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Awful tree talents.

talents

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65 replies to this topic

#61
SonicMage117

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How much of game development is always this manic, though?

We're just getting a glimpse into development that we don't normally get, because we're backers.

Very true.

The development process is often regarded by the developers as "long" but rarely is it ever regarded to as "hard"...

Unless, that is if the developers faced aot of problems (people didagreeing, people coming in and going out, people who are having medical issues, technical issues). None of these things are normal while working on a project - though I can see how some people here may see it as normal, I mean, if a person only follows games where development have only ever been a bad experience for developers, then that's all they will think.

Game development in the industry is usually said to be fun. Quality games are only out of love, passion and happiness. Being content with a project is key. Being uncertain and losing vision can break the product and company. Development hell isn't normal, it's sad to hear though.

#62
Yosharian

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How much of game development is always this manic, though?

We're just getting a glimpse into development that we don't normally get, because we're backers.

Very true.

The development process is often regarded by the developers as "long" but rarely is it ever regarded to as "hard"...

Unless, that is if the developers faced aot of problems (people didagreeing, people coming in and going out, people who are having medical issues, technical issues). None of these things are normal while working on a project - though I can see how some people here may see it as normal, I mean, if a person only follows games where development have only ever been a bad experience for developers, then that's all they will think.

Game development in the industry is usually said to be fun. Quality games are only out of love, passion and happiness. Being content with a project is key. Being uncertain and losing vision can break the product and company. Development hell isn't normal, it's sad to hear though.

You completely misunderstood my meaning
  • JerekKruger likes this

#63
SonicMage117

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How much of game development is always this manic, though?
We're just getting a glimpse into development that we don't normally get, because we're backers.

Very true.
The development process is often regarded by the developers as "long" but rarely is it ever regarded to as "hard"...
Unless, that is if the developers faced aot of problems (people didagreeing, people coming in and going out, people who are having medical issues, technical issues). None of these things are normal while working on a project - though I can see how some people here may see it as normal, I mean, if a person only follows games where development have only ever been a bad experience for developers, then that's all they will think.
Game development in the industry is usually said to be fun. Quality games are only out of love, passion and happiness. Being content with a project is key. Being uncertain and losing vision can break the product and company. Development hell isn't normal, it's sad to hear though.

You completely misunderstood my meaning
Okay.

If you don't mind me asking, what did you mean? The point of my wall of text (or as other members might call "babbling") was that Obsidian bit off more than what they could chew. This isn't how things normally go down, even in the development of games we are not let into and we are seeing the struggle in the balancing nw and how they are going about fixing it. This was just a price of the game being too ambitious?

#64
Yosharian

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How much of game development is always this manic, though?
We're just getting a glimpse into development that we don't normally get, because we're backers.

Very true.
The development process is often regarded by the developers as "long" but rarely is it ever regarded to as "hard"...
Unless, that is if the developers faced aot of problems (people didagreeing, people coming in and going out, people who are having medical issues, technical issues). None of these things are normal while working on a project - though I can see how some people here may see it as normal, I mean, if a person only follows games where development have only ever been a bad experience for developers, then that's all they will think.
Game development in the industry is usually said to be fun. Quality games are only out of love, passion and happiness. Being content with a project is key. Being uncertain and losing vision can break the product and company. Development hell isn't normal, it's sad to hear though.

You completely misunderstood my meaning
Okay.

If you don't mind me asking, what did you mean? The point of my wall of text (or as other members might call "babbling") was that Obsidian bit off more than what they could chew. This isn't how things normally go down, even in the development of games we are not let into and we are seeing the struggle in the balancing nw and how they are going about fixing it. This was just a price of the game being too ambitious?

 

 

I meant the opposite to what you thought I meant


  • Boeroer and SonicMage117 like this

#65
Boeroer

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Oh no! One of two per-thread uses of "Wall of Text" has been wasted. ;)
  • SonicMage117 likes this

#66
SonicMage117

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Oh no! One of two per-thread uses of "Wall of Text" has been wasted. ;)

I know right! Lol

Oh well, many more to come :)

Edited by SonicMage117, 06 April 2018 - 09:35 PM.






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