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Beta IV - General Feedback [The Good // The Bad]

Beta Feedback The Good The Bad IV

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#161
urosdot

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Getting Might back is bad... show me one player that  didnt max it in PoE 1.... having 5 companions with maxed might was so borring and we are back at it again...

arrow_to_the_orlan.png?dl=1   That guy over there to the left with the yellow background. That notorious min-maxer didn't max MIG all the time. What a victim... ;)

 

im the victim!!! not letting me dump strength in a rpg is a crime against humanity.:)


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#162
z_liquid

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Usually the argument for taking might is that what else you gonna pick? Res for wizard?



#163
dunehunter

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Getting Might back is bad... show me one player that  didnt max it in PoE 1.... having 5 companions with maxed might was so borring and we are back at it again...

 

While everyone here is mocking the post, I think it is true that Might is a more balanced stats in PoE 1, it's a good dps stats for those without damage bonus, and can be left 10 for classes like rogues. However, Might is too important in DF so if you are a min-maxer, it's a bad design because noone would not max it. I like PoE1 type better, it also nerf those one-shot build like assassin/bleakwalker if might is an additive.



#164
AndreaColombo

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What they had done with STR/RES was not the solution. MaxQuest has good proposals to balance MIG—I would on board with those.
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#165
Farsha

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While everyone here is mocking the post, I think it is true that Might is a more balanced stats in PoE 1, it's a good dps stats for those without damage bonus, and can be left 10 for classes like rogues. However, Might is too important in DF so if you are a min-maxer, it's a bad design because noone would not max it. I like PoE1 type better, it also nerf those one-shot build like assassin/bleakwalker if might is an additive.

 

Yep, Might is more important now than it was in POE1. I think that it was Obsidians response to critique that stats effects on gameplay are underwhelming.
It might even be too strong now, and you are right every min-maxer will max it now, it's just too good as multiplicative bonus.
Neverthelss I still think that for anything armored Dex is still #1 stat though, as characters get really slow now with heavier armors.

We'll get max Mig, max Dex and 3 Res, for most min/max meta builds. Which is a shame. Not gonna do it myself but lot of "pro"gamers will for sure. 


Edited by Farsha, 25 April 2018 - 04:22 AM.


#166
urosdot

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Getting Might back is bad... show me one player that  didnt max it in PoE 1.... having 5 companions with maxed might was so borring and we are back at it again...

 

While everyone here is mocking the post, I think it is true that Might is a more balanced stats in PoE 1, it's a good dps stats for those without damage bonus, and can be left 10 for classes like rogues. However, Might is too important in DF so if you are a min-maxer, it's a bad design because noone would not max it. I like PoE1 type better, it also nerf those one-shot build like assassin/bleakwalker if might is an additive.

 

Mock away...:) but remember me, every time you will click on that +Might button.. If i had a buck for every click on Might, i could make a rpg...:)


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#167
djinnxy

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I'm not going to argue that might isn't by far the most important stat in the current state of the game. I will put forth the assertion that perception is probably the second most important barring a great need to make up for armor speed penalty that is. Most of the heavy hitting right now is done stacking one shot abilities and/or critical hits which benefit more from the accuracy than from repetitiveness. I'm not saying there aren't cases where dexterity would be more important to a build, just that in most cases right now it's not. I've also found that a few points in con makes a slightly bigger difference than PoE in part because the armor penalties are so restrictive that robes are the go to source of protection.



#168
HAWmaro

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Might may not be perfectly implemented now but the current system is still much better than the RES/STR version which IMO was the worst version of POE stats.


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#169
dunehunter

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Can anyone confirm that if a character has two trait that gives status resistance, he can ignore lvl 2 affliction? Or they won't stack?



#170
Lamppost in Winter

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Can anyone confirm that if a character has two trait that gives status resistance, he can ignore lvl 2 affliction? Or they won't stack?

Just checked this with Wily Step + Unstoppable, doesn't stack.


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#171
Boeroer

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Hm, according to stacking rules that say that passives stack it should.

Bummer. :(
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#172
AndreaColombo

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Quite. Especially because the exception is never communicated in any way.

#173
theBalthazar

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Stacking rules with pillars  :no:



#174
Boeroer

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You keep saying that, but so far the stacking rules of Deadfire were completely consistent.

#175
snphillips0@gmail.com

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I'd *imagine* it's because resistance is a discrete trait, rather than a modifier; "downgrade the appropriate affliction" instead of "+1 affliction level downgraded". Makes sense as a balance thing, but like everything else it'd be cool if it were made more explicit.
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