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Known Major Issues


SChin

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Below is a list of issues we know about that may currently affect players.  WATCH OUT!

 

General Issues

  • Many users are experiencing extended waits for downloading and installing of the game.
  • There are rare cases where users are unable to load or see their save files.
  • Some users are reporting loss of clicking functionality on higher resolution monitors.  Playing on a lower resolution should fix this issue until a fix is in.
  • Some GOG users may be having trouble installing the game. (GOG support seems to fix this)
  • In rare cases, the client may crash when transitioning to the World Map.
  • Hired adventurers do not play voice over during their character creation.
  • There are some characters that are missing a line or two of voice over.
  • On rare occasions, players may get a black screen when loading a save game.  Restarting the client should fix the issue.
  • Larger scenes like Queen's Berth are known to have lower frame rates.
  • Some abilities obtained from item enchantments are missing their icons.
  • Players cannot reverse pickpocket hostile NPCs.
  • Characters engaging targets will follow the target during idle stances(recovery), preventing engagement breaks and opportunity attacks.

As we fix things, we will be putting them into a Patch Beta branch for public testing.  This will allow players to access the fixes sooner before they go live.  Saves should work for both builds interchangeably.  You can find the list of fixes here.

 

If you want to participate in the Patch Beta branch to see how the fixes are coming along, you can find information about that here.

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Does anyone know more about the scope the "import save" choices bug? I really don't want to start a proper playthrough if all my choices in Pillars 1 are moot.

The post from Josh Sawyer that was posted here earlier indicates that it's due to variables being set incorrectly and the save import feature messing with negative flag values. Right now, the Edér and Vela import issues are the only known problems caused by this bug, but who knows, there may be more later in the game.

 

I'll be optimistic and hope that by fixing the import system, they'll prevent any other related bugs from surfacing in the future, but until that hotfix, I'm keeping the game on hold because both the Edér and Vela bugs concern me.

 

Pallegina also broken in similar manner 

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So, I'm not sure if this is a glitch or intended, but for me I have a bug with Eder wherein my custom world-state choices aren't working. So, I choose to have him be part of the Night-Market, but the dialog is treating it as though I never did his quest at all. I don't know if this is a bug or if Eder is simply holding out on the fact he works for a secret Eothasian organization and its part of the story.

 

I'd definitely like to know whether or not this is a glitch before I continue any further and potentially have to restart.

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So, I'm not sure if this is a glitch or intended, but for me I have a bug with Eder wherein my custom world-state choices aren't working. So, I choose to have him be part of the Night-Market, but the dialog is treating it as though I never did his quest at all. I don't know if this is a bug or if Eder is simply holding out on the fact he works for a secret Eothasian organization and its part of the story.

 

I'd definitely like to know whether or not this is a glitch before I continue any further and potentially have to restart.

 

There's a thread indicating Eder is bugged in manually created legacy - https://forums.obsidian.net/topic/97422-companions-eder-is-bugged-even-in-manually-created-legacy/?hl=eder

I cannot - yet I must. How do you calculate that? At what point on the graph do "must" and "cannot" meet? Yet I must - but I cannot! ~ Ro-Man

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  • Some Mac users are experiencing a crash when being pulled into the adra during the prologue.

 

So... where do we get our refunds? I'm not a fan of paying for an unplayable game. 

 

Welcome to the wonderful world of gaming. That's just the way it is. If you don't want to be disappointed you shouldn't preorder or buy games on release.

 

That's absurd. Why should I expect a game to be broken on release? Buggy is one thing, but I can't play at all.

 

 

Yeah, it's kind of bad. I can play, but there's always something... have to alt tab constantly to fix FPS bug, my custom character wastes 2 points every power level increase, etc... Almost reminds me of Kingdom Come Deliverance, sigh. I had to almost wait a month (and like 6 patches) before I could play it, and even then a third of the quests still bugged out uncompleted for me lol. 

 

I'm sure it'll get better with time but it's painfully obvious this game needed another three months in the oven at the very least.

