alone


Edited by peardox, 24 August 2018 - 01:06 PM.


#47
BMac

BMac

    Programmer

  • Developers
  • 410 posts
  • Lords of the Eastern Reach Backer

I've tried to add a new subrace but i got stuck.. (maybe I wrong something)
is possible to add a new SubraceGameData  ? seems to me that also a new code for AppearanceVariationSettingsComponent  and some tweaks to PT_Racial and CharacterCreationSettings are required but my Q is :

are those values hardcoded or  can I try to make a new race reusing character models already inside the game ?
Thnks

I don't think you'll be able to add a new race or subrace at the moment.  There are a number of things that are based on the enumeration, which you can't easily modify.


  • kilay likes this

#48
kilay

kilay

    (5) Thaumaturgist

  • Members
  • 524 posts

 

I've tried to add a new subrace but i got stuck.. (maybe I wrong something)
is possible to add a new SubraceGameData  ? seems to me that also a new code for AppearanceVariationSettingsComponent  and some tweaks to PT_Racial and CharacterCreationSettings are required but my Q is :

are those values hardcoded or  can I try to make a new race reusing character models already inside the game ?
Thnks

I don't think you'll be able to add a new race or subrace at the moment.  There are a number of things that are based on the enumeration, which you can't easily modify.

 

 

Thnks to have clarified that . I will try a different approach.






0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users