bleedthefreak Posted April 17, 2018 Share Posted April 17, 2018 When we pick which class a companion (such as Eder being either Rouge, Fighter, or Swashbuckler) will be for our play through will we also be able so select sub-classes, such as Devoted or Streetfighter? Link to comment Share on other sites More sharing options...
jf8350143 Posted April 17, 2018 Share Posted April 17, 2018 I think they said the companions have their own sub-class based on their background, you can't choose for them. Link to comment Share on other sites More sharing options...
Karkarov Posted April 17, 2018 Share Posted April 17, 2018 (edited) They haven't specifically said, (or maybe they have?) but I am thinking it might be a no. We know for example Pallegina has a set knightly order based on pillars 1 choices, and knightly order is your subclass. So they may do the same for all the companions, which I think is fine as long as they all have unique stuff. Would suck if only the priests and paladin companions got special snowflake subclasses. Edited April 17, 2018 by Karkarov Link to comment Share on other sites More sharing options...
Enoch Posted April 17, 2018 Share Posted April 17, 2018 I think they said the companions have their own sub-class based on their background, you can't choose for them. That's my understanding as well. You don't get to pick subclasses for the Companions. Eder and Aloth are base classes in all their options. Pallegina has 1 of 2 Paladin orders, based on her Pillars 1 ending, and any multiclass is a base class. The new-in-Deadfire companions all have at least 1 unique subclass of their own. Both of Xoti's and Tekehu's 2 class options are locked into their unique subclasses. Serafen has a unique Cipher class, but is a base-class Barbarian, if you choose that. Maia has a unique Ranger subclass, and (I think) is base class in any multi. The Sidekicks are a littler more up-in-the-air. Fassina is a Conjurer Wizard, but I don't think we've seen any confirmation about subclasses for the other Sidekicks. 1 Link to comment Share on other sites More sharing options...
Boeroer Posted April 17, 2018 Share Posted April 17, 2018 (edited) Right. It was confirmed that oc have fixed (unique) subclasses or none. So no choice when it comes to subclasses. There was a thread here that had all the quotes and answers. Edited April 17, 2018 by Boeroer 1 Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
Mannock Posted April 17, 2018 Share Posted April 17, 2018 Really? I'm sure Josh stated that you could chose Battlemage for Aloth, for example. Which is a subclass, no? I'll do it, for a turnip. DnD item quality description mod (for PoE2) by peardox Link to comment Share on other sites More sharing options...
jf8350143 Posted April 17, 2018 Share Posted April 17, 2018 (edited) Really? I'm sure Josh stated that you could chose Battlemage for Aloth, for example. Which is a subclass, no? Battlemage is the name for fighter/wizard multiclass. Come to think of it, in Deadfire you can make Eder a squishy rogue while make Aloth a tanky fighter/wizard, it's quite a role reverse. Edited April 17, 2018 by jf8350143 Link to comment Share on other sites More sharing options...
Night Stalker Posted April 17, 2018 Share Posted April 17, 2018 Here is a table of the choices we will have (which admittedly raises some questiones): https://i.imgur.com/ycXcUrS.png 2 Link to comment Share on other sites More sharing options...
Mannock Posted April 17, 2018 Share Posted April 17, 2018 Really? I'm sure Josh stated that you could chose Battlemage for Aloth, for example. Which is a subclass, no? Battlemage is the name for fighter/wizard multiclass. Come to think of it, in Deadfire you can make Eder a squishy rogue while make Aloth a tanky fighter/wizard, it's quite a role reverse. Ah, yeah. Sorry. I got that wrong. I'll do it, for a turnip. DnD item quality description mod (for PoE2) by peardox Link to comment Share on other sites More sharing options...
Ashen Rohk Posted April 17, 2018 Share Posted April 17, 2018 I believe that you can't choose the sub class, but you can multiclass them into a select few classes depending on the character. You read my post. You have been eaten by a grue. Link to comment Share on other sites More sharing options...