 

 

 

And I feel this is rather common situation for most developers out there - not only for the Obsidian. They all are so eager to release a product, despite not being realy finished yet. ;) Of course some minor bugs are always possible to occur even with best prepared release. But it seems, we have pleanty of issues here, and some of them are not so minor too. Good thing I bought recently both DLCs for PoE1, so I have pleanty of hours to play in the firs part of the game still ;) . I guess I'll wait with Deadfire till it will become patched enough to run smooth and stable.
 
Don't take me wrong. I love PoE1, and I suppose I will at least like Deadfire too. And I do appreciate Obsidian's work. I just want to wait with my proper gameplay till most of the current issues will be fixed.

 

 

I'd wait too, and will probably take breaks for any game coming out to give them time if I somehow don't beat it by then (Moonlighter, Agony). I don't mind a few bugs here and there, but this is on top-tier level.

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C'mon Obsidian, a comment on the problem with the Mac issue with not being able to get past the prologue.  Should I just get a refund on my money?

 

Is it this issue or a different one - https://support.obsidian.net/article/30-mac-game-crashes-before-character-generation

 

If a different one, has it been logged as a bug yet?

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I cannot - yet I must. How do you calculate that? At what point on the graph do "must" and "cannot" meet? Yet I must - but I cannot! ~ Ro-Man

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Got a crash with an actual error message. It happened during a loading between a text based quest and combat.

 

It was a R6025 pure virtual function call. Here's a description.

 

https://support.microsoft.com/en-us/help/125749/description-of-the-r6025-run-time-error-in-visual-c

 

Cause
This error occurs when your application indirectly calls a pure virtual member function in a context where a call to the function is not valid. In most cases, the compiler detects this and reports the error when building the application. But depending on how your code is written, sometimes the problem is detected only at run-time. 

The error occurs when you indirectly call a pure virtual function within the context of a call to the constructor or destructor of an abstract base class. This is illustrated in the sample code below, along with some more description.

 

 

Resolution
Calling a pure virtual function is a programming error, so you need to find the call to the pure virtual function and rewrite the code so it is not called. 

One way to find a call to a pure virtual function is to replace the pure virtual function with an implementation that calls the Windows API function DebugBreak. When using the debugger, DebugBreak will cause a hard-coded breakpoint. When the code stops running at this breakpoint, you can view the callstack to see where the function was called.

Another way to find a call to a pure virtual function is to set a breakpoint on the _purecall function that is found in PureVirt.c. Breaking on this function has the advantage of keeping the stack intact so that you can trace what is occurring.
Edited by Amigo345
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I am on Mac and had the issue with being pulled into the aura and having an endless black screen as well. I also had low frame rate in the entire game leading up to this moment including the starting cutscene. I hope the black screen issue is fixed so I can play this game!

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C'mon Obsidian, a comment on the problem with the Mac issue with not being able to get past the prologue.  Should I just get a refund on my money?

 

Is it this issue or a different one - https://support.obsidian.net/article/30-mac-game-crashes-before-character-generation

 

If a different one, has it been logged as a bug yet?

I am having this exact same problem and dont have a discreet graphics card

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C'mon Obsidian, a comment on the problem with the Mac issue with not being able to get past the prologue.  Should I just get a refund on my money?

 

Is it this issue or a different one - https://support.obsidian.net/article/30-mac-game-crashes-before-character-generation

 

If a different one, has it been logged as a bug yet?

 

 

Yes, this is the same problem I am having.

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C'mon Obsidian, a comment on the problem with the Mac issue with not being able to get past the prologue.  Should I just get a refund on my money?

 

Is it this issue or a different one - https://support.obsidian.net/article/30-mac-game-crashes-before-character-generation

 

If a different one, has it been logged as a bug yet?

 

This thread says the issue is happening with "Intel Iris Pro / HD 5000 chipsets as the active display adapter" but mine is a 6100 and it's happening to me.

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So, the beta patch was working fine, until I talked with Seraphen's captain (when we first met) and he said that I was a famous dragon slayer, even tho I freed the adra dragon on pillars 1. Is this another save import bug?

I've seen that before.

 

Did you also leave the Sky Dragon (Hylea's quest) and the dragons of the White March alone, though?

