How much of game development is always this manic, though?
We're just getting a glimpse into development that we don't normally get, because we're backers.
The development process is often regarded by the developers as "long" but rarely is it ever regarded to as "hard"...
Unless, that is if the developers faced aot of problems (people didagreeing, people coming in and going out, people who are having medical issues, technical issues). None of these things are normal while working on a project - though I can see how some people here may see it as normal, I mean, if a person only follows games where development have only ever been a bad experience for developers, then that's all they will think.
Game development in the industry is usually said to be fun. Quality games are only out of love, passion and happiness. Being content with a project is key. Being uncertain and losing vision can break the product and company. Development hell isn't normal, it's sad to hear though.