Boeroer Posted April 17, 2018 Share Posted April 17, 2018 (edited) I believe that you can't choose the sub class, but you can multiclass them into a select few classes depending on the character. Extracted (correctly) by Yosharian from Josh's social media/stream statements. Edited April 17, 2018 by Boeroer 3 Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
jf8350143 Posted April 17, 2018 Share Posted April 17, 2018 (edited) Here's what Josh says on the tumblr. Edited April 17, 2018 by jf8350143 1 Link to comment Share on other sites More sharing options...
Boeroer Posted April 17, 2018 Share Posted April 17, 2018 (edited) Here's what Josh says on the tumblr. He wants to eat an asian dish? Edited April 17, 2018 by Boeroer 1 Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
malchiorita Posted April 17, 2018 Share Posted April 17, 2018 Does anyone know if it is possible to add subclasses to companions via console commands? Link to comment Share on other sites More sharing options...
bleedthefreak Posted April 17, 2018 Author Share Posted April 17, 2018 bdc7eb3e6709c93dbd93e5d5933df8dcd0005484 (1).jpg Here's what Josh says on the tumblr. Thanks! I guess that answers that. I'd have liked a little more freedom (like I can see for Eder only have the option between maybe "no subclass and streetfighter, he can't be assassin nor trickster") but I am interested in these unique sub classes, and at least the default seems to be "no subclass" which isn't a problem, of course. Link to comment Share on other sites More sharing options...
Yenkaz Posted April 17, 2018 Share Posted April 17, 2018 Some of the classes are a little strange. Won't it cause some weirdness if Serafen might or might not have cipher powers? If Xoti might not be a priest? Some of these classes seem intrinsic to their character's... Well, characterization? 1 Link to comment Share on other sites More sharing options...
Archaven Posted April 18, 2018 Share Posted April 18, 2018 I believe that you can't choose the sub class, but you can multiclass them into a select few classes depending on the character. Extracted (correctly) by Yosharian from Josh's social media/stream statements. Is that the only options available for companions multi-classing? It feels very limited. But i understand the reasoning. If companions were to able to freely multi-class any combination, it will severely reduce the replayability of the game? At the moment only the PC is able to multi-class freely. Link to comment Share on other sites More sharing options...
Boeroer Posted April 18, 2018 Share Posted April 18, 2018 Is that the only options available for companions multi-classing? Yup Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
esyvjrt Posted April 18, 2018 Share Posted April 18, 2018 (edited) I just realized Rekke is a base Fighter, i was expecting a unique fighter subclass since he is from a uncontacted culture and have probably grow a different type of fighters. Unless all the training he received is from Deadfire Archipelago Edited April 18, 2018 by esyvjrt Link to comment Share on other sites More sharing options...
Artaios Posted April 18, 2018 Share Posted April 18, 2018 The Druid Watershaper sounds cool. A wizard without a grimoire. Finally! Link to comment Share on other sites More sharing options...
Achilles Posted April 18, 2018 Share Posted April 18, 2018 At the moment only the PC is able to multi-class freely.And Hirelings "Art and song are creations but so are weapons and lies" "Our worst enemies are inventions of the mind. Pleasure. Fear. When we see them for what they are, we become unstoppable." Link to comment Share on other sites More sharing options...
TheMetaphysician Posted April 22, 2018 Share Posted April 22, 2018 Does anyone know if it is possible to add subclasses to companions via console commands? I would like to know the answer to this as well. Anybody know? Tried it with a beta merc, maybe? Link to comment Share on other sites More sharing options...
SaruNi Posted April 22, 2018 Share Posted April 22, 2018 The Druid Watershaper sounds cool. A wizard without a grimoire. Finally! Yes, he gets Chill Fog at level 5 and Kalakoth's Sunless Grasp at level 9 (or level 13 if multiclass)... a bit OP obviously. Link to comment Share on other sites More sharing options...
Boeroer Posted April 22, 2018 Share Posted April 22, 2018 Special ROFL points for combining "Sunless Grasp" with "OP". 1 Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
Majber Posted May 6, 2018 Share Posted May 6, 2018 If anyone have better descriptions for unique subclasses of companions - please post it here. ( for example what are tradeoffs for Pallegina subclasses) Link to comment Share on other sites More sharing options...
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