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So, the beta patch was working fine, until I talked with Seraphen's captain (when we first met) and he said that I was a famous dragon slayer, even tho I freed the adra dragon on pillars 1. Is this another save import bug?

I've seen that before.

 

Did you also leave the Sky Dragon (Hylea's quest) and the dragons of the White March alone, though?

 

 

Yes, I did. I checked my game and I saw that I killed one dragon tho, that easy dragon that had the godhammer's shard, so maybe that's it... but with so many bugs regarding the import save I'm a little worried.

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So, the beta patch was working fine, until I talked with Seraphen's captain (when we first met) and he said that I was a famous dragon slayer, even tho I freed the adra dragon on pillars 1. Is this another save import bug?

I've seen that before.

 

Did you also leave the Sky Dragon (Hylea's quest) and the dragons of the White March alone, though?

 

 

I got called a dragonslayer too, even though I left the Sky Dragon alive and let the Adra Dragon take over Falenroed. However I did kill the Alpine Dragon. I'm just confused about how a pirate in the Deadfire knows about it, but I suppose it's possible.

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So, the beta patch was working fine, until I talked with Seraphen's captain (when we first met) and he said that I was a famous dragon slayer, even tho I freed the adra dragon on pillars 1. Is this another save import bug?

I've seen that before.

 

Did you also leave the Sky Dragon (Hylea's quest) and the dragons of the White March alone, though?

 

 

I got called a dragonslayer too, even though I left the Sky Dragon alive and let the Adra Dragon take over Falenroed. However I did kill the Alpine Dragon. I'm just confused about how a pirate in the Deadfire knows about it, but I suppose it's possible.

 

It's a little weird, but I assume if anyone kills a dragon it'll end up being big news somehow. Game-wise it's just a simple check I guess if you ever had killed one of the three (5? if you count the Mowrghek ones from WM2).

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So, the beta patch was working fine, until I talked with Seraphen's captain (when we first met) and he said that I was a famous dragon slayer, even tho I freed the adra dragon on pillars 1. Is this another save import bug?

I've seen that before.

 

Did you also leave the Sky Dragon (Hylea's quest) and the dragons of the White March alone, though?

 

 

I got called a dragonslayer too, even though I left the Sky Dragon alive and let the Adra Dragon take over Falenroed. However I did kill the Alpine Dragon. I'm just confused about how a pirate in the Deadfire knows about it, but I suppose it's possible.

 

It's a little weird, but I assume if anyone kills a dragon it'll end up being big news somehow. Game-wise it's just a simple check I guess if you ever had killed one of the three (5? if you count the Mowrghek ones from WM2).

 

Don't forget the cranky red loner in Searing Falls. Poor guy's always overlooked, he's a dragon too! ;(

Also, quite possibly even if you make a deal with the Master Below, the general public still believes you killed the dragon.

 

Hoping all of this will be adressed in the tuesday patch.

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I thought at first that Eder was the only one kind of messed up in my save but I just realised that Aloth is too. My journal says he's the grandmaster of the Leaden Key even though in dialogue it aligns with the fact that he dismantled them, and his likes and dislikes seem to reflect this as he both likes benevolent authority but also independent thinking? Very weird. EDIT: I just realised Pallegina is bugged in the same way...the game half acknowledges that she was banished but her faction is still the Brotherhood of the Five Suns rather than the Kind Wayfayers.

Edited by AdmiralHip
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Below is a list of issues we know about that may currently affect players.  WATCH OUT!

 

General Issues

  •  
  • Achievement "Gold, Greed, and Guts" does not unlock.
  •  

 

When this is fixed will it be auto-given to those who have completed it or will we have to do it again? 

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Save import bugs - Pallegina mentions that she was a caravan guard after being banished, even though she ended up as a Kind Wayfarer in my ending.

                             - This may or may not be one, but Maia mentions that Kana came back to Rauatai with stories of the Engwith and helped Rauatai greatly expand to the North. Does that                                  seem normal for his affable eccentric ending?

 

Other potential bug - Xoti had a big argument with Pallegina after only one negative reaction to something Pallegina said. I had just recruited Pallegina, and I didn't even leave the Vailian                                      Trading Company headquarters when it happened.

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