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Non-combat party with no size limit

Poll Companions party size interactions non-active party Suggestion request

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24 replies to this topic

Poll: Non-combat party with no size limit (72 member(s) have cast votes)

Do you think you would make use of it?

  1. Yes (28 votes [38.89%])

    Percentage of vote: 38.89%

  2. No (44 votes [61.11%])

    Percentage of vote: 61.11%

Do you support the idea? (this or something similar)

  1. Yes (26 votes [36.11%])

    Percentage of vote: 36.11%

  2. No (46 votes [63.89%])

    Percentage of vote: 63.89%

Do you think it would benefict most player the implementation of this option?

  1. Yes (23 votes [31.94%])

    Percentage of vote: 31.94%

  2. No (49 votes [68.06%])

    Percentage of vote: 68.06%

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#21
Wormerine

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If they arent in your core party they shouldnt get a say in the conversation as they aren't present.

There is no "real" reason for them to not be present tho, except for gameplay purposes/see above.
I am trying to wrap my head around this statement.

1) It is a game.
2) game is revolving around gameplay.
3) gameplay is tuned to be played with a party of 5 - combat, relationships, scripted interactions.
4) there is no reason not to have everyone in your party.

I feel like I am missing couple important bulletpoints between 3) and 4).

Edited by Wormerine, 26 April 2018 - 03:09 PM.


#22
Quillon

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If they arent in your core party they shouldnt get a say in the conversation as they aren't present.

There is no "real" reason for them to not be present tho, except for gameplay purposes/see above.
I am trying to wrap my head around this statement.

1) It is a game.
2) game is revolving around gameplay.
3) gameplay is tuned to be played with a party of 5 - combat, relationships, scripted interactions.
4) there is no reason not to have everyone in your party.

I feel like I am missing couple important bulletpoints between 3) and 4).

 

 

There is no explanation in the game/lore/anywhere why can't you bring all the available forces in your hand.  Its an arbitrary game limitation for combat, scripted interactions, maybe aesthetics even(relationships should work the same for any party size I guess). There could have been a reason like: The Watcher can't coordinate a team of murderhobos past a certain size efficiently so he/she prefers to have 4 allies at most etc. This is not a case just for PoE, no party based RPG bothers to explain it for some reason and usually no one asks why :p



#23
esyvjrt

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Even if it would have an explanation it would be one created to justify it, not one that causes the limitation.


Edited by esyvjrt, 27 April 2018 - 10:40 AM.


#24
rjshae

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If there's an in-game explanation, it probably has to do with logistics. A small party can be self-sustaining and can fairly readily journey large distances by living off the land; a large party needs a supply chain, which limits their speed and range. Large parties depend upon porters, supply dumps, carts, beasts of burden, guards for the camps, and so forth. The requirement grows exponentially.



#25
Valmy

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I do not like this idea. If they are with me they should also join in the fighting. This sounds like a convenience thing so playing the game will have less difficult choices and generally those tend to make games worse as they are implemented. Eventually the game just sort of plays itself.







Also tagged with one or more of these keywords: Poll, Companions, party size, interactions, non-active party, Suggestion, request